// // Copyright 2020 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HGI_METAL_SHADERFUNCTION_H #define PXR_IMAGING_HGI_METAL_SHADERFUNCTION_H #include "pxr/imaging/hgi/shaderFunction.h" #include "pxr/imaging/hgiMetal/api.h" #include PXR_NAMESPACE_OPEN_SCOPE class HgiMetal; /// /// \class HgiMetalShaderFunction /// /// Metal implementation of HgiShaderFunction /// class HgiMetalShaderFunction final : public HgiShaderFunction { public: HGIMETAL_API ~HgiMetalShaderFunction() override; HGIMETAL_API bool IsValid() const override; HGIMETAL_API std::string const& GetCompileErrors() override; HGIMETAL_API size_t GetByteSizeOfResource() const override; HGIMETAL_API uint64_t GetRawResource() const override; /// Returns the gl resource id of the shader. HGIMETAL_API id GetShaderId() const; protected: friend class HgiMetal; HGIMETAL_API HgiMetalShaderFunction(HgiMetal *hgi, HgiShaderFunctionDesc const& desc); private: HgiMetalShaderFunction() = delete; HgiMetalShaderFunction & operator=(const HgiMetalShaderFunction&) = delete; HgiMetalShaderFunction(const HgiMetalShaderFunction&) = delete; private: std::string _errors; id _shaderId; }; PXR_NAMESPACE_CLOSE_SCOPE #endif