// // Copyright 2020 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "pxr/imaging/hgiMetal/shaderProgram.h" #include "pxr/imaging/hgiMetal/shaderFunction.h" PXR_NAMESPACE_OPEN_SCOPE HgiMetalShaderProgram::HgiMetalShaderProgram(HgiShaderProgramDesc const& desc) : HgiShaderProgram(desc) , _vertexFunction(nil) , _fragmentFunction(nil) , _computeFunction(nil) { HgiShaderFunctionHandleVector const &shaderFuncs = desc.shaderFunctions; for (auto const& func : shaderFuncs) { HgiMetalShaderFunction const *metalFunction = static_cast(func.Get()); switch (metalFunction->GetDescriptor().shaderStage) { case HgiShaderStageVertex: _vertexFunction = metalFunction->GetShaderId(); break; case HgiShaderStageFragment: _fragmentFunction = metalFunction->GetShaderId(); break; case HgiShaderStageCompute: _computeFunction = metalFunction->GetShaderId(); break; } } } HgiMetalShaderProgram::~HgiMetalShaderProgram() = default; HgiShaderFunctionHandleVector const& HgiMetalShaderProgram::GetShaderFunctions() const { return _descriptor.shaderFunctions; } bool HgiMetalShaderProgram::IsValid() const { return true; } std::string const& HgiMetalShaderProgram::GetCompileErrors() { return _errors; } size_t HgiMetalShaderProgram::GetByteSizeOfResource() const { size_t byteSize = 0; for (HgiShaderFunctionHandle const& fn : _descriptor.shaderFunctions) { byteSize += fn->GetByteSizeOfResource(); } return byteSize; } uint64_t HgiMetalShaderProgram::GetRawResource() const { return 0; } PXR_NAMESPACE_CLOSE_SCOPE