// // Copyright 2018 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_USD_AR_DEFAULT_RESOLVER_CONTEXT_H #define PXR_USD_AR_DEFAULT_RESOLVER_CONTEXT_H /// \file ar/defaultResolverContext.h #include "pxr/pxr.h" #include "pxr/usd/ar/api.h" #include "pxr/usd/ar/defineResolverContext.h" #include #include PXR_NAMESPACE_OPEN_SCOPE /// \class ArDefaultResolverContext /// /// Resolver context object that specifies a search path to use during /// asset resolution. This object is intended for use with the default /// ArDefaultResolver asset resolution implementation; see documentation for /// that class for more details on the search path resolution algorithm. /// /// Example usage: /// \code /// ArDefaultResolverContext ctx({"/Local/Models", "/Installed/Models"}); /// { /// // Bind the context object: /// ArResolverContextBinder binder(ctx); /// /// // While the context is bound, all calls to ArResolver::Resolve /// // (assuming ArDefaultResolver is the underlying implementation being /// // used) will include the specified paths during resolution. /// std::string resolvedPath = resolver.Resolve("ModelName/File.txt") /// } /// /// // Once the context is no longer bound (due to the ArResolverContextBinder /// // going out of scope), its search path no longer factors into asset /// // resolution. /// \endcode /// class ArDefaultResolverContext { public: /// Default construct a context with no search path. ArDefaultResolverContext() = default; /// Construct a context with the given \p searchPath. /// Elements in \p searchPath should be absolute paths. If they are not, /// they will be anchored to the current working directory. AR_API ArDefaultResolverContext(const std::vector& searchPath); AR_API bool operator<(const ArDefaultResolverContext& rhs) const; AR_API bool operator==(const ArDefaultResolverContext& rhs) const; AR_API bool operator!=(const ArDefaultResolverContext& rhs) const; /// Return this context's search path. const std::vector& GetSearchPath() const { return _searchPath; } /// Return a string representation of this context for debugging. AR_API std::string GetAsString() const; private: std::vector _searchPath; }; AR_API size_t hash_value(const ArDefaultResolverContext& context); inline std::string ArGetDebugString(const ArDefaultResolverContext& context) { return context.GetAsString(); } AR_DECLARE_RESOLVER_CONTEXT(ArDefaultResolverContext); PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_USD_AR_DEFAULT_RESOLVER_CONTEXT_H