// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_USD_AR_RESOLVER_CONTEXT_BINDER_H #define PXR_USD_AR_RESOLVER_CONTEXT_BINDER_H /// \file ar/resolverContextBinder.h #include "pxr/pxr.h" #include "pxr/usd/ar/api.h" #include "pxr/usd/ar/resolverContext.h" #include "pxr/base/vt/value.h" PXR_NAMESPACE_OPEN_SCOPE class ArResolver; /// \class ArResolverContextBinder /// /// Helper object for managing the binding and unbinding of /// ArResolverContext objects with the asset resolver. /// /// \see \ref ArResolver_context "Asset Resolver Context Operations" class ArResolverContextBinder { public: /// Bind the given \p context with the asset resolver. /// /// Calls ArResolver::BindContext on the configured asset resolver /// and saves the bindingData populated by that function. AR_API ArResolverContextBinder( const ArResolverContext& context); /// Bind the given \p context to the given \p assetResolver. /// /// Calls ArResolver::BindContext on the given \p assetResolver /// and saves the bindingData populated by that function. AR_API ArResolverContextBinder( ArResolver* assetResolver, const ArResolverContext& context); /// Unbinds the context specified in the constructor of this /// object from the asset resolver. /// /// Calls ArResolver::UnbindContext on the asset resolver that was /// bound to originally, passing the saved bindingData to that function. AR_API ~ArResolverContextBinder(); private: ArResolver* _resolver; ArResolverContext _context; VtValue _bindingData; }; PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_USD_AR_RESOLVER_CONTEXT_BINDER_H