// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // // \file LayerStack.cpp #include "pxr/pxr.h" #include "pxr/usd/pcp/layerStack.h" #include "pxr/usd/pcp/changes.h" #include "pxr/usd/pcp/layerStackRegistry.h" #include "pxr/usd/pcp/layerPrefetchRequest.h" #include "pxr/usd/pcp/utils.h" #include "pxr/usd/sdf/layer.h" #include "pxr/usd/sdf/layerUtils.h" #include "pxr/usd/sdf/primSpec.h" #include "pxr/usd/ar/resolverContextBinder.h" #include "pxr/base/trace/trace.h" #include "pxr/base/tf/envSetting.h" #include "pxr/base/tf/mallocTag.h" #include #include #include #include using std::string; using std::vector; PXR_NAMESPACE_OPEN_SCOPE //////////////////////////////////////////////////////////////////////// // Computing layer stacks // XXX Parallel layer prefetch is disabled until Sd thread-safety issues // can be fixed, specifically plugin loading: // - FileFormat plugins // - value type plugins for parsing AnimSplines TF_DEFINE_ENV_SETTING( PCP_ENABLE_PARALLEL_LAYER_PREFETCH, false, "Enables parallel, threaded pre-fetch of sublayers."); TF_DEFINE_ENV_SETTING( PCP_DISABLE_TIME_SCALING_BY_LAYER_TCPS, false, "Disables automatic layer offset scaling from time codes per second " "metadata in layers."); bool PcpIsTimeScalingForLayerTimeCodesPerSecondDisabled() { return TfGetEnvSetting(PCP_DISABLE_TIME_SCALING_BY_LAYER_TCPS); } struct Pcp_SublayerInfo { Pcp_SublayerInfo(const SdfLayerRefPtr& layer_, const SdfLayerOffset& offset_, double timeCodesPerSecond_) : layer(layer_) , offset(offset_) , timeCodesPerSecond(timeCodesPerSecond_) {} SdfLayerRefPtr layer; SdfLayerOffset offset; double timeCodesPerSecond; }; typedef std::vector Pcp_SublayerInfoVector; // Desired strict weak ordering. class Pcp_SublayerOrdering { public: Pcp_SublayerOrdering(const std::string& sessionOwner) : _sessionOwner(sessionOwner) { // Do nothing } // Returns true if a's layer has an owner equal to _sessionOwner. bool IsOwned(const Pcp_SublayerInfo& a) const { return a.layer->HasOwner() && a.layer->GetOwner() == _sessionOwner; } // If one layer has the owner and the other does not then the one with // the owner is less than the other. Otherwise the layers are equivalent. bool operator()(const Pcp_SublayerInfo& a, const Pcp_SublayerInfo& b) const { return IsOwned(a) && !IsOwned(b); } private: std::string _sessionOwner; }; static void _ApplyOwnedSublayerOrder( const PcpLayerStackIdentifier &identifier, const SdfLayerHandle & layer, const std::string& sessionOwner, Pcp_SublayerInfoVector* subtrees, PcpErrorVector *errors) { // Reorder the given sublayers to give (opinion) priority to the sublayer // belonging to the session owner, if any. // // When the following conditions are met: // // 1. The session layer specifies a session owner // (this should always be the case in an interactive session) // // 2. A layer specifies that its sublayers can be "owned" // (e.g., the "anim" layer of a shot) // // 3. A sublayer of that layer belongs to the session owner // (e.g., an animator's personal sublayer in a shared shot) // // ... then that sublayer will be moved to the front of the list of // sublayers, guaranteeing that it will have the strongest opinions among // its sibling layers. // // Note that this means the effective order of these sublayers will be // different between interactive sessions run by different users, which is // the intended result. // Sort if conditions 1 and 2 are met. if (!sessionOwner.empty() && layer->GetHasOwnedSubLayers()) { // Stable sort against owned layer. Pcp_SublayerOrdering ordering(sessionOwner); std::stable_sort(subtrees->begin(), subtrees->end(), ordering); // Complain if there was more than one owned layer. This is not // a problem for our algorithm but, for now, it's cause for // concern to the user. if (!subtrees->empty() && ordering.IsOwned(subtrees->front())) { // The first layer is owned. Get the range of layers that are // owned. Pcp_SublayerInfoVector::iterator first = subtrees->begin(); Pcp_SublayerInfoVector::iterator last = std::upper_bound(first, subtrees->end(), *first, ordering); // Report an error if more than one layer is owned. if (std::distance(first, last) > 1) { PcpErrorInvalidSublayerOwnershipPtr error = PcpErrorInvalidSublayerOwnership::New(); error->rootSite = PcpSiteStr(identifier, SdfPath::AbsoluteRootPath()); error->owner = sessionOwner; error->layer = layer; for (; first != last; ++first) { error->sublayers.push_back(first->layer); } errors->push_back(error); } } } } void Pcp_ComputeRelocationsForLayerStack( const SdfLayerRefPtrVector & layers, SdfRelocatesMap *relocatesSourceToTarget, SdfRelocatesMap *relocatesTargetToSource, SdfRelocatesMap *incrementalRelocatesSourceToTarget, SdfRelocatesMap *incrementalRelocatesTargetToSource, SdfPathVector *relocatesPrimPaths) { TRACE_FUNCTION(); // Compose authored relocation arcs per prim path. std::map relocatesPerPrim; static const TfToken field = SdfFieldKeys->Relocates; TF_REVERSE_FOR_ALL(layer, layers) { // Check for relocation arcs in this layer. SdfPrimSpecHandleVector stack; stack.push_back( (*layer)->GetPseudoRoot() ); while (!stack.empty()) { SdfPrimSpecHandle prim = stack.back(); stack.pop_back(); // Push back any children. TF_FOR_ALL(child, prim->GetNameChildren()) { stack.push_back(*child); } // Check for relocations. if (!prim->HasField(field)) { // No opinion in this layer. continue; } const VtValue& fieldValue = prim->GetField(field); if (!fieldValue.IsHolding()) { TF_CODING_ERROR("Field '%s' in <%s> in layer @%s@" "does not contain an SdfRelocatesMap", field.GetText(), prim->GetPath().GetText(), (*layer)->GetIdentifier().c_str()); continue; } const SdfPath & primPath = prim->GetPath(); const SdfRelocatesMap & relocMap = fieldValue.UncheckedGet(); TF_FOR_ALL(reloc, relocMap) { // Absolutize source/target paths. SdfPath source = reloc->first .MakeAbsolutePath(primPath); SdfPath target = reloc->second.MakeAbsolutePath(primPath); if (source == target || source.HasPrefix(target)) { // Skip relocations from a path P back to itself and // relocations from a path P to an ancestor of P. // (The authoring code in Csd should never create these, // but they can be introduced by hand-editing.) // // Including them in the composed table would complicate // life downstream, since all consumers of this table // would have to be aware of this weird edge-case // scenario. // // XXX: Although Csd already throws a warning // when this happens, we should also add a // formal PcpError for this case. Perhaps // we can do this when removing the // non-Pcp-mode composition code from Csd. } else { relocatesPerPrim[primPath][source] = target; } } relocatesPrimPaths->push_back(prim->GetPath()); } } // Compose the final set of relocation arcs for this layer stack, // taking into account the cumulative effect of relocations down // namespace. TF_FOR_ALL(relocatesForPath, relocatesPerPrim) { TF_FOR_ALL(reloc, relocatesForPath->second) { SdfPath source = reloc->first; const SdfPath & target = reloc->second; (*incrementalRelocatesTargetToSource)[target] = source; (*incrementalRelocatesSourceToTarget)[source] = target; // Check for ancestral relocations. The source path may have // ancestors that were themselves the target of an ancestral // relocate. for (SdfPath p = source; !p.IsEmpty(); p = p.GetParentPath()) { // We rely on the fact that relocatesPerPrim is stored // and traversed in namespace order to ensure that we // have already incoporated ancestral arcs into // relocatesTargetToSource. SdfRelocatesMap::const_iterator i = relocatesTargetToSource->find(p); if (i != relocatesTargetToSource->end()) { // Ancestral source path p was itself a relocation // target. Follow back to the ancestral source. source = source.ReplacePrefix(i->first, i->second); // Continue the traversal at the ancestral source. p = i->second; } } // Establish a bi-directional mapping: source <-> target. (*relocatesTargetToSource)[target] = source; (*relocatesSourceToTarget)[source] = target; } } } static PcpMapFunction _FilterRelocationsForPath(const PcpLayerStack& layerStack, const SdfPath& path) { // Gather the relocations that affect this path. PcpMapFunction::PathMap siteRelocates; // If this layer stack has relocates nested in namespace, the combined // and incremental relocates map will both have an entry with the same // target. We cannot include both in the map function, since that would // make it non-invertible. In this case, we use the entry from the // combined map since that's what consumers are expecting. std::unordered_set seenTargets; const SdfRelocatesMap& relocates = layerStack.GetRelocatesSourceToTarget(); for (SdfRelocatesMap::const_iterator i = relocates.lower_bound(path), n = relocates.end(); (i != n) && (i->first.HasPrefix(path)); ++i) { siteRelocates.insert(*i); seenTargets.insert(i->second); } const SdfRelocatesMap& incrementalRelocates = layerStack.GetIncrementalRelocatesSourceToTarget(); for (SdfRelocatesMap::const_iterator i = incrementalRelocates.lower_bound(path), n = incrementalRelocates.end(); (i != n) && (i->first.HasPrefix(path)); ++i) { if (seenTargets.find(i->second) == seenTargets.end()) { siteRelocates.insert(*i); seenTargets.insert(i->second); } } siteRelocates[SdfPath::AbsoluteRootPath()] = SdfPath::AbsoluteRootPath(); // Return a map function representing the relocates. return PcpMapFunction::Create(siteRelocates, SdfLayerOffset()); } //////////////////////////////////////////////////////////////////////// bool Pcp_NeedToRecomputeDueToAssetPathChange(const PcpLayerStackPtr& layerStack) { ArResolverContextBinder binder( layerStack->GetIdentifier().pathResolverContext); // Iterate through _sublayerSourceInfo to see if recomputing the // asset paths used to open sublayers would result in different // sublayers being opened. for (const auto& sourceInfo : layerStack->_sublayerSourceInfo) { const std::string& assetPath = SdfComputeAssetPathRelativeToLayer( sourceInfo.layer, sourceInfo.authoredSublayerPath); if (assetPath != sourceInfo.computedSublayerPath) { return true; } } return false; } // Helper for determining whether the session layer's computed TCPS should // be used instead of the root layer's computed TCPS as the overall TCPS of // layer stack. This is according to the strength order of: // 1. Authored session timeCodesPerSecond // 2. Authored root timeCodesPerSecond // 3. Authored session framesPerSecond // 4. Authored root framesPerSecond // 5. SdfSchema fallback. static bool _ShouldUseSessionTcps(const SdfLayerHandle &sessionLyr, const SdfLayerHandle &rootLyr) { return sessionLyr && ( sessionLyr->HasTimeCodesPerSecond() || (!rootLyr->HasTimeCodesPerSecond() && sessionLyr->HasFramesPerSecond()) ); } bool Pcp_NeedToRecomputeLayerStackTimeCodesPerSecond( const PcpLayerStackPtr& layerStack, const SdfLayerHandle &changedLayer) { const SdfLayerHandle &sessionLayer = layerStack->GetIdentifier().sessionLayer; const SdfLayerHandle &rootLayer = layerStack->GetIdentifier().rootLayer; // The changed layer is only relevant to the overall layer stack TCPS if // it's the stack's root or session layer. if (changedLayer != sessionLayer && changedLayer != rootLayer) { return false; } // The new layer stack TCPS, when its computed, will come // from either the session or root layer depending on what's // authored. We use the same logic here as we do in // PcpLayerStack::_Compute. const double newLayerStackTcps = _ShouldUseSessionTcps(sessionLayer, rootLayer) ? sessionLayer->GetTimeCodesPerSecond() : rootLayer->GetTimeCodesPerSecond(); // The layer stack's overall TCPS is cached so if it doesn't match, we // need to recompute the layer stack. return newLayerStackTcps != layerStack->GetTimeCodesPerSecond(); } //////////////////////////////////////////////////////////////////////// // PcpLayerStack PcpLayerStack::PcpLayerStack( const PcpLayerStackIdentifier& identifier, const std::string &fileFormatTarget, const Pcp_MutedLayers &mutedLayers, bool isUsd) : _identifier(identifier), _isUsd(isUsd) { TfAutoMallocTag2 tag("Pcp", "PcpLayerStack::PcpLayerStack"); TRACE_FUNCTION(); if (!TF_VERIFY(_identifier)) { return; } _Compute(fileFormatTarget, mutedLayers); if (!_isUsd) { Pcp_ComputeRelocationsForLayerStack(_layers, &_relocatesSourceToTarget, &_relocatesTargetToSource, &_incrementalRelocatesSourceToTarget, &_incrementalRelocatesTargetToSource, &_relocatesPrimPaths); } } PcpLayerStack::~PcpLayerStack() { // Update layer-stack-to-layer maps in the registry. _BlowLayers(); if (_registry) { _registry->_SetLayers(this); _registry->_Remove(_identifier, this); } } void PcpLayerStack::Apply(const PcpLayerStackChanges& changes, PcpLifeboat* lifeboat) { // Invalidate the layer stack as necessary, recomputing immediately. // Recomputing immediately assists optimal change processing -- // e.g. it lets us examine the before/after chagnge to relocations. // Blow layer tree/offsets if necessary. if (changes.didChangeLayers || changes.didChangeLayerOffsets) { // The following comment applies to didChangeLayerOffsets: // XXX: We should just blow the layer offsets but for now // now it's easier to just blow the whole layer stack. // When we blow just the offsets we won't retain layers. // Retain prior set of layers. TF_FOR_ALL(i, _layers) { lifeboat->Retain(*i); } _BlowLayers(); _Compute(_registry->_GetFileFormatTarget(), _registry->_GetMutedLayers()); } // Update relocations if necessary. if (!_isUsd && (changes.didChangeSignificantly || changes.didChangeRelocates)) { // Blow the relocations if they changed specifically, or if there's been // a significant change. // A significant change means the composed opinions of the layer stack // has changed in arbitrary ways, so we need to recompute the relocation // table. _BlowRelocations(); if (changes.didChangeSignificantly) { // Recompute relocations from scratch. Pcp_ComputeRelocationsForLayerStack( _layers, &_relocatesSourceToTarget, &_relocatesTargetToSource, &_incrementalRelocatesSourceToTarget, &_incrementalRelocatesTargetToSource, &_relocatesPrimPaths); } else { // Change processing has provided a specific new set of // relocations to use. _relocatesSourceToTarget = changes.newRelocatesSourceToTarget; _relocatesTargetToSource = changes.newRelocatesTargetToSource; _incrementalRelocatesSourceToTarget = changes.newIncrementalRelocatesSourceToTarget; _incrementalRelocatesTargetToSource = changes.newIncrementalRelocatesTargetToSource; _relocatesPrimPaths = changes.newRelocatesPrimPaths; } // Recompute the derived relocation variables. TF_FOR_ALL(i, _relocatesVariables) { i->second->SetValue(_FilterRelocationsForPath(*this, i->first)); } } } const PcpLayerStackIdentifier& PcpLayerStack::GetIdentifier() const { return _identifier; } const SdfLayerRefPtrVector& PcpLayerStack::GetLayers() const { return _layers; } SdfLayerHandleVector PcpLayerStack::GetSessionLayers() const { SdfLayerHandleVector sessionLayers; if (_identifier.sessionLayer) { // Session layers will always be the strongest layers in the // layer stack. So, we can just take all of the layers stronger // than the root layer. SdfLayerRefPtrVector::const_iterator rootLayerIt = std::find(_layers.begin(), _layers.end(), _identifier.rootLayer); if (TF_VERIFY(rootLayerIt != _layers.end())) { sessionLayers.insert( sessionLayers.begin(), _layers.begin(), rootLayerIt); } } return sessionLayers; } const SdfLayerTreeHandle& PcpLayerStack::GetLayerTree() const { return _layerTree; } // We have this version so that we can avoid weakptr/refptr conversions on the // \p layer arg. template static inline const SdfLayerOffset * _GetLayerOffsetForLayer( LayerPtr const &layer, SdfLayerRefPtrVector const &layers, std::vector const &mapFunctions) { // XXX: Optimization: store a flag if all offsets are identity // and just return NULL if it's set. for (size_t i = 0, n = layers.size(); i != n; ++i) { if (layers[i] == layer) { const SdfLayerOffset& layerOffset = mapFunctions[i].GetTimeOffset(); return layerOffset.IsIdentity() ? NULL : &layerOffset; } } return NULL; } const SdfLayerOffset* PcpLayerStack::GetLayerOffsetForLayer(const SdfLayerHandle& layer) const { return _GetLayerOffsetForLayer(layer, _layers, _mapFunctions); } const SdfLayerOffset* PcpLayerStack::GetLayerOffsetForLayer(const SdfLayerRefPtr& layer) const { return _GetLayerOffsetForLayer(layer, _layers, _mapFunctions); } const SdfLayerOffset* PcpLayerStack::GetLayerOffsetForLayer(size_t layerIdx) const { // XXX: Optimization: store a flag if all offsets are identity // and just return NULL if it's set. if (!TF_VERIFY(layerIdx < _mapFunctions.size())) { return NULL; } const SdfLayerOffset& layerOffset = _mapFunctions[layerIdx].GetTimeOffset(); return layerOffset.IsIdentity() ? NULL : &layerOffset; } const std::set& PcpLayerStack::GetMutedLayers() const { return _mutedAssetPaths; } bool PcpLayerStack::HasLayer(const SdfLayerHandle& layer) const { // Avoid doing refcount operations here. SdfLayer const *layerPtr = get_pointer(layer); for (SdfLayerRefPtr const &layerRefPtr: _layers) { if (get_pointer(layerRefPtr) == layerPtr) { return true; } } return false; } bool PcpLayerStack::HasLayer(const SdfLayerRefPtr& layer) const { return std::find(_layers.begin(), _layers.end(), layer) != _layers.end(); } const SdfRelocatesMap& PcpLayerStack::GetRelocatesSourceToTarget() const { return _relocatesSourceToTarget; } const SdfRelocatesMap& PcpLayerStack::GetRelocatesTargetToSource() const { return _relocatesTargetToSource; } const SdfRelocatesMap& PcpLayerStack::GetIncrementalRelocatesSourceToTarget() const { return _incrementalRelocatesSourceToTarget; } const SdfRelocatesMap& PcpLayerStack::GetIncrementalRelocatesTargetToSource() const { return _incrementalRelocatesTargetToSource; } const SdfPathVector& PcpLayerStack::GetPathsToPrimsWithRelocates() const { return _relocatesPrimPaths; } PcpMapExpression PcpLayerStack::GetExpressionForRelocatesAtPath(const SdfPath &path) { const PcpMapExpression::Variable *var = nullptr; { tbb::spin_mutex::scoped_lock lock{_relocatesVariablesMutex}; _RelocatesVarMap::const_iterator i = _relocatesVariables.find(path); if (i != _relocatesVariables.end()) { var = i->second.get(); } } if (var) { return var->GetExpression(); } // Create a Variable representing the relocations that affect this path. PcpMapExpression::VariableUniquePtr newVar = PcpMapExpression::NewVariable(_FilterRelocationsForPath(*this, path)); { // Retain the variable so that we can update it if relocations change. tbb::spin_mutex::scoped_lock lock{_relocatesVariablesMutex}; _RelocatesVarMap::const_iterator i = _relocatesVariables.emplace(path, std::move(newVar)).first; var = i->second.get(); } return var->GetExpression(); } void PcpLayerStack::_BlowLayers() { // Blow all of the members that get recomputed during _Compute. // Note this does not include relocations, which are maintained // separately for efficiency. _layers.clear(); _mapFunctions.clear(); _layerTree = TfNullPtr; _sublayerSourceInfo.clear(); _mutedAssetPaths.clear(); } void PcpLayerStack::_BlowRelocations() { _relocatesSourceToTarget.clear(); _relocatesTargetToSource.clear(); _incrementalRelocatesSourceToTarget.clear(); _incrementalRelocatesTargetToSource.clear(); _relocatesPrimPaths.clear(); } void PcpLayerStack::_Compute(const std::string &fileFormatTarget, const Pcp_MutedLayers &mutedLayers) { // Builds the composed layer stack for \p result by recursively // resolving sublayer asset paths and reading in the sublayers. // In addition, this populates the result data with: // // - \c layerStack with a strength-ordered list of layers // (as ref-pointers, to keep the layers open) // - \c mapFunctions with the corresponding full layer offset from // the root layer to each sublayer in layerStack // - \c layerAssetPaths with the resolved asset path of every sublayer // - \c errors with a precise description of any errors encountered // TRACE_FUNCTION(); // Bind the resolver context. ArResolverContextBinder binder(_identifier.pathResolverContext); // Get any special file format arguments we need to use when finding // or opening sublayers. const SdfLayer::FileFormatArguments layerArgs = Pcp_GetArgumentsForFileFormatTarget(fileFormatTarget); // Do a parallel pre-fetch request of the shot layer stack. This // resolves and parses the layers, retaining them until we do a // serial pass below to stitch them into a layer tree. The post-pass // is serial in order to get deterministic ordering of errors, // and to keep the layer stack composition algorithm as simple as // possible while doing the high-latency work up front in parallel. PcpLayerPrefetchRequest prefetch; if (TfGetEnvSetting(PCP_ENABLE_PARALLEL_LAYER_PREFETCH)) { if (_identifier.sessionLayer) { prefetch.RequestSublayerStack(_identifier.sessionLayer, layerArgs); } prefetch.RequestSublayerStack(_identifier.rootLayer, layerArgs); prefetch.Run(mutedLayers); } // The session owner. This will be empty if there is no session owner // in the session layer. std::string sessionOwner; PcpErrorVector errors; // Build the layer stack. std::set seenLayers; // Env setting for disabling TCPS scaling. const bool scaleLayerOffsetByTcps = !PcpIsTimeScalingForLayerTimeCodesPerSecondDisabled(); const double rootTcps = _identifier.rootLayer->GetTimeCodesPerSecond(); SdfLayerOffset rootLayerOffset; // The layer stack's time codes per second initially comes from the root // layer. An opinion in the session layer may override it below. _timeCodesPerSecond = rootTcps; // Add the layer stack due to the session layer. We *don't* apply // the sessionOwner to this stack. We also skip this if the session // layer has been muted; in this case, the stack will not include the // session layer specified in the identifier. if (_identifier.sessionLayer) { std::string canonicalMutedPath; if (mutedLayers.IsLayerMuted(_identifier.sessionLayer, _identifier.sessionLayer->GetIdentifier(), &canonicalMutedPath)) { _mutedAssetPaths.insert(canonicalMutedPath); } else { // The session layer has its own time codes per second. const double sessionTcps = _identifier.sessionLayer->GetTimeCodesPerSecond(); SdfLayerOffset sessionLayerOffset; // The time codes per second of the entire layer stack may come // from the session layer or the root layer depending on which // metadata is authored where. We'll use the session layer's TCPS // only if the session layer has an authored timeCodesPerSecond or // if the root layer has no timeCodesPerSecond opinion but the // session layer has a framesPerSecond opinion. // // Note that both the session and root layers still have their own // computed TCPS for just the layer itself, so either layer may end // up with a layer offset scale in its map function to map from the // layer stack TCPS to the layer. if (_ShouldUseSessionTcps(_identifier.sessionLayer, _identifier.rootLayer)) { _timeCodesPerSecond = sessionTcps; if (scaleLayerOffsetByTcps) { rootLayerOffset.SetScale(_timeCodesPerSecond / rootTcps); } } else { if (scaleLayerOffsetByTcps) { sessionLayerOffset.SetScale(_timeCodesPerSecond / sessionTcps); } } SdfLayerTreeHandle sessionLayerTree = _BuildLayerStack(_identifier.sessionLayer, sessionLayerOffset, sessionTcps, _identifier.pathResolverContext, layerArgs, std::string(), mutedLayers, &seenLayers, &errors); // Get the session owner. struct _Helper { static bool FindSessionOwner(const SdfLayerTreeHandle& tree, std::string* sessionOwner) { if (tree->GetLayer()->HasField(SdfPath::AbsoluteRootPath(), SdfFieldKeys->SessionOwner, sessionOwner)) { return true; } TF_FOR_ALL(subtree, tree->GetChildTrees()) { if (FindSessionOwner(*subtree, sessionOwner)) { return true; } } return false; } }; _Helper::FindSessionOwner(sessionLayerTree, &sessionOwner); } } // Add the layer stack due to the root layer. We do apply the // sessionOwner, if any, to this stack. Unlike session layers, we // don't allow muting a layer stack's root layer since that would // lead to empty layer stacks. _layerTree = _BuildLayerStack(_identifier.rootLayer, rootLayerOffset, rootTcps, _identifier.pathResolverContext, layerArgs, sessionOwner, mutedLayers, &seenLayers, &errors); // Update layer-stack-to-layer maps in the registry, if we're installed in a // registry. if (_registry) _registry->_SetLayers(this); if (errors.empty()) { _localErrors.reset(); } else { _localErrors.reset(new PcpErrorVector); _localErrors->swap(errors); } } SdfLayerTreeHandle PcpLayerStack::_BuildLayerStack( const SdfLayerHandle & layer, const SdfLayerOffset & offset, double layerTcps, const ArResolverContext & pathResolverContext, const SdfLayer::FileFormatArguments & defaultLayerArgs, const std::string & sessionOwner, const Pcp_MutedLayers & mutedLayers, SdfLayerHandleSet *seenLayers, PcpErrorVector *errors) { seenLayers->insert(layer); // Accumulate layer into results. _layers.push_back(layer); const PcpMapFunction::PathMap &identity = PcpMapFunction::IdentityPathMap(); PcpMapFunction mapFunction = PcpMapFunction::Create(identity, offset); _mapFunctions.push_back(mapFunction); // Recurse over sublayers to build subtrees. Pcp_SublayerInfoVector sublayerInfo; const vector &sublayers = layer->GetSubLayerPaths(); const SdfLayerOffsetVector &sublayerOffsets = layer->GetSubLayerOffsets(); for(size_t i=0, numSublayers = sublayers.size(); irootSite = PcpSite(_identifier, SdfPath::AbsoluteRootPath()); err->layer = layer; err->sublayerPath = sublayerPath; if (!m.IsClean()) { vector commentary; for (auto const &err: m) { commentary.push_back(err.GetCommentary()); } m.Clear(); err->messages = TfStringJoin(commentary.begin(), commentary.end(), "; "); } errors->push_back(err); continue; } // Check for cycles. if (seenLayers->count(sublayer)) { PcpErrorSublayerCyclePtr err = PcpErrorSublayerCycle::New(); err->rootSite = PcpSite(_identifier, SdfPath::AbsoluteRootPath()); err->layer = layer; err->sublayer = sublayer; errors->push_back(err); continue; } // Check sublayer offset. SdfLayerOffset sublayerOffset = sublayerOffsets[i]; if (!sublayerOffset.IsValid() || !sublayerOffset.GetInverse().IsValid()) { // Report error, but continue with an identity layer offset. PcpErrorInvalidSublayerOffsetPtr err = PcpErrorInvalidSublayerOffset::New(); err->rootSite = PcpSite(_identifier, SdfPath::AbsoluteRootPath()); err->layer = layer; err->sublayer = sublayer; err->offset = sublayerOffset; errors->push_back(err); sublayerOffset = SdfLayerOffset(); } // Apply the scale from computed layer TCPS to sublayer TCPS to sublayer // layer offset. const double sublayerTcps = sublayer->GetTimeCodesPerSecond(); if (!PcpIsTimeScalingForLayerTimeCodesPerSecondDisabled() && layerTcps != sublayerTcps) { sublayerOffset.SetScale(sublayerOffset.GetScale() * layerTcps / sublayerTcps); } // Combine the sublayerOffset with the cumulative offset // to find the absolute offset of this layer. sublayerOffset = offset * sublayerOffset; // Store the info for later recursion. sublayerInfo.push_back(Pcp_SublayerInfo( sublayer, sublayerOffset, sublayerTcps)); } // Reorder sublayers according to sessionOwner. _ApplyOwnedSublayerOrder(_identifier, layer, sessionOwner, &sublayerInfo, errors); // Recurse over sublayers to build subtrees. We must do this after // applying the sublayer order, otherwise _layers and // _mapFunctions will not appear in the right order. // XXX: We might want the tree nodes themselves to own the layers. // Then we can construct the subtree nodes in the loop above // and reorder them afterwards. After building the tree we // can preorder traverse it to collect the layers and offsets. SdfLayerTreeHandleVector subtrees; TF_FOR_ALL(i, sublayerInfo) { if (SdfLayerTreeHandle subtree = _BuildLayerStack(i->layer, i->offset, i->timeCodesPerSecond, pathResolverContext, defaultLayerArgs, sessionOwner, mutedLayers, seenLayers, errors)) { subtrees.push_back(subtree); } } // Remove the layer from seenLayers. We want to detect cycles, but // do not prohibit the same layer from appearing multiple times. seenLayers->erase(layer); return SdfLayerTree::New(layer, subtrees, offset); } std::ostream& operator<<(std::ostream& s, const PcpLayerStackPtr& x) { if (x) { return s << x->GetIdentifier(); } else { return s << "@@"; } } std::ostream& operator<<(std::ostream& s, const PcpLayerStackRefPtr& x) { if (x) { return s << x->GetIdentifier(); } else { return s << "@NULL@"; } } PXR_NAMESPACE_CLOSE_SCOPE