// // Copyright 2018 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_USD_PLUGIN_USD_MTLX_READER_H #define PXR_USD_PLUGIN_USD_MTLX_READER_H #include "pxr/pxr.h" #include "pxr/usd/plugin/usdMtlx/api.h" #include "pxr/usd/sdf/path.h" #include "pxr/base/tf/declarePtrs.h" #include PXR_NAMESPACE_OPEN_SCOPE TF_DECLARE_WEAK_PTRS(UsdStage); /// Translate the MaterialX document in \p mtlx into the stage \p stage. /// \p internalPath is a namespace path where converted MaterialX objects /// will live. \p externalPath is a namespace path of a prim that will /// have all of the look variants. It will have references into /// \p internalPath. Clients are expected to reference the prim at /// \p externalPath to apply looks. USDMTLX_LOCAL void UsdMtlxRead(const MaterialX::ConstDocumentPtr& mtlx, const UsdStagePtr& stage, const SdfPath& internalPath = SdfPath("/MaterialX"), const SdfPath& externalPath = SdfPath("/ModelRoot")); /// Translate node graphs in the MaterialX document in \p mtlx into the /// stage \p stage. \p internalPath is a namespace path where converted /// MaterialX objects will live. USDMTLX_LOCAL void UsdMtlxReadNodeGraphs(const MaterialX::ConstDocumentPtr& mtlx, const UsdStagePtr& stage, const SdfPath& internalPath = SdfPath("/MaterialX")); PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_USD_PLUGIN_USD_MTLX_READER_H