// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_USD_SDF_LAYER_UTILS_H #define PXR_USD_SDF_LAYER_UTILS_H /// \file sdf/layerUtils.h #include "pxr/pxr.h" #include "pxr/usd/sdf/api.h" #include "pxr/usd/sdf/declareHandles.h" #include "pxr/usd/sdf/layer.h" #include PXR_NAMESPACE_OPEN_SCOPE TF_DECLARE_REF_PTRS(SdfLayer); SDF_DECLARE_HANDLES(SdfLayer); /// Returns the path to the asset specified by \p assetPath, using the /// \p anchor layer to anchor the path if it is relative. If the result of /// anchoring \p assetPath to \p anchor's path cannot be resolved and /// \p assetPath is a search path, \p assetPath will be returned. If /// \p assetPath is not relative, \p assetPath will be returned. Otherwise, /// the anchored path will be returned. /// /// Note that if \p anchor is an anonymous layer, we will always return /// the untouched \p assetPath. SDF_API std::string SdfComputeAssetPathRelativeToLayer( const SdfLayerHandle& anchor, const std::string& assetPath); /// Returns a layer with the given \p layerPath relative to the \p anchor /// layer. This function uses \ref SdfComputeAssetPathRelativeToLayer with /// \p anchor and \p layerPath to compute the layer path to find or open. /// See documentation on that function for more details. /// /// If the \p anchor layer is invalid, the \p layerPath pointer is invalid, or /// \p layerPath contains an empty string, a coding error is raised and a null /// layer is returned. SDF_API SdfLayerRefPtr SdfFindOrOpenRelativeToLayer( const SdfLayerHandle& anchor, std::string* layerPath, const SdfLayer::FileFormatArguments& args = SdfLayer::FileFormatArguments()); PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_USD_SDF_LAYER_UTILS_H