// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_USD_SDF_SITE_H #define PXR_USD_SDF_SITE_H #include "pxr/pxr.h" #include "pxr/usd/sdf/layer.h" #include "pxr/usd/sdf/path.h" #include #include #include PXR_NAMESPACE_OPEN_SCOPE /// \class SdfSite /// /// An SdfSite is a simple representation of a location in a layer where /// opinions may possibly be found. It is simply a pair of layer and path /// within that layer. /// class SdfSite : public boost::totally_ordered { public: SdfSite() { } SdfSite(const SdfLayerHandle& layer_, const SdfPath& path_) : layer(layer_) , path(path_) { } bool operator==(const SdfSite& other) const { return layer == other.layer && path == other.path; } bool operator<(const SdfSite& other) const { return layer < other.layer || (!(other.layer < layer) && path < other.path); } /// Explicit bool conversion operator. A site object converts to \c true iff /// both the layer and path fields are filled with valid values, \c false /// otherwise. /// This does NOT imply that there are opinions in the layer at that path. explicit operator bool() const { return layer && !path.IsEmpty(); } public: SdfLayerHandle layer; SdfPath path; }; typedef std::set SdfSiteSet; typedef std::vector SdfSiteVector; PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_USD_SDF_SITE_H