// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef USDGEOM_GENERATED_GPRIM_H #define USDGEOM_GENERATED_GPRIM_H /// \file usdGeom/gprim.h #include "pxr/pxr.h" #include "pxr/usd/usdGeom/api.h" #include "pxr/usd/usdGeom/boundable.h" #include "pxr/usd/usd/prim.h" #include "pxr/usd/usd/stage.h" #include "pxr/usd/usdGeom/tokens.h" #include "pxr/base/vt/value.h" #include "pxr/base/gf/vec3d.h" #include "pxr/base/gf/vec3f.h" #include "pxr/base/gf/matrix4d.h" #include "pxr/base/tf/token.h" #include "pxr/base/tf/type.h" PXR_NAMESPACE_OPEN_SCOPE class SdfAssetPath; // -------------------------------------------------------------------------- // // GPRIM // // -------------------------------------------------------------------------- // /// \class UsdGeomGprim /// /// Base class for all geometric primitives. /// /// Gprim encodes basic graphical properties such as \em doubleSided and /// \em orientation, and provides primvars for "display color" and "display /// opacity" that travel with geometry to be used as shader overrides. /// /// For any described attribute \em Fallback \em Value or \em Allowed \em Values below /// that are text/tokens, the actual token is published and defined in \ref UsdGeomTokens. /// So to set an attribute to the value "rightHanded", use UsdGeomTokens->rightHanded /// as the value. /// class UsdGeomGprim : public UsdGeomBoundable { public: /// Compile time constant representing what kind of schema this class is. /// /// \sa UsdSchemaType static const UsdSchemaType schemaType = UsdSchemaType::AbstractTyped; /// Construct a UsdGeomGprim on UsdPrim \p prim . /// Equivalent to UsdGeomGprim::Get(prim.GetStage(), prim.GetPath()) /// for a \em valid \p prim, but will not immediately throw an error for /// an invalid \p prim explicit UsdGeomGprim(const UsdPrim& prim=UsdPrim()) : UsdGeomBoundable(prim) { } /// Construct a UsdGeomGprim on the prim held by \p schemaObj . /// Should be preferred over UsdGeomGprim(schemaObj.GetPrim()), /// as it preserves SchemaBase state. explicit UsdGeomGprim(const UsdSchemaBase& schemaObj) : UsdGeomBoundable(schemaObj) { } /// Destructor. USDGEOM_API virtual ~UsdGeomGprim(); /// Return a vector of names of all pre-declared attributes for this schema /// class and all its ancestor classes. Does not include attributes that /// may be authored by custom/extended methods of the schemas involved. USDGEOM_API static const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true); /// Return a UsdGeomGprim holding the prim adhering to this /// schema at \p path on \p stage. If no prim exists at \p path on /// \p stage, or if the prim at that path does not adhere to this schema, /// return an invalid schema object. This is shorthand for the following: /// /// \code /// UsdGeomGprim(stage->GetPrimAtPath(path)); /// \endcode /// USDGEOM_API static UsdGeomGprim Get(const UsdStagePtr &stage, const SdfPath &path); protected: /// Returns the type of schema this class belongs to. /// /// \sa UsdSchemaType USDGEOM_API UsdSchemaType _GetSchemaType() const override; private: // needs to invoke _GetStaticTfType. friend class UsdSchemaRegistry; USDGEOM_API static const TfType &_GetStaticTfType(); static bool _IsTypedSchema(); // override SchemaBase virtuals. USDGEOM_API const TfType &_GetTfType() const override; public: // --------------------------------------------------------------------- // // DISPLAYCOLOR // --------------------------------------------------------------------- // /// It is useful to have an "official" colorSet that can be used /// as a display or modeling color, even in the absence of any specified /// shader for a gprim. DisplayColor serves this role; because it is a /// UsdGeomPrimvar, it can also be used as a gprim override for any shader /// that consumes a \em displayColor parameter. /// /// | || /// | -- | -- | /// | Declaration | `color3f[] primvars:displayColor` | /// | C++ Type | VtArray | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Color3fArray | USDGEOM_API UsdAttribute GetDisplayColorAttr() const; /// See GetDisplayColorAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDGEOM_API UsdAttribute CreateDisplayColorAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // DISPLAYOPACITY // --------------------------------------------------------------------- // /// Companion to \em displayColor that specifies opacity, broken /// out as an independent attribute rather than an rgba color, both so that /// each can be independently overridden, and because shaders rarely consume /// rgba parameters. /// /// | || /// | -- | -- | /// | Declaration | `float[] primvars:displayOpacity` | /// | C++ Type | VtArray | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->FloatArray | USDGEOM_API UsdAttribute GetDisplayOpacityAttr() const; /// See GetDisplayOpacityAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDGEOM_API UsdAttribute CreateDisplayOpacityAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // DOUBLESIDED // --------------------------------------------------------------------- // /// Although some renderers treat all parametric or polygonal /// surfaces as if they were effectively laminae with outward-facing /// normals on both sides, some renderers derive significant optimizations /// by considering these surfaces to have only a single outward side, /// typically determined by control-point winding order and/or /// \em orientation. By doing so they can perform "backface culling" to /// avoid drawing the many polygons of most closed surfaces that face away /// from the viewer. /// /// However, it is often advantageous to model thin objects such as paper /// and cloth as single, open surfaces that must be viewable from both /// sides, always. Setting a gprim's \em doubleSided attribute to /// \c true instructs all renderers to disable optimizations such as /// backface culling for the gprim, and attempt (not all renderers are able /// to do so, but the USD reference GL renderer always will) to provide /// forward-facing normals on each side of the surface for lighting /// calculations. /// /// | || /// | -- | -- | /// | Declaration | `uniform bool doubleSided = 0` | /// | C++ Type | bool | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Bool | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | USDGEOM_API UsdAttribute GetDoubleSidedAttr() const; /// See GetDoubleSidedAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDGEOM_API UsdAttribute CreateDoubleSidedAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // ORIENTATION // --------------------------------------------------------------------- // /// Orientation specifies whether the gprim's surface normal /// should be computed using the right hand rule, or the left hand rule. /// Please see \ref UsdGeom_WindingOrder for a deeper explanation and /// generalization of orientation to composed scenes with transformation /// hierarchies. /// /// | || /// | -- | -- | /// | Declaration | `uniform token orientation = "rightHanded"` | /// | C++ Type | TfToken | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Token | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | /// | \ref UsdGeomTokens "Allowed Values" | rightHanded, leftHanded | USDGEOM_API UsdAttribute GetOrientationAttr() const; /// See GetOrientationAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDGEOM_API UsdAttribute CreateOrientationAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // ===================================================================== // // Feel free to add custom code below this line, it will be preserved by // the code generator. // // Just remember to: // - Close the class declaration with }; // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE // - Close the include guard with #endif // ===================================================================== // // --(BEGIN CUSTOM CODE)-- /// Convenience function to get the displayColor Attribute as a Primvar. /// /// \sa GetDisplayColorAttr(), CreateDisplayColorPrimvar() USDGEOM_API UsdGeomPrimvar GetDisplayColorPrimvar() const; /// Convenience function to create the displayColor primvar, optionally /// specifying interpolation and elementSize /// /// \sa CreateDisplayColorAttr(), GetDisplayColorPrimvar() USDGEOM_API UsdGeomPrimvar CreateDisplayColorPrimvar( const TfToken& interpolation = TfToken(), int elementSize = -1) const; /// Convenience function to get the displayOpacity Attribute as a Primvar. /// /// \sa GetDisplayOpacityAttr(), CreateDisplayOpacityPrimvar() USDGEOM_API UsdGeomPrimvar GetDisplayOpacityPrimvar() const; /// Convenience function to create the displayOpacity primvar, optionally /// specifying interpolation and elementSize /// /// \sa CreateDisplayOpacityAttr(), GetDisplayOpacityPrimvar() USDGEOM_API UsdGeomPrimvar CreateDisplayOpacityPrimvar( const TfToken& interpolation = TfToken(), int elementSize = -1) const; }; PXR_NAMESPACE_CLOSE_SCOPE #endif