// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "pxr/usd/usdLux/light.h" #include "pxr/usd/usd/schemaRegistry.h" #include "pxr/usd/usd/typed.h" #include "pxr/usd/sdf/types.h" #include "pxr/usd/sdf/assetPath.h" PXR_NAMESPACE_OPEN_SCOPE // Register the schema with the TfType system. TF_REGISTRY_FUNCTION(TfType) { TfType::Define >(); } /* virtual */ UsdLuxLight::~UsdLuxLight() { } /* static */ UsdLuxLight UsdLuxLight::Get(const UsdStagePtr &stage, const SdfPath &path) { if (!stage) { TF_CODING_ERROR("Invalid stage"); return UsdLuxLight(); } return UsdLuxLight(stage->GetPrimAtPath(path)); } /* virtual */ UsdSchemaType UsdLuxLight::_GetSchemaType() const { return UsdLuxLight::schemaType; } /* static */ const TfType & UsdLuxLight::_GetStaticTfType() { static TfType tfType = TfType::Find(); return tfType; } /* static */ bool UsdLuxLight::_IsTypedSchema() { static bool isTyped = _GetStaticTfType().IsA(); return isTyped; } /* virtual */ const TfType & UsdLuxLight::_GetTfType() const { return _GetStaticTfType(); } UsdAttribute UsdLuxLight::GetIntensityAttr() const { return GetPrim().GetAttribute(UsdLuxTokens->intensity); } UsdAttribute UsdLuxLight::CreateIntensityAttr(VtValue const &defaultValue, bool writeSparsely) const { return UsdSchemaBase::_CreateAttr(UsdLuxTokens->intensity, SdfValueTypeNames->Float, /* custom = */ false, SdfVariabilityVarying, defaultValue, writeSparsely); } UsdAttribute UsdLuxLight::GetExposureAttr() const { return GetPrim().GetAttribute(UsdLuxTokens->exposure); } UsdAttribute UsdLuxLight::CreateExposureAttr(VtValue const &defaultValue, bool writeSparsely) const { return UsdSchemaBase::_CreateAttr(UsdLuxTokens->exposure, SdfValueTypeNames->Float, /* custom = */ false, SdfVariabilityVarying, defaultValue, writeSparsely); } UsdAttribute UsdLuxLight::GetDiffuseAttr() const { return GetPrim().GetAttribute(UsdLuxTokens->diffuse); } UsdAttribute UsdLuxLight::CreateDiffuseAttr(VtValue const &defaultValue, bool writeSparsely) const { return UsdSchemaBase::_CreateAttr(UsdLuxTokens->diffuse, SdfValueTypeNames->Float, /* custom = */ false, SdfVariabilityVarying, defaultValue, writeSparsely); } UsdAttribute UsdLuxLight::GetSpecularAttr() const { return GetPrim().GetAttribute(UsdLuxTokens->specular); } UsdAttribute UsdLuxLight::CreateSpecularAttr(VtValue const &defaultValue, bool writeSparsely) const { return UsdSchemaBase::_CreateAttr(UsdLuxTokens->specular, SdfValueTypeNames->Float, /* custom = */ false, SdfVariabilityVarying, defaultValue, writeSparsely); } UsdAttribute UsdLuxLight::GetNormalizeAttr() const { return GetPrim().GetAttribute(UsdLuxTokens->normalize); } UsdAttribute UsdLuxLight::CreateNormalizeAttr(VtValue const &defaultValue, bool writeSparsely) const { return UsdSchemaBase::_CreateAttr(UsdLuxTokens->normalize, SdfValueTypeNames->Bool, /* custom = */ false, SdfVariabilityVarying, defaultValue, writeSparsely); } UsdAttribute UsdLuxLight::GetColorAttr() const { return GetPrim().GetAttribute(UsdLuxTokens->color); } UsdAttribute UsdLuxLight::CreateColorAttr(VtValue const &defaultValue, bool writeSparsely) const { return UsdSchemaBase::_CreateAttr(UsdLuxTokens->color, SdfValueTypeNames->Color3f, /* custom = */ false, SdfVariabilityVarying, defaultValue, writeSparsely); } UsdAttribute UsdLuxLight::GetEnableColorTemperatureAttr() const { return GetPrim().GetAttribute(UsdLuxTokens->enableColorTemperature); } UsdAttribute UsdLuxLight::CreateEnableColorTemperatureAttr(VtValue const &defaultValue, bool writeSparsely) const { return UsdSchemaBase::_CreateAttr(UsdLuxTokens->enableColorTemperature, SdfValueTypeNames->Bool, /* custom = */ false, SdfVariabilityVarying, defaultValue, writeSparsely); } UsdAttribute UsdLuxLight::GetColorTemperatureAttr() const { return GetPrim().GetAttribute(UsdLuxTokens->colorTemperature); } UsdAttribute UsdLuxLight::CreateColorTemperatureAttr(VtValue const &defaultValue, bool writeSparsely) const { return UsdSchemaBase::_CreateAttr(UsdLuxTokens->colorTemperature, SdfValueTypeNames->Float, /* custom = */ false, SdfVariabilityVarying, defaultValue, writeSparsely); } UsdRelationship UsdLuxLight::GetFiltersRel() const { return GetPrim().GetRelationship(UsdLuxTokens->filters); } UsdRelationship UsdLuxLight::CreateFiltersRel() const { return GetPrim().CreateRelationship(UsdLuxTokens->filters, /* custom = */ false); } namespace { static inline TfTokenVector _ConcatenateAttributeNames(const TfTokenVector& left,const TfTokenVector& right) { TfTokenVector result; result.reserve(left.size() + right.size()); result.insert(result.end(), left.begin(), left.end()); result.insert(result.end(), right.begin(), right.end()); return result; } } /*static*/ const TfTokenVector& UsdLuxLight::GetSchemaAttributeNames(bool includeInherited) { static TfTokenVector localNames = { UsdLuxTokens->collectionLightLinkIncludeRoot, UsdLuxTokens->collectionShadowLinkIncludeRoot, UsdLuxTokens->intensity, UsdLuxTokens->exposure, UsdLuxTokens->diffuse, UsdLuxTokens->specular, UsdLuxTokens->normalize, UsdLuxTokens->color, UsdLuxTokens->enableColorTemperature, UsdLuxTokens->colorTemperature, }; static TfTokenVector allNames = _ConcatenateAttributeNames( UsdGeomXformable::GetSchemaAttributeNames(true), localNames); if (includeInherited) return allNames; else return localNames; } PXR_NAMESPACE_CLOSE_SCOPE // ===================================================================== // // Feel free to add custom code below this line. It will be preserved by // the code generator. // // Just remember to wrap code in the appropriate delimiters: // 'PXR_NAMESPACE_OPEN_SCOPE', 'PXR_NAMESPACE_CLOSE_SCOPE'. // ===================================================================== // // --(BEGIN CUSTOM CODE)-- #include "pxr/usd/usdLux/blackbody.h" PXR_NAMESPACE_OPEN_SCOPE GfVec3f UsdLuxLight::ComputeBaseEmission() const { GfVec3f e(1.0); float intensity = 1.0; GetIntensityAttr().Get(&intensity); e *= intensity; float exposure = 0.0; GetExposureAttr().Get(&exposure); e *= exp2(exposure); GfVec3f color(1.0); GetColorAttr().Get(&color); e = GfCompMult(e, color); bool enableColorTemp = false; GetEnableColorTemperatureAttr().Get(&enableColorTemp); if (enableColorTemp) { float colorTemp = 6500; if (GetColorTemperatureAttr().Get(&colorTemp)) { e = GfCompMult(e, UsdLuxBlackbodyTemperatureAsRgb(colorTemp)); } } return e; } USDLUX_API UsdCollectionAPI UsdLuxLight::GetLightLinkCollectionAPI() const { return UsdCollectionAPI(GetPrim(), UsdLuxTokens->lightLink); } USDLUX_API UsdCollectionAPI UsdLuxLight::GetShadowLinkCollectionAPI() const { return UsdCollectionAPI(GetPrim(), UsdLuxTokens->shadowLink); } PXR_NAMESPACE_CLOSE_SCOPE