// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef USDLUX_GENERATED_SHAPINGAPI_H #define USDLUX_GENERATED_SHAPINGAPI_H /// \file usdLux/shapingAPI.h #include "pxr/pxr.h" #include "pxr/usd/usdLux/api.h" #include "pxr/usd/usd/apiSchemaBase.h" #include "pxr/usd/usd/prim.h" #include "pxr/usd/usd/stage.h" #include "pxr/usd/usdLux/tokens.h" #include "pxr/base/vt/value.h" #include "pxr/base/gf/vec3d.h" #include "pxr/base/gf/vec3f.h" #include "pxr/base/gf/matrix4d.h" #include "pxr/base/tf/token.h" #include "pxr/base/tf/type.h" PXR_NAMESPACE_OPEN_SCOPE class SdfAssetPath; // -------------------------------------------------------------------------- // // SHAPINGAPI // // -------------------------------------------------------------------------- // /// \class UsdLuxShapingAPI /// /// Controls for shaping a light's emission. /// class UsdLuxShapingAPI : public UsdAPISchemaBase { public: /// Compile time constant representing what kind of schema this class is. /// /// \sa UsdSchemaType static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI; /// Construct a UsdLuxShapingAPI on UsdPrim \p prim . /// Equivalent to UsdLuxShapingAPI::Get(prim.GetStage(), prim.GetPath()) /// for a \em valid \p prim, but will not immediately throw an error for /// an invalid \p prim explicit UsdLuxShapingAPI(const UsdPrim& prim=UsdPrim()) : UsdAPISchemaBase(prim) { } /// Construct a UsdLuxShapingAPI on the prim held by \p schemaObj . /// Should be preferred over UsdLuxShapingAPI(schemaObj.GetPrim()), /// as it preserves SchemaBase state. explicit UsdLuxShapingAPI(const UsdSchemaBase& schemaObj) : UsdAPISchemaBase(schemaObj) { } /// Destructor. USDLUX_API virtual ~UsdLuxShapingAPI(); /// Return a vector of names of all pre-declared attributes for this schema /// class and all its ancestor classes. Does not include attributes that /// may be authored by custom/extended methods of the schemas involved. USDLUX_API static const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true); /// Return a UsdLuxShapingAPI holding the prim adhering to this /// schema at \p path on \p stage. If no prim exists at \p path on /// \p stage, or if the prim at that path does not adhere to this schema, /// return an invalid schema object. This is shorthand for the following: /// /// \code /// UsdLuxShapingAPI(stage->GetPrimAtPath(path)); /// \endcode /// USDLUX_API static UsdLuxShapingAPI Get(const UsdStagePtr &stage, const SdfPath &path); /// Applies this single-apply API schema to the given \p prim. /// This information is stored by adding "ShapingAPI" to the /// token-valued, listOp metadata \em apiSchemas on the prim. /// /// \return A valid UsdLuxShapingAPI object is returned upon success. /// An invalid (or empty) UsdLuxShapingAPI object is returned upon /// failure. See \ref UsdPrim::ApplyAPI() for conditions /// resulting in failure. /// /// \sa UsdPrim::GetAppliedSchemas() /// \sa UsdPrim::HasAPI() /// \sa UsdPrim::ApplyAPI() /// \sa UsdPrim::RemoveAPI() /// USDLUX_API static UsdLuxShapingAPI Apply(const UsdPrim &prim); protected: /// Returns the type of schema this class belongs to. /// /// \sa UsdSchemaType USDLUX_API UsdSchemaType _GetSchemaType() const override; private: // needs to invoke _GetStaticTfType. friend class UsdSchemaRegistry; USDLUX_API static const TfType &_GetStaticTfType(); static bool _IsTypedSchema(); // override SchemaBase virtuals. USDLUX_API const TfType &_GetTfType() const override; public: // --------------------------------------------------------------------- // // SHAPINGFOCUS // --------------------------------------------------------------------- // /// A control to shape the spread of light. Higher focus /// values pull light towards the center and narrow the spread. /// Implemented as an off-axis cosine power exponent. /// TODO: clarify semantics /// /// | || /// | -- | -- | /// | Declaration | `float shaping:focus = 0` | /// | C++ Type | float | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Float | USDLUX_API UsdAttribute GetShapingFocusAttr() const; /// See GetShapingFocusAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDLUX_API UsdAttribute CreateShapingFocusAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // SHAPINGFOCUSTINT // --------------------------------------------------------------------- // /// Off-axis color tint. This tints the emission in the /// falloff region. The default tint is black. /// TODO: clarify semantics /// /// | || /// | -- | -- | /// | Declaration | `color3f shaping:focusTint = (0, 0, 0)` | /// | C++ Type | GfVec3f | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Color3f | USDLUX_API UsdAttribute GetShapingFocusTintAttr() const; /// See GetShapingFocusTintAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDLUX_API UsdAttribute CreateShapingFocusTintAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // SHAPINGCONEANGLE // --------------------------------------------------------------------- // /// Angular limit off the primary axis to restrict the /// light spread. /// /// | || /// | -- | -- | /// | Declaration | `float shaping:cone:angle = 90` | /// | C++ Type | float | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Float | USDLUX_API UsdAttribute GetShapingConeAngleAttr() const; /// See GetShapingConeAngleAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDLUX_API UsdAttribute CreateShapingConeAngleAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // SHAPINGCONESOFTNESS // --------------------------------------------------------------------- // /// Controls the cutoff softness for cone angle. /// TODO: clarify semantics /// /// | || /// | -- | -- | /// | Declaration | `float shaping:cone:softness = 0` | /// | C++ Type | float | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Float | USDLUX_API UsdAttribute GetShapingConeSoftnessAttr() const; /// See GetShapingConeSoftnessAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDLUX_API UsdAttribute CreateShapingConeSoftnessAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // SHAPINGIESFILE // --------------------------------------------------------------------- // /// An IES (Illumination Engineering Society) light /// profile describing the angular distribution of light. /// /// | || /// | -- | -- | /// | Declaration | `asset shaping:ies:file` | /// | C++ Type | SdfAssetPath | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Asset | USDLUX_API UsdAttribute GetShapingIesFileAttr() const; /// See GetShapingIesFileAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDLUX_API UsdAttribute CreateShapingIesFileAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // SHAPINGIESANGLESCALE // --------------------------------------------------------------------- // /// Rescales the angular distribution of the IES profile. /// TODO: clarify semantics /// /// | || /// | -- | -- | /// | Declaration | `float shaping:ies:angleScale = 0` | /// | C++ Type | float | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Float | USDLUX_API UsdAttribute GetShapingIesAngleScaleAttr() const; /// See GetShapingIesAngleScaleAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDLUX_API UsdAttribute CreateShapingIesAngleScaleAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // SHAPINGIESNORMALIZE // --------------------------------------------------------------------- // /// Normalizes the IES profile so that it affects the shaping /// of the light while preserving the overall energy output. /// /// | || /// | -- | -- | /// | Declaration | `bool shaping:ies:normalize = 0` | /// | C++ Type | bool | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Bool | USDLUX_API UsdAttribute GetShapingIesNormalizeAttr() const; /// See GetShapingIesNormalizeAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDLUX_API UsdAttribute CreateShapingIesNormalizeAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // ===================================================================== // // Feel free to add custom code below this line, it will be preserved by // the code generator. // // Just remember to: // - Close the class declaration with }; // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE // - Close the include guard with #endif // ===================================================================== // // --(BEGIN CUSTOM CODE)-- }; PXR_NAMESPACE_CLOSE_SCOPE #endif