// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "pxr/usd/usdLux/light.h" #include "pxr/usd/usd/schemaBase.h" #include "pxr/usd/sdf/primSpec.h" #include "pxr/usd/usd/pyConversions.h" #include "pxr/base/tf/pyContainerConversions.h" #include "pxr/base/tf/pyResultConversions.h" #include "pxr/base/tf/pyUtils.h" #include "pxr/base/tf/wrapTypeHelpers.h" #include #include using namespace boost::python; PXR_NAMESPACE_USING_DIRECTIVE namespace { #define WRAP_CUSTOM \ template static void _CustomWrapCode(Cls &_class) // fwd decl. WRAP_CUSTOM; static UsdAttribute _CreateIntensityAttr(UsdLuxLight &self, object defaultVal, bool writeSparsely) { return self.CreateIntensityAttr( UsdPythonToSdfType(defaultVal, SdfValueTypeNames->Float), writeSparsely); } static UsdAttribute _CreateExposureAttr(UsdLuxLight &self, object defaultVal, bool writeSparsely) { return self.CreateExposureAttr( UsdPythonToSdfType(defaultVal, SdfValueTypeNames->Float), writeSparsely); } static UsdAttribute _CreateDiffuseAttr(UsdLuxLight &self, object defaultVal, bool writeSparsely) { return self.CreateDiffuseAttr( UsdPythonToSdfType(defaultVal, SdfValueTypeNames->Float), writeSparsely); } static UsdAttribute _CreateSpecularAttr(UsdLuxLight &self, object defaultVal, bool writeSparsely) { return self.CreateSpecularAttr( UsdPythonToSdfType(defaultVal, SdfValueTypeNames->Float), writeSparsely); } static UsdAttribute _CreateNormalizeAttr(UsdLuxLight &self, object defaultVal, bool writeSparsely) { return self.CreateNormalizeAttr( UsdPythonToSdfType(defaultVal, SdfValueTypeNames->Bool), writeSparsely); } static UsdAttribute _CreateColorAttr(UsdLuxLight &self, object defaultVal, bool writeSparsely) { return self.CreateColorAttr( UsdPythonToSdfType(defaultVal, SdfValueTypeNames->Color3f), writeSparsely); } static UsdAttribute _CreateEnableColorTemperatureAttr(UsdLuxLight &self, object defaultVal, bool writeSparsely) { return self.CreateEnableColorTemperatureAttr( UsdPythonToSdfType(defaultVal, SdfValueTypeNames->Bool), writeSparsely); } static UsdAttribute _CreateColorTemperatureAttr(UsdLuxLight &self, object defaultVal, bool writeSparsely) { return self.CreateColorTemperatureAttr( UsdPythonToSdfType(defaultVal, SdfValueTypeNames->Float), writeSparsely); } static std::string _Repr(const UsdLuxLight &self) { std::string primRepr = TfPyRepr(self.GetPrim()); return TfStringPrintf( "UsdLux.Light(%s)", primRepr.c_str()); } } // anonymous namespace void wrapUsdLuxLight() { typedef UsdLuxLight This; class_ > cls("Light"); cls .def(init(arg("prim"))) .def(init(arg("schemaObj"))) .def(TfTypePythonClass()) .def("Get", &This::Get, (arg("stage"), arg("path"))) .staticmethod("Get") .def("GetSchemaAttributeNames", &This::GetSchemaAttributeNames, arg("includeInherited")=true, return_value_policy()) .staticmethod("GetSchemaAttributeNames") .def("_GetStaticTfType", (TfType const &(*)()) TfType::Find, return_value_policy()) .staticmethod("_GetStaticTfType") .def(!self) .def("GetIntensityAttr", &This::GetIntensityAttr) .def("CreateIntensityAttr", &_CreateIntensityAttr, (arg("defaultValue")=object(), arg("writeSparsely")=false)) .def("GetExposureAttr", &This::GetExposureAttr) .def("CreateExposureAttr", &_CreateExposureAttr, (arg("defaultValue")=object(), arg("writeSparsely")=false)) .def("GetDiffuseAttr", &This::GetDiffuseAttr) .def("CreateDiffuseAttr", &_CreateDiffuseAttr, (arg("defaultValue")=object(), arg("writeSparsely")=false)) .def("GetSpecularAttr", &This::GetSpecularAttr) .def("CreateSpecularAttr", &_CreateSpecularAttr, (arg("defaultValue")=object(), arg("writeSparsely")=false)) .def("GetNormalizeAttr", &This::GetNormalizeAttr) .def("CreateNormalizeAttr", &_CreateNormalizeAttr, (arg("defaultValue")=object(), arg("writeSparsely")=false)) .def("GetColorAttr", &This::GetColorAttr) .def("CreateColorAttr", &_CreateColorAttr, (arg("defaultValue")=object(), arg("writeSparsely")=false)) .def("GetEnableColorTemperatureAttr", &This::GetEnableColorTemperatureAttr) .def("CreateEnableColorTemperatureAttr", &_CreateEnableColorTemperatureAttr, (arg("defaultValue")=object(), arg("writeSparsely")=false)) .def("GetColorTemperatureAttr", &This::GetColorTemperatureAttr) .def("CreateColorTemperatureAttr", &_CreateColorTemperatureAttr, (arg("defaultValue")=object(), arg("writeSparsely")=false)) .def("GetFiltersRel", &This::GetFiltersRel) .def("CreateFiltersRel", &This::CreateFiltersRel) .def("__repr__", ::_Repr) ; _CustomWrapCode(cls); } // ===================================================================== // // Feel free to add custom code below this line, it will be preserved by // the code generator. The entry point for your custom code should look // minimally like the following: // // WRAP_CUSTOM { // _class // .def("MyCustomMethod", ...) // ; // } // // Of course any other ancillary or support code may be provided. // // Just remember to wrap code in the appropriate delimiters: // 'namespace {', '}'. // // ===================================================================== // // --(BEGIN CUSTOM CODE)-- namespace { WRAP_CUSTOM { _class .def("ComputeBaseEmission", &UsdLuxLight::ComputeBaseEmission) .def("GetLightLinkCollectionAPI", &UsdLuxLight::GetLightLinkCollectionAPI) .def("GetShadowLinkCollectionAPI", &UsdLuxLight::GetShadowLinkCollectionAPI) ; } }