// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef USDMEDIA_GENERATED_SPATIALAUDIO_H #define USDMEDIA_GENERATED_SPATIALAUDIO_H /// \file usdMedia/spatialAudio.h #include "pxr/pxr.h" #include "pxr/usd/usdMedia/api.h" #include "pxr/usd/usdGeom/xformable.h" #include "pxr/usd/usd/prim.h" #include "pxr/usd/usd/stage.h" #include "pxr/usd/usdMedia/tokens.h" #include "pxr/base/vt/value.h" #include "pxr/base/gf/vec3d.h" #include "pxr/base/gf/vec3f.h" #include "pxr/base/gf/matrix4d.h" #include "pxr/base/tf/token.h" #include "pxr/base/tf/type.h" PXR_NAMESPACE_OPEN_SCOPE class SdfAssetPath; // -------------------------------------------------------------------------- // // SPATIALAUDIO // // -------------------------------------------------------------------------- // /// \class UsdMediaSpatialAudio /// /// The SpatialAudio primitive defines basic properties for encoding /// playback of an audio file or stream within a USD Stage. The SpatialAudio /// schema derives from UsdGeomXformable since it can support full spatial /// audio while also supporting non-spatial mono and stereo sounds. One or /// more SpatialAudio prims can be placed anywhere in the namespace, though it /// is advantageous to place truly spatial audio prims under/inside the models /// from which the sound emanates, so that the audio prim need only be /// transformed relative to the model, rather than copying its animation. /// /// \section Usd_SpatialAudio_TimeScaling Timecode Attributes and Time Scaling /// \a startTime and \a endTime are \ref SdfTimeCode "timecode" valued /// attributes which gives them the special behavior that /// \ref SdfLayerOffset "layer offsets" affecting the layer in /// which one of these values is authored are applied to the attribute's value /// itself during value resolution. This allows audio playback to be kept in /// sync with time sampled animation as the animation is affected by /// \ref SdfLayerOffset "layer offsets" in the composition. But this behavior /// brings with it some interesting edge cases and caveats when it comes to /// \ref SdfLayerOffset "layer offsets" that include scale. /// /// #### Layer Offsets do not affect Media Dilation /// Although authored layer offsets may have a time scale which can scale the /// duration between an authored \a startTime and \a endTime, we make no /// attempt to infer any playback dilation of the actual audio media itself. /// Given that \a startTime and \a endTime can be independently authored in /// different layers with differing time scales, it is not possible, in general, /// to define an "original timeframe" from which we can compute a dilation to /// composed stage-time. Even if we could compute a composed dilation this way, /// it would still be impossible to flatten a stage or layer stack into a single /// layer and still retain the composed audio dilation using this schema. /// /// #### Inverting startTime and endTime /// Although we do not expect it to be common, it is possible to apply a /// negative time scale to USD layers, which mostly has the effect of reversing /// animation in the affected composition. If a negative scale is applied to a /// composition that contains authored \a startTime and \a endTime, it will /// reverse their relative ordering in time. Therefore, we stipulate when /// \a playbackMode is "onceFromStartToEnd" or "loopFromStartToEnd", if /// \a endTime is less than \a startTime, then begin playback at \a endTime, /// and continue until \a startTime. When \a startTime and \a endTime are /// inverted, we do not, however, stipulate that playback of the audio media /// itself be inverted, since doing so "successfully" would require perfect /// knowledge of when, within the audio clip, relevant audio ends (so that we /// know how to offset the reversed audio to align it so that we reach the /// "beginning" at \a startTime), and sounds played in reverse are not likely /// to produce desirable results. /// /// /// For any described attribute \em Fallback \em Value or \em Allowed \em Values below /// that are text/tokens, the actual token is published and defined in \ref UsdMediaTokens. /// So to set an attribute to the value "rightHanded", use UsdMediaTokens->rightHanded /// as the value. /// class UsdMediaSpatialAudio : public UsdGeomXformable { public: /// Compile time constant representing what kind of schema this class is. /// /// \sa UsdSchemaType static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped; /// Construct a UsdMediaSpatialAudio on UsdPrim \p prim . /// Equivalent to UsdMediaSpatialAudio::Get(prim.GetStage(), prim.GetPath()) /// for a \em valid \p prim, but will not immediately throw an error for /// an invalid \p prim explicit UsdMediaSpatialAudio(const UsdPrim& prim=UsdPrim()) : UsdGeomXformable(prim) { } /// Construct a UsdMediaSpatialAudio on the prim held by \p schemaObj . /// Should be preferred over UsdMediaSpatialAudio(schemaObj.GetPrim()), /// as it preserves SchemaBase state. explicit UsdMediaSpatialAudio(const UsdSchemaBase& schemaObj) : UsdGeomXformable(schemaObj) { } /// Destructor. USDMEDIA_API virtual ~UsdMediaSpatialAudio(); /// Return a vector of names of all pre-declared attributes for this schema /// class and all its ancestor classes. Does not include attributes that /// may be authored by custom/extended methods of the schemas involved. USDMEDIA_API static const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true); /// Return a UsdMediaSpatialAudio holding the prim adhering to this /// schema at \p path on \p stage. If no prim exists at \p path on /// \p stage, or if the prim at that path does not adhere to this schema, /// return an invalid schema object. This is shorthand for the following: /// /// \code /// UsdMediaSpatialAudio(stage->GetPrimAtPath(path)); /// \endcode /// USDMEDIA_API static UsdMediaSpatialAudio Get(const UsdStagePtr &stage, const SdfPath &path); /// Attempt to ensure a \a UsdPrim adhering to this schema at \p path /// is defined (according to UsdPrim::IsDefined()) on this stage. /// /// If a prim adhering to this schema at \p path is already defined on this /// stage, return that prim. Otherwise author an \a SdfPrimSpec with /// \a specifier == \a SdfSpecifierDef and this schema's prim type name for /// the prim at \p path at the current EditTarget. Author \a SdfPrimSpec s /// with \p specifier == \a SdfSpecifierDef and empty typeName at the /// current EditTarget for any nonexistent, or existing but not \a Defined /// ancestors. /// /// The given \a path must be an absolute prim path that does not contain /// any variant selections. /// /// If it is impossible to author any of the necessary PrimSpecs, (for /// example, in case \a path cannot map to the current UsdEditTarget's /// namespace) issue an error and return an invalid \a UsdPrim. /// /// Note that this method may return a defined prim whose typeName does not /// specify this schema class, in case a stronger typeName opinion overrides /// the opinion at the current EditTarget. /// USDMEDIA_API static UsdMediaSpatialAudio Define(const UsdStagePtr &stage, const SdfPath &path); protected: /// Returns the type of schema this class belongs to. /// /// \sa UsdSchemaType USDMEDIA_API UsdSchemaType _GetSchemaType() const override; private: // needs to invoke _GetStaticTfType. friend class UsdSchemaRegistry; USDMEDIA_API static const TfType &_GetStaticTfType(); static bool _IsTypedSchema(); // override SchemaBase virtuals. USDMEDIA_API const TfType &_GetTfType() const override; public: // --------------------------------------------------------------------- // // FILEPATH // --------------------------------------------------------------------- // /// Path to the audio file. /// In general, the formats allowed for audio files is no more constrained /// by USD than is image-type. As with images, however, usdz has stricter /// requirements based on DMA and format support in browsers and consumer /// devices. The allowed audio filetypes for usdz are M4A, MP3, WAV /// (in order of preference). /// \sa Usdz Specification /// /// /// | || /// | -- | -- | /// | Declaration | `uniform asset filePath = @@` | /// | C++ Type | SdfAssetPath | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Asset | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | USDMEDIA_API UsdAttribute GetFilePathAttr() const; /// See GetFilePathAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDMEDIA_API UsdAttribute CreateFilePathAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // AURALMODE // --------------------------------------------------------------------- // /// Determines how audio should be played. /// Valid values are: /// - spatial: Play the audio in 3D space if the device can support spatial /// audio. if not, fall back to mono. /// - nonSpatial: Play the audio without regard to the SpatialAudio prim's /// position. If the audio media contains any form of stereo or other /// multi-channel sound, it is left to the application to determine /// whether the listener's position should be taken into account. We /// expect nonSpatial to be the choice for ambient sounds and music /// sound-tracks. /// /// /// | || /// | -- | -- | /// | Declaration | `uniform token auralMode = "spatial"` | /// | C++ Type | TfToken | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Token | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | /// | \ref UsdMediaTokens "Allowed Values" | spatial, nonSpatial | USDMEDIA_API UsdAttribute GetAuralModeAttr() const; /// See GetAuralModeAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDMEDIA_API UsdAttribute CreateAuralModeAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // PLAYBACKMODE // --------------------------------------------------------------------- // /// Along with \a startTime and \a endTime, determines when the /// audio playback should start and stop during the stage's animation /// playback and whether the audio should loop during its duration. /// Valid values are: /// - onceFromStart: Play the audio once, starting at \a startTime, /// continuing until the audio completes. /// - onceFromStartToEnd: Play the audio once beginning at \a startTime, /// continuing until \a endTime or until the audio completes, whichever /// comes first. /// - loopFromStart: Start playing the audio at \a startTime and continue /// looping through to the stage's authored \a endTimeCode. /// - loopFromStartToEnd: Start playing the audio at \a startTime and /// continue looping through, stopping the audio at \a endTime. /// - loopFromStage: Start playing the audio at the stage's authored /// \a startTimeCode and continue looping through to the stage's authored /// \a endTimeCode. This can be useful for ambient sounds that should always /// be active. /// /// /// | || /// | -- | -- | /// | Declaration | `uniform token playbackMode = "onceFromStart"` | /// | C++ Type | TfToken | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Token | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | /// | \ref UsdMediaTokens "Allowed Values" | onceFromStart, onceFromStartToEnd, loopFromStart, loopFromStartToEnd, loopFromStage | USDMEDIA_API UsdAttribute GetPlaybackModeAttr() const; /// See GetPlaybackModeAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDMEDIA_API UsdAttribute CreatePlaybackModeAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // STARTTIME // --------------------------------------------------------------------- // /// Expressed in the timeCodesPerSecond of the containing stage, /// \a startTime specifies when the audio stream will start playing during /// animation playback. This value is ignored when \a playbackMode is set /// to loopFromStage as, in this mode, the audio will always start at the /// stage's authored \a startTimeCode. /// Note that \a startTime is expressed as a timecode so that the stage can /// properly apply layer offsets when resolving its value. See /// \ref Usd_SpatialAudio_TimeScaling for more details and caveats. /// /// /// | || /// | -- | -- | /// | Declaration | `uniform timecode startTime = 0` | /// | C++ Type | SdfTimeCode | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->TimeCode | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | USDMEDIA_API UsdAttribute GetStartTimeAttr() const; /// See GetStartTimeAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDMEDIA_API UsdAttribute CreateStartTimeAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // ENDTIME // --------------------------------------------------------------------- // /// Expressed in the timeCodesPerSecond of the containing stage, /// \a endTime specifies when the audio stream will cease playing during /// animation playback if the length of the referenced audio clip is /// longer than desired. This only applies if \a playbackMode is set to /// onceFromStartToEnd or loopFromStartToEnd, otherwise the \a endTimeCode /// of the stage is used instead of \a endTime. /// If \a endTime is less than \a startTime, it is expected that the audio /// will instead be played from \a endTime to \a startTime. /// Note that \a endTime is expressed as a timecode so that the stage can /// properly apply layer offsets when resolving its value. /// See \ref Usd_SpatialAudio_TimeScaling for more details and caveats. /// /// /// | || /// | -- | -- | /// | Declaration | `uniform timecode endTime = 0` | /// | C++ Type | SdfTimeCode | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->TimeCode | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | USDMEDIA_API UsdAttribute GetEndTimeAttr() const; /// See GetEndTimeAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDMEDIA_API UsdAttribute CreateEndTimeAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // MEDIAOFFSET // --------------------------------------------------------------------- // /// Expressed in seconds, \a mediaOffset specifies the offset from /// the referenced audio file's beginning at which we should begin playback /// when stage playback reaches the time that prim's audio should start. /// If the prim's \a playbackMode is a looping mode, \a mediaOffset is /// applied only to the first run-through of the audio clip; the second and /// all other loops begin from the start of the audio clip. /// /// /// | || /// | -- | -- | /// | Declaration | `uniform double mediaOffset = 0` | /// | C++ Type | double | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Double | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | USDMEDIA_API UsdAttribute GetMediaOffsetAttr() const; /// See GetMediaOffsetAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDMEDIA_API UsdAttribute CreateMediaOffsetAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // GAIN // --------------------------------------------------------------------- // /// Multiplier on the incoming audio signal. A value of 0 "mutes" /// the signal. Negative values will be clamped to 0. /// /// /// | || /// | -- | -- | /// | Declaration | `double gain = 1` | /// | C++ Type | double | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Double | USDMEDIA_API UsdAttribute GetGainAttr() const; /// See GetGainAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDMEDIA_API UsdAttribute CreateGainAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // ===================================================================== // // Feel free to add custom code below this line, it will be preserved by // the code generator. // // Just remember to: // - Close the class declaration with }; // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE // - Close the include guard with #endif // ===================================================================== // // --(BEGIN CUSTOM CODE)-- }; PXR_NAMESPACE_CLOSE_SCOPE #endif