// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef USDRENDER_GENERATED_SETTINGS_H #define USDRENDER_GENERATED_SETTINGS_H /// \file usdRender/settings.h #include "pxr/pxr.h" #include "pxr/usd/usdRender/api.h" #include "pxr/usd/usdRender/settingsBase.h" #include "pxr/usd/usd/prim.h" #include "pxr/usd/usd/stage.h" #include "pxr/usd/usdRender/tokens.h" #include "pxr/base/gf/frustum.h" #include "pxr/base/vt/value.h" #include "pxr/base/gf/vec3d.h" #include "pxr/base/gf/vec3f.h" #include "pxr/base/gf/matrix4d.h" #include "pxr/base/tf/token.h" #include "pxr/base/tf/type.h" PXR_NAMESPACE_OPEN_SCOPE class SdfAssetPath; // -------------------------------------------------------------------------- // // RENDERSETTINGS // // -------------------------------------------------------------------------- // /// \class UsdRenderSettings /// /// A UsdRenderSettings prim specifies global settings for /// a render process, including an enumeration of the RenderProducts /// that should result, and the UsdGeomImageable purposes that should /// be rendered. \ref UsdRenderHowSettingsAffectRendering /// class UsdRenderSettings : public UsdRenderSettingsBase { public: /// Compile time constant representing what kind of schema this class is. /// /// \sa UsdSchemaType static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped; /// Construct a UsdRenderSettings on UsdPrim \p prim . /// Equivalent to UsdRenderSettings::Get(prim.GetStage(), prim.GetPath()) /// for a \em valid \p prim, but will not immediately throw an error for /// an invalid \p prim explicit UsdRenderSettings(const UsdPrim& prim=UsdPrim()) : UsdRenderSettingsBase(prim) { } /// Construct a UsdRenderSettings on the prim held by \p schemaObj . /// Should be preferred over UsdRenderSettings(schemaObj.GetPrim()), /// as it preserves SchemaBase state. explicit UsdRenderSettings(const UsdSchemaBase& schemaObj) : UsdRenderSettingsBase(schemaObj) { } /// Destructor. USDRENDER_API virtual ~UsdRenderSettings(); /// Return a vector of names of all pre-declared attributes for this schema /// class and all its ancestor classes. Does not include attributes that /// may be authored by custom/extended methods of the schemas involved. USDRENDER_API static const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true); /// Return a UsdRenderSettings holding the prim adhering to this /// schema at \p path on \p stage. If no prim exists at \p path on /// \p stage, or if the prim at that path does not adhere to this schema, /// return an invalid schema object. This is shorthand for the following: /// /// \code /// UsdRenderSettings(stage->GetPrimAtPath(path)); /// \endcode /// USDRENDER_API static UsdRenderSettings Get(const UsdStagePtr &stage, const SdfPath &path); /// Attempt to ensure a \a UsdPrim adhering to this schema at \p path /// is defined (according to UsdPrim::IsDefined()) on this stage. /// /// If a prim adhering to this schema at \p path is already defined on this /// stage, return that prim. Otherwise author an \a SdfPrimSpec with /// \a specifier == \a SdfSpecifierDef and this schema's prim type name for /// the prim at \p path at the current EditTarget. Author \a SdfPrimSpec s /// with \p specifier == \a SdfSpecifierDef and empty typeName at the /// current EditTarget for any nonexistent, or existing but not \a Defined /// ancestors. /// /// The given \a path must be an absolute prim path that does not contain /// any variant selections. /// /// If it is impossible to author any of the necessary PrimSpecs, (for /// example, in case \a path cannot map to the current UsdEditTarget's /// namespace) issue an error and return an invalid \a UsdPrim. /// /// Note that this method may return a defined prim whose typeName does not /// specify this schema class, in case a stronger typeName opinion overrides /// the opinion at the current EditTarget. /// USDRENDER_API static UsdRenderSettings Define(const UsdStagePtr &stage, const SdfPath &path); protected: /// Returns the type of schema this class belongs to. /// /// \sa UsdSchemaType USDRENDER_API UsdSchemaType _GetSchemaType() const override; private: // needs to invoke _GetStaticTfType. friend class UsdSchemaRegistry; USDRENDER_API static const TfType &_GetStaticTfType(); static bool _IsTypedSchema(); // override SchemaBase virtuals. USDRENDER_API const TfType &_GetTfType() const override; public: // --------------------------------------------------------------------- // // INCLUDEDPURPOSES // --------------------------------------------------------------------- // /// The list of UsdGeomImageable _purpose_ values that /// should be included in the render. Note this cannot be /// specified per-RenderProduct because it is a statement of /// which geometry is present. /// /// | || /// | -- | -- | /// | Declaration | `uniform token[] includedPurposes = ["default", "render"]` | /// | C++ Type | VtArray | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->TokenArray | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | USDRENDER_API UsdAttribute GetIncludedPurposesAttr() const; /// See GetIncludedPurposesAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRENDER_API UsdAttribute CreateIncludedPurposesAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // MATERIALBINDINGPURPOSES // --------------------------------------------------------------------- // /// Ordered list of material purposes to consider when /// resolving material bindings in the scene. The empty string /// indicates the "allPurpose" binding. /// /// | || /// | -- | -- | /// | Declaration | `uniform token[] materialBindingPurposes = ["full", ""]` | /// | C++ Type | VtArray | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->TokenArray | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | /// | \ref UsdRenderTokens "Allowed Values" | full, preview, "" | USDRENDER_API UsdAttribute GetMaterialBindingPurposesAttr() const; /// See GetMaterialBindingPurposesAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRENDER_API UsdAttribute CreateMaterialBindingPurposesAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // PRODUCTS // --------------------------------------------------------------------- // /// The set of RenderProducts the render should produce. /// This relationship should target UsdRenderProduct prims. /// If no _products_ are specified, an application should produce /// an rgb image according to the RenderSettings configuration, /// to a default display or image name. /// USDRENDER_API UsdRelationship GetProductsRel() const; /// See GetProductsRel(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create USDRENDER_API UsdRelationship CreateProductsRel() const; public: // ===================================================================== // // Feel free to add custom code below this line, it will be preserved by // the code generator. // // Just remember to: // - Close the class declaration with }; // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE // - Close the include guard with #endif // ===================================================================== // // --(BEGIN CUSTOM CODE)-- /// Fetch and return \p stage 's render settings, as indicated by root /// layer metadata. If unauthored, or the metadata does not refer to /// a valid UsdRenderSettings prim, this will return an invalid /// UsdRenderSettings prim. USDRENDER_API static UsdRenderSettings GetStageRenderSettings(const UsdStageWeakPtr &stage); }; PXR_NAMESPACE_CLOSE_SCOPE #endif