// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef USDRENDER_GENERATED_SETTINGSBASE_H #define USDRENDER_GENERATED_SETTINGSBASE_H /// \file usdRender/settingsBase.h #include "pxr/pxr.h" #include "pxr/usd/usdRender/api.h" #include "pxr/usd/usd/typed.h" #include "pxr/usd/usd/prim.h" #include "pxr/usd/usd/stage.h" #include "pxr/usd/usdRender/tokens.h" #include "pxr/base/vt/value.h" #include "pxr/base/gf/vec3d.h" #include "pxr/base/gf/vec3f.h" #include "pxr/base/gf/matrix4d.h" #include "pxr/base/tf/token.h" #include "pxr/base/tf/type.h" PXR_NAMESPACE_OPEN_SCOPE class SdfAssetPath; // -------------------------------------------------------------------------- // // RENDERSETTINGSBASE // // -------------------------------------------------------------------------- // /// \class UsdRenderSettingsBase /// /// Abstract base class that defines render settings that /// can be specified on either a RenderSettings prim or a RenderProduct /// prim. /// /// For any described attribute \em Fallback \em Value or \em Allowed \em Values below /// that are text/tokens, the actual token is published and defined in \ref UsdRenderTokens. /// So to set an attribute to the value "rightHanded", use UsdRenderTokens->rightHanded /// as the value. /// class UsdRenderSettingsBase : public UsdTyped { public: /// Compile time constant representing what kind of schema this class is. /// /// \sa UsdSchemaType static const UsdSchemaType schemaType = UsdSchemaType::AbstractTyped; /// Construct a UsdRenderSettingsBase on UsdPrim \p prim . /// Equivalent to UsdRenderSettingsBase::Get(prim.GetStage(), prim.GetPath()) /// for a \em valid \p prim, but will not immediately throw an error for /// an invalid \p prim explicit UsdRenderSettingsBase(const UsdPrim& prim=UsdPrim()) : UsdTyped(prim) { } /// Construct a UsdRenderSettingsBase on the prim held by \p schemaObj . /// Should be preferred over UsdRenderSettingsBase(schemaObj.GetPrim()), /// as it preserves SchemaBase state. explicit UsdRenderSettingsBase(const UsdSchemaBase& schemaObj) : UsdTyped(schemaObj) { } /// Destructor. USDRENDER_API virtual ~UsdRenderSettingsBase(); /// Return a vector of names of all pre-declared attributes for this schema /// class and all its ancestor classes. Does not include attributes that /// may be authored by custom/extended methods of the schemas involved. USDRENDER_API static const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true); /// Return a UsdRenderSettingsBase holding the prim adhering to this /// schema at \p path on \p stage. If no prim exists at \p path on /// \p stage, or if the prim at that path does not adhere to this schema, /// return an invalid schema object. This is shorthand for the following: /// /// \code /// UsdRenderSettingsBase(stage->GetPrimAtPath(path)); /// \endcode /// USDRENDER_API static UsdRenderSettingsBase Get(const UsdStagePtr &stage, const SdfPath &path); protected: /// Returns the type of schema this class belongs to. /// /// \sa UsdSchemaType USDRENDER_API UsdSchemaType _GetSchemaType() const override; private: // needs to invoke _GetStaticTfType. friend class UsdSchemaRegistry; USDRENDER_API static const TfType &_GetStaticTfType(); static bool _IsTypedSchema(); // override SchemaBase virtuals. USDRENDER_API const TfType &_GetTfType() const override; public: // --------------------------------------------------------------------- // // RESOLUTION // --------------------------------------------------------------------- // /// The image pixel resolution, corresponding to the /// camera's screen window. /// /// | || /// | -- | -- | /// | Declaration | `uniform int2 resolution = (2048, 1080)` | /// | C++ Type | GfVec2i | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Int2 | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | USDRENDER_API UsdAttribute GetResolutionAttr() const; /// See GetResolutionAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRENDER_API UsdAttribute CreateResolutionAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // PIXELASPECTRATIO // --------------------------------------------------------------------- // /// The aspect ratio (width/height) of image pixels.. /// The default ratio 1.0 indicates square pixels. /// /// | || /// | -- | -- | /// | Declaration | `uniform float pixelAspectRatio = 1` | /// | C++ Type | float | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Float | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | USDRENDER_API UsdAttribute GetPixelAspectRatioAttr() const; /// See GetPixelAspectRatioAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRENDER_API UsdAttribute CreatePixelAspectRatioAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // ASPECTRATIOCONFORMPOLICY // --------------------------------------------------------------------- // /// Indicates the policy to use to resolve an aspect /// ratio mismatch between the camera aperture and image settings. /// /// This policy allows a standard render setting to do something /// reasonable given varying camera inputs. /// /// The camera aperture aspect ratio is determined by the /// aperture atributes on the UsdGeomCamera. /// /// The image aspect ratio is determined by the resolution and /// pixelAspectRatio attributes in the render settings. /// /// - "expandAperture": if necessary, expand the aperture to /// fit the image, exposing additional scene content /// - "cropAperture": if necessary, crop the aperture to fit /// the image, cropping scene content /// - "adjustApertureWidth": if necessary, adjust aperture width /// to make its aspect ratio match the image /// - "adjustApertureHeight": if necessary, adjust aperture height /// to make its aspect ratio match the image /// - "adjustPixelAspectRatio": compute pixelAspectRatio to /// make the image exactly cover the aperture; disregards /// existing attribute value of pixelAspectRatio /// /// /// | || /// | -- | -- | /// | Declaration | `uniform token aspectRatioConformPolicy = "expandAperture"` | /// | C++ Type | TfToken | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Token | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | /// | \ref UsdRenderTokens "Allowed Values" | expandAperture, cropAperture, adjustApertureWidth, adjustApertureHeight, adjustPixelAspectRatio | USDRENDER_API UsdAttribute GetAspectRatioConformPolicyAttr() const; /// See GetAspectRatioConformPolicyAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRENDER_API UsdAttribute CreateAspectRatioConformPolicyAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // DATAWINDOWNDC // --------------------------------------------------------------------- // /// dataWindowNDC specifies the axis-aligned rectangular /// region in the adjusted aperture window within which the renderer /// should produce data. /// /// It is specified as (xmin, ymin, xmax, ymax) in normalized /// device coordinates, where the range 0 to 1 corresponds to the /// aperture. (0,0) corresponds to the bottom-left /// corner and (1,1) corresponds to the upper-right corner. /// /// Specifying a window outside the unit square will produce /// overscan data. Specifying a window that does not cover the unit /// square will produce a cropped render. /// /// A pixel is included in the rendered result if the pixel /// center is contained by the data window. This is consistent /// with standard rules used by polygon rasterization engines. /// \ref UsdRenderRasterization /// /// The data window is expressed in NDC so that cropping and /// overscan may be resolution independent. In interactive /// workflows, incremental cropping and resolution adjustment /// may be intermixed to isolate and examine parts of the scene. /// In compositing workflows, overscan may be used to support /// image post-processing kernels, and reduced-resolution proxy /// renders may be used for faster iteration. /// /// The dataWindow:ndc coordinate system references the /// aperture after any adjustments required by /// aspectRatioConformPolicy. /// /// /// | || /// | -- | -- | /// | Declaration | `uniform float4 dataWindowNDC = (0, 0, 1, 1)` | /// | C++ Type | GfVec4f | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Float4 | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | USDRENDER_API UsdAttribute GetDataWindowNDCAttr() const; /// See GetDataWindowNDCAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRENDER_API UsdAttribute CreateDataWindowNDCAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // INSTANTANEOUSSHUTTER // --------------------------------------------------------------------- // /// Override the targeted _camera_'s _shutterClose_ to be /// equal to the value of its _shutterOpen_, to produce a zero-width /// shutter interval. This gives us a convenient way to disable /// motion blur. /// /// | || /// | -- | -- | /// | Declaration | `uniform bool instantaneousShutter = 0` | /// | C++ Type | bool | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Bool | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | USDRENDER_API UsdAttribute GetInstantaneousShutterAttr() const; /// See GetInstantaneousShutterAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRENDER_API UsdAttribute CreateInstantaneousShutterAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // CAMERA // --------------------------------------------------------------------- // /// The _camera_ relationship specifies the primary /// camera to use in a render. It must target a UsdGeomCamera. /// USDRENDER_API UsdRelationship GetCameraRel() const; /// See GetCameraRel(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create USDRENDER_API UsdRelationship CreateCameraRel() const; public: // ===================================================================== // // Feel free to add custom code below this line, it will be preserved by // the code generator. // // Just remember to: // - Close the class declaration with }; // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE // - Close the include guard with #endif // ===================================================================== // // --(BEGIN CUSTOM CODE)-- }; PXR_NAMESPACE_CLOSE_SCOPE #endif