// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef USDRENDER_GENERATED_VAR_H #define USDRENDER_GENERATED_VAR_H /// \file usdRender/var.h #include "pxr/pxr.h" #include "pxr/usd/usdRender/api.h" #include "pxr/usd/usd/typed.h" #include "pxr/usd/usd/prim.h" #include "pxr/usd/usd/stage.h" #include "pxr/usd/usdRender/tokens.h" #include "pxr/base/vt/value.h" #include "pxr/base/gf/vec3d.h" #include "pxr/base/gf/vec3f.h" #include "pxr/base/gf/matrix4d.h" #include "pxr/base/tf/token.h" #include "pxr/base/tf/type.h" PXR_NAMESPACE_OPEN_SCOPE class SdfAssetPath; // -------------------------------------------------------------------------- // // RENDERVAR // // -------------------------------------------------------------------------- // /// \class UsdRenderVar /// /// A UsdRenderVar describes a custom data variable for /// a render to produce. The prim describes the source of the data, which /// can be a shader output or an LPE (Light Path Expression), and also /// allows encoding of (generally renderer-specific) parameters that /// configure the renderer for computing the variable. /// /// /// ote In the future, UsdRender may standardize RenderVar representation /// for well-known variables under the sourceType `intrinsic`, /// such as _r_, _g_, _b_, _a_, _z_, or _id_. /// /// /// For any described attribute \em Fallback \em Value or \em Allowed \em Values below /// that are text/tokens, the actual token is published and defined in \ref UsdRenderTokens. /// So to set an attribute to the value "rightHanded", use UsdRenderTokens->rightHanded /// as the value. /// class UsdRenderVar : public UsdTyped { public: /// Compile time constant representing what kind of schema this class is. /// /// \sa UsdSchemaType static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped; /// Construct a UsdRenderVar on UsdPrim \p prim . /// Equivalent to UsdRenderVar::Get(prim.GetStage(), prim.GetPath()) /// for a \em valid \p prim, but will not immediately throw an error for /// an invalid \p prim explicit UsdRenderVar(const UsdPrim& prim=UsdPrim()) : UsdTyped(prim) { } /// Construct a UsdRenderVar on the prim held by \p schemaObj . /// Should be preferred over UsdRenderVar(schemaObj.GetPrim()), /// as it preserves SchemaBase state. explicit UsdRenderVar(const UsdSchemaBase& schemaObj) : UsdTyped(schemaObj) { } /// Destructor. USDRENDER_API virtual ~UsdRenderVar(); /// Return a vector of names of all pre-declared attributes for this schema /// class and all its ancestor classes. Does not include attributes that /// may be authored by custom/extended methods of the schemas involved. USDRENDER_API static const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true); /// Return a UsdRenderVar holding the prim adhering to this /// schema at \p path on \p stage. If no prim exists at \p path on /// \p stage, or if the prim at that path does not adhere to this schema, /// return an invalid schema object. This is shorthand for the following: /// /// \code /// UsdRenderVar(stage->GetPrimAtPath(path)); /// \endcode /// USDRENDER_API static UsdRenderVar Get(const UsdStagePtr &stage, const SdfPath &path); /// Attempt to ensure a \a UsdPrim adhering to this schema at \p path /// is defined (according to UsdPrim::IsDefined()) on this stage. /// /// If a prim adhering to this schema at \p path is already defined on this /// stage, return that prim. Otherwise author an \a SdfPrimSpec with /// \a specifier == \a SdfSpecifierDef and this schema's prim type name for /// the prim at \p path at the current EditTarget. Author \a SdfPrimSpec s /// with \p specifier == \a SdfSpecifierDef and empty typeName at the /// current EditTarget for any nonexistent, or existing but not \a Defined /// ancestors. /// /// The given \a path must be an absolute prim path that does not contain /// any variant selections. /// /// If it is impossible to author any of the necessary PrimSpecs, (for /// example, in case \a path cannot map to the current UsdEditTarget's /// namespace) issue an error and return an invalid \a UsdPrim. /// /// Note that this method may return a defined prim whose typeName does not /// specify this schema class, in case a stronger typeName opinion overrides /// the opinion at the current EditTarget. /// USDRENDER_API static UsdRenderVar Define(const UsdStagePtr &stage, const SdfPath &path); protected: /// Returns the type of schema this class belongs to. /// /// \sa UsdSchemaType USDRENDER_API UsdSchemaType _GetSchemaType() const override; private: // needs to invoke _GetStaticTfType. friend class UsdSchemaRegistry; USDRENDER_API static const TfType &_GetStaticTfType(); static bool _IsTypedSchema(); // override SchemaBase virtuals. USDRENDER_API const TfType &_GetTfType() const override; public: // --------------------------------------------------------------------- // // DATATYPE // --------------------------------------------------------------------- // /// The type of this channel, as a USD attribute type. /// /// | || /// | -- | -- | /// | Declaration | `uniform token dataType = "color3f"` | /// | C++ Type | TfToken | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Token | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | USDRENDER_API UsdAttribute GetDataTypeAttr() const; /// See GetDataTypeAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRENDER_API UsdAttribute CreateDataTypeAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // SOURCENAME // --------------------------------------------------------------------- // /// The renderer should look for an output of this name /// as the computed value for the RenderVar. /// /// | || /// | -- | -- | /// | Declaration | `uniform string sourceName = ""` | /// | C++ Type | std::string | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->String | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | USDRENDER_API UsdAttribute GetSourceNameAttr() const; /// See GetSourceNameAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRENDER_API UsdAttribute CreateSourceNameAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // SOURCETYPE // --------------------------------------------------------------------- // /// Indicates the type of the source. /// /// - "raw": The name should be passed directly to the /// renderer. This is the default behavior. /// - "primvar": This source represents the name of a primvar. /// Some renderers may use this to ensure that the primvar /// is provided; other renderers may require that a suitable /// material network be provided, in which case this is simply /// an advisory setting. /// - "lpe": Specifies a Light Path Expression in the /// [OSL Light Path Expressions language](https://github.com/imageworks/OpenShadingLanguage/wiki/OSL-Light-Path-Expressions) as the source for /// this RenderVar. Some renderers may use extensions to /// that syntax, which will necessarily be non-portable. /// - "intrinsic": This setting is currently unimplemented, /// but represents a future namespace for UsdRender to provide /// portable baseline RenderVars, such as camera depth, that /// may have varying implementations for each renderer. /// /// /// | || /// | -- | -- | /// | Declaration | `uniform token sourceType = "raw"` | /// | C++ Type | TfToken | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Token | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | /// | \ref UsdRenderTokens "Allowed Values" | raw, primvar, lpe, intrinsic | USDRENDER_API UsdAttribute GetSourceTypeAttr() const; /// See GetSourceTypeAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRENDER_API UsdAttribute CreateSourceTypeAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // ===================================================================== // // Feel free to add custom code below this line, it will be preserved by // the code generator. // // Just remember to: // - Close the class declaration with }; // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE // - Close the include guard with #endif // ===================================================================== // // --(BEGIN CUSTOM CODE)-- }; PXR_NAMESPACE_CLOSE_SCOPE #endif