// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef USDRI_GENERATED_PXRAOVLIGHT_H #define USDRI_GENERATED_PXRAOVLIGHT_H /// \file usdRi/pxrAovLight.h #include "pxr/pxr.h" #include "pxr/usd/usdRi/api.h" #include "pxr/usd/usdLux/light.h" #include "pxr/usd/usd/prim.h" #include "pxr/usd/usd/stage.h" #include "pxr/usd/usdRi/tokens.h" #include "pxr/base/vt/value.h" #include "pxr/base/gf/vec3d.h" #include "pxr/base/gf/vec3f.h" #include "pxr/base/gf/matrix4d.h" #include "pxr/base/tf/token.h" #include "pxr/base/tf/type.h" PXR_NAMESPACE_OPEN_SCOPE class SdfAssetPath; // -------------------------------------------------------------------------- // // PXRAOVLIGHT // // -------------------------------------------------------------------------- // /// \class UsdRiPxrAovLight /// /// \deprecated This schema will be replaced in a future release. /// class UsdRiPxrAovLight : public UsdLuxLight { public: /// Compile time constant representing what kind of schema this class is. /// /// \sa UsdSchemaType static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped; /// Construct a UsdRiPxrAovLight on UsdPrim \p prim . /// Equivalent to UsdRiPxrAovLight::Get(prim.GetStage(), prim.GetPath()) /// for a \em valid \p prim, but will not immediately throw an error for /// an invalid \p prim explicit UsdRiPxrAovLight(const UsdPrim& prim=UsdPrim()) : UsdLuxLight(prim) { } /// Construct a UsdRiPxrAovLight on the prim held by \p schemaObj . /// Should be preferred over UsdRiPxrAovLight(schemaObj.GetPrim()), /// as it preserves SchemaBase state. explicit UsdRiPxrAovLight(const UsdSchemaBase& schemaObj) : UsdLuxLight(schemaObj) { } /// Destructor. USDRI_API virtual ~UsdRiPxrAovLight(); /// Return a vector of names of all pre-declared attributes for this schema /// class and all its ancestor classes. Does not include attributes that /// may be authored by custom/extended methods of the schemas involved. USDRI_API static const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true); /// Return a UsdRiPxrAovLight holding the prim adhering to this /// schema at \p path on \p stage. If no prim exists at \p path on /// \p stage, or if the prim at that path does not adhere to this schema, /// return an invalid schema object. This is shorthand for the following: /// /// \code /// UsdRiPxrAovLight(stage->GetPrimAtPath(path)); /// \endcode /// USDRI_API static UsdRiPxrAovLight Get(const UsdStagePtr &stage, const SdfPath &path); /// Attempt to ensure a \a UsdPrim adhering to this schema at \p path /// is defined (according to UsdPrim::IsDefined()) on this stage. /// /// If a prim adhering to this schema at \p path is already defined on this /// stage, return that prim. Otherwise author an \a SdfPrimSpec with /// \a specifier == \a SdfSpecifierDef and this schema's prim type name for /// the prim at \p path at the current EditTarget. Author \a SdfPrimSpec s /// with \p specifier == \a SdfSpecifierDef and empty typeName at the /// current EditTarget for any nonexistent, or existing but not \a Defined /// ancestors. /// /// The given \a path must be an absolute prim path that does not contain /// any variant selections. /// /// If it is impossible to author any of the necessary PrimSpecs, (for /// example, in case \a path cannot map to the current UsdEditTarget's /// namespace) issue an error and return an invalid \a UsdPrim. /// /// Note that this method may return a defined prim whose typeName does not /// specify this schema class, in case a stronger typeName opinion overrides /// the opinion at the current EditTarget. /// USDRI_API static UsdRiPxrAovLight Define(const UsdStagePtr &stage, const SdfPath &path); protected: /// Returns the type of schema this class belongs to. /// /// \sa UsdSchemaType USDRI_API UsdSchemaType _GetSchemaType() const override; private: // needs to invoke _GetStaticTfType. friend class UsdSchemaRegistry; USDRI_API static const TfType &_GetStaticTfType(); static bool _IsTypedSchema(); // override SchemaBase virtuals. USDRI_API const TfType &_GetTfType() const override; public: // --------------------------------------------------------------------- // // AOVNAME // --------------------------------------------------------------------- // /// The name of the AOV to write to. /// /// | || /// | -- | -- | /// | Declaration | `string aovName = ""` | /// | C++ Type | std::string | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->String | USDRI_API UsdAttribute GetAovNameAttr() const; /// See GetAovNameAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRI_API UsdAttribute CreateAovNameAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // INPRIMARYHIT // --------------------------------------------------------------------- // /// If this is on, the usual mask of the illuminated objects /// is generated. If this is off, you can get a mask of only in the /// refraction or reflection. /// /// | || /// | -- | -- | /// | Declaration | `bool inPrimaryHit = 1` | /// | C++ Type | bool | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Bool | USDRI_API UsdAttribute GetInPrimaryHitAttr() const; /// See GetInPrimaryHitAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRI_API UsdAttribute CreateInPrimaryHitAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // INREFLECTION // --------------------------------------------------------------------- // /// If this is on, the rays are traced through the specular /// reflections to get the masking signal. Warning: this will /// require some amount of samples to get a clean mask. /// /// | || /// | -- | -- | /// | Declaration | `bool inReflection = 0` | /// | C++ Type | bool | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Bool | USDRI_API UsdAttribute GetInReflectionAttr() const; /// See GetInReflectionAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRI_API UsdAttribute CreateInReflectionAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // INREFRACTION // --------------------------------------------------------------------- // /// If this is on, the rays are traced through the glass /// refractions to get the masking signal. Warning: this will /// require some amount of samples to get a clean mask. /// /// | || /// | -- | -- | /// | Declaration | `bool inRefraction = 0` | /// | C++ Type | bool | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Bool | USDRI_API UsdAttribute GetInRefractionAttr() const; /// See GetInRefractionAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRI_API UsdAttribute CreateInRefractionAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // INVERT // --------------------------------------------------------------------- // /// If this is on, it inverts the signal for the AOV. /// /// | || /// | -- | -- | /// | Declaration | `bool invert = 0` | /// | C++ Type | bool | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Bool | USDRI_API UsdAttribute GetInvertAttr() const; /// See GetInvertAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRI_API UsdAttribute CreateInvertAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // ONVOLUMEBOUNDARIES // --------------------------------------------------------------------- // /// If this is on, the bounding box or shape of volumes will /// appear in the mask. Since this is not always desirable, this can /// be turned off. /// /// | || /// | -- | -- | /// | Declaration | `bool onVolumeBoundaries = 1` | /// | C++ Type | bool | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Bool | USDRI_API UsdAttribute GetOnVolumeBoundariesAttr() const; /// See GetOnVolumeBoundariesAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRI_API UsdAttribute CreateOnVolumeBoundariesAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // USECOLOR // --------------------------------------------------------------------- // /// If this is on, it outputs a RGB color image instead of a /// float image for the AOV. /// /// | || /// | -- | -- | /// | Declaration | `bool useColor = 0` | /// | C++ Type | bool | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Bool | USDRI_API UsdAttribute GetUseColorAttr() const; /// See GetUseColorAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRI_API UsdAttribute CreateUseColorAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // USETHROUGHPUT // --------------------------------------------------------------------- // /// If this is on, the values in the mask for the reflected /// or refracted rays will be affected by the strength of the reflection /// or refraction. This can lead to values below and above 1.0. Turn /// this off if you want a more solid mask. /// /// | || /// | -- | -- | /// | Declaration | `bool useThroughput = 1` | /// | C++ Type | bool | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Bool | USDRI_API UsdAttribute GetUseThroughputAttr() const; /// See GetUseThroughputAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDRI_API UsdAttribute CreateUseThroughputAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // ===================================================================== // // Feel free to add custom code below this line, it will be preserved by // the code generator. // // Just remember to: // - Close the class declaration with }; // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE // - Close the include guard with #endif // ===================================================================== // // --(BEGIN CUSTOM CODE)-- }; PXR_NAMESPACE_CLOSE_SCOPE #endif