// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "pxr/usd/usdShade/connectableAPI.h" #include "pxr/usd/usd/schemaBase.h" #include "pxr/usd/sdf/primSpec.h" #include "pxr/usd/usd/pyConversions.h" #include "pxr/base/tf/pyContainerConversions.h" #include "pxr/base/tf/pyResultConversions.h" #include "pxr/base/tf/pyUtils.h" #include "pxr/base/tf/wrapTypeHelpers.h" #include #include using namespace boost::python; PXR_NAMESPACE_USING_DIRECTIVE namespace { #define WRAP_CUSTOM \ template static void _CustomWrapCode(Cls &_class) // fwd decl. WRAP_CUSTOM; static std::string _Repr(const UsdShadeConnectableAPI &self) { std::string primRepr = TfPyRepr(self.GetPrim()); return TfStringPrintf( "UsdShade.ConnectableAPI(%s)", primRepr.c_str()); } } // anonymous namespace void wrapUsdShadeConnectableAPI() { typedef UsdShadeConnectableAPI This; class_ > cls("ConnectableAPI"); cls .def(init(arg("prim"))) .def(init(arg("schemaObj"))) .def(TfTypePythonClass()) .def("Get", &This::Get, (arg("stage"), arg("path"))) .staticmethod("Get") .def("GetSchemaAttributeNames", &This::GetSchemaAttributeNames, arg("includeInherited")=true, return_value_policy()) .staticmethod("GetSchemaAttributeNames") .def("_GetStaticTfType", (TfType const &(*)()) TfType::Find, return_value_policy()) .staticmethod("_GetStaticTfType") .def(!self) .def("__repr__", ::_Repr) ; _CustomWrapCode(cls); } // ===================================================================== // // Feel free to add custom code below this line, it will be preserved by // the code generator. The entry point for your custom code should look // minimally like the following: // // WRAP_CUSTOM { // _class // .def("MyCustomMethod", ...) // ; // } // // Of course any other ancillary or support code may be provided. // // Just remember to wrap code in the appropriate delimiters: // 'namespace {', '}'. // // ===================================================================== // // --(BEGIN CUSTOM CODE)-- namespace { #include static object _GetConnectedSource(const UsdAttribute &shadingAttr) { UsdShadeConnectableAPI source; TfToken sourceName; UsdShadeAttributeType sourceType; if (UsdShadeConnectableAPI::GetConnectedSource(shadingAttr, &source, &sourceName, &sourceType)){ return boost::python::make_tuple(source, sourceName, sourceType); } else { return object(); } } static SdfPathVector _GetRawConnectedSourcePaths(const UsdAttribute &shadingAttr) { SdfPathVector sourcePaths; UsdShadeConnectableAPI::GetRawConnectedSourcePaths(shadingAttr, &sourcePaths); return sourcePaths; } WRAP_CUSTOM { bool (*ConnectToSource_1)( UsdAttribute const &, UsdShadeConnectableAPI const&, TfToken const &, UsdShadeAttributeType const, SdfValueTypeName) = &UsdShadeConnectableAPI::ConnectToSource; bool (*ConnectToSource_2)( UsdAttribute const &, SdfPath const &) = &UsdShadeConnectableAPI::ConnectToSource; bool (*ConnectToSource_3)( UsdAttribute const &, UsdShadeInput const &) = &UsdShadeConnectableAPI::ConnectToSource; bool (*ConnectToSource_4)( UsdAttribute const &, UsdShadeOutput const &) = &UsdShadeConnectableAPI::ConnectToSource; bool (*CanConnect_Input)( UsdShadeInput const &, UsdAttribute const &) = &UsdShadeConnectableAPI::CanConnect; bool (*CanConnect_Output)( UsdShadeOutput const &, UsdAttribute const &) = &UsdShadeConnectableAPI::CanConnect; bool (*IsSourceConnectionFromBaseMaterial)(UsdAttribute const &) = &UsdShadeConnectableAPI::IsSourceConnectionFromBaseMaterial; bool (*HasConnectedSource)(UsdAttribute const &) = &UsdShadeConnectableAPI::HasConnectedSource; bool (*DisconnectSource)(UsdAttribute const &) = &UsdShadeConnectableAPI::DisconnectSource; bool (*ClearSource)(UsdAttribute const &) = &UsdShadeConnectableAPI::ClearSource; _class .def(init(arg("shader"))) .def(init(arg("nodeGraph"))) .def("IsShader", &UsdShadeConnectableAPI::IsShader) .def("IsNodeGraph", &UsdShadeConnectableAPI::IsNodeGraph) .def("CanConnect", CanConnect_Input, (arg("input"), arg("source"))) .def("CanConnect", CanConnect_Output, (arg("output"), arg("source")=UsdAttribute())) .staticmethod("CanConnect") .def("ConnectToSource", ConnectToSource_1, (arg("shadingAttr"), arg("source"), arg("sourceName"), arg("sourceType")=UsdShadeAttributeType::Output, arg("typeName")=SdfValueTypeName())) .def("ConnectToSource", ConnectToSource_2, (arg("shadingAttr"), arg("sourcePath"))) .def("ConnectToSource", ConnectToSource_3, (arg("shadingAttr"), arg("input"))) .def("ConnectToSource", ConnectToSource_4, (arg("shadingAttr"), arg("output"))) .staticmethod("ConnectToSource") .def("GetConnectedSource", _GetConnectedSource, (arg("shadingAttr"))) .staticmethod("GetConnectedSource") .def("GetRawConnectedSourcePaths", _GetRawConnectedSourcePaths, (arg("shadingAttr")), return_value_policy()) .staticmethod("GetRawConnectedSourcePaths") .def("HasConnectedSource", HasConnectedSource, (arg("shadingAttr"))) .staticmethod("HasConnectedSource") .def("IsSourceConnectionFromBaseMaterial", IsSourceConnectionFromBaseMaterial, (arg("shadingAttr"))) .staticmethod("IsSourceConnectionFromBaseMaterial") .def("DisconnectSource", DisconnectSource, (arg("shadingAttr"))) .staticmethod("DisconnectSource") .def("ClearSource", ClearSource, (arg("shadingAttr"))) .staticmethod("ClearSource") .def("CreateOutput", &UsdShadeConnectableAPI::CreateOutput, (arg("name"), arg("type"))) .def("GetOutput", &UsdShadeConnectableAPI::GetOutput, arg("name")) .def("GetOutputs", &UsdShadeConnectableAPI::GetOutputs, return_value_policy()) .def("CreateInput", &UsdShadeConnectableAPI::CreateInput, (arg("name"), arg("type"))) .def("GetInput", &UsdShadeConnectableAPI::GetInput, arg("name")) .def("GetInputs", &UsdShadeConnectableAPI::GetInputs, return_value_policy()) ; implicitly_convertible(); implicitly_convertible(); } } // anonymous namespace