// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "pxr/usd/usdShade/material.h" #include "pxr/usd/usd/schemaBase.h" #include "pxr/usd/sdf/primSpec.h" #include "pxr/usd/usd/pyConversions.h" #include "pxr/base/tf/pyContainerConversions.h" #include "pxr/base/tf/pyResultConversions.h" #include "pxr/base/tf/pyUtils.h" #include "pxr/base/tf/wrapTypeHelpers.h" #include #include using namespace boost::python; PXR_NAMESPACE_USING_DIRECTIVE namespace { #define WRAP_CUSTOM \ template static void _CustomWrapCode(Cls &_class) // fwd decl. WRAP_CUSTOM; static UsdAttribute _CreateSurfaceAttr(UsdShadeMaterial &self, object defaultVal, bool writeSparsely) { return self.CreateSurfaceAttr( UsdPythonToSdfType(defaultVal, SdfValueTypeNames->Token), writeSparsely); } static UsdAttribute _CreateDisplacementAttr(UsdShadeMaterial &self, object defaultVal, bool writeSparsely) { return self.CreateDisplacementAttr( UsdPythonToSdfType(defaultVal, SdfValueTypeNames->Token), writeSparsely); } static UsdAttribute _CreateVolumeAttr(UsdShadeMaterial &self, object defaultVal, bool writeSparsely) { return self.CreateVolumeAttr( UsdPythonToSdfType(defaultVal, SdfValueTypeNames->Token), writeSparsely); } static std::string _Repr(const UsdShadeMaterial &self) { std::string primRepr = TfPyRepr(self.GetPrim()); return TfStringPrintf( "UsdShade.Material(%s)", primRepr.c_str()); } } // anonymous namespace void wrapUsdShadeMaterial() { typedef UsdShadeMaterial This; class_ > cls("Material"); cls .def(init(arg("prim"))) .def(init(arg("schemaObj"))) .def(TfTypePythonClass()) .def("Get", &This::Get, (arg("stage"), arg("path"))) .staticmethod("Get") .def("Define", &This::Define, (arg("stage"), arg("path"))) .staticmethod("Define") .def("GetSchemaAttributeNames", &This::GetSchemaAttributeNames, arg("includeInherited")=true, return_value_policy()) .staticmethod("GetSchemaAttributeNames") .def("_GetStaticTfType", (TfType const &(*)()) TfType::Find, return_value_policy()) .staticmethod("_GetStaticTfType") .def(!self) .def("GetSurfaceAttr", &This::GetSurfaceAttr) .def("CreateSurfaceAttr", &_CreateSurfaceAttr, (arg("defaultValue")=object(), arg("writeSparsely")=false)) .def("GetDisplacementAttr", &This::GetDisplacementAttr) .def("CreateDisplacementAttr", &_CreateDisplacementAttr, (arg("defaultValue")=object(), arg("writeSparsely")=false)) .def("GetVolumeAttr", &This::GetVolumeAttr) .def("CreateVolumeAttr", &_CreateVolumeAttr, (arg("defaultValue")=object(), arg("writeSparsely")=false)) .def("__repr__", ::_Repr) ; _CustomWrapCode(cls); } // ===================================================================== // // Feel free to add custom code below this line, it will be preserved by // the code generator. The entry point for your custom code should look // minimally like the following: // // WRAP_CUSTOM { // _class // .def("MyCustomMethod", ...) // ; // } // // Of course any other ancillary or support code may be provided. // // Just remember to wrap code in the appropriate delimiters: // 'namespace {', '}'. // // ===================================================================== // // --(BEGIN CUSTOM CODE)-- #include "pxr/usd/usd/editContext.h" #include "pxr/usd/usd/pyEditContext.h" #include "pxr/usd/usdShade/utils.h" #include namespace { static UsdPyEditContext _GetEditContextForVariant(const UsdShadeMaterial &self, const TfToken &materialVariantName, const SdfLayerHandle layer) { return UsdPyEditContext( self.GetEditContextForVariant(materialVariantName, layer)); } static object _WrapComputeSurfaceSource(const UsdShadeMaterial &self, const TfToken &renderContext) { UsdShadeShader source; TfToken sourceName; UsdShadeAttributeType sourceType; source = self.ComputeSurfaceSource(renderContext, &sourceName, &sourceType); return boost::python::make_tuple (source, sourceName, sourceType); } static object _WrapComputeDisplacementSource(const UsdShadeMaterial &self, const TfToken &renderContext) { UsdShadeShader source; TfToken sourceName; UsdShadeAttributeType sourceType; source = self.ComputeDisplacementSource(renderContext, &sourceName, &sourceType); return boost::python::make_tuple (source, sourceName, sourceType); } static object _WrapComputeVolumeSource(const UsdShadeMaterial &self, const TfToken &renderContext) { UsdShadeShader source; TfToken sourceName; UsdShadeAttributeType sourceType; source = self.ComputeVolumeSource(renderContext, &sourceName, &sourceType); return boost::python::make_tuple (source, sourceName, sourceType); } WRAP_CUSTOM { _class .def("GetMaterialVariant", &UsdShadeMaterial::GetMaterialVariant) .def("CreateMasterMaterialVariant", &UsdShadeMaterial::CreateMasterMaterialVariant, (arg("masterPrim"), arg("materialPrims"), arg("masterVariantSetName")=TfToken())) .staticmethod("CreateMasterMaterialVariant") .def("GetEditContextForVariant", _GetEditContextForVariant, (arg("materialVariantName"), arg("layer")=SdfLayerHandle())) .def("GetBaseMaterialPath", &UsdShadeMaterial::GetBaseMaterialPath) .def("GetBaseMaterial", &UsdShadeMaterial::GetBaseMaterial) .def("SetBaseMaterialPath", &UsdShadeMaterial::SetBaseMaterialPath, (arg("baseLookPath"))) .def("SetBaseMaterial", &UsdShadeMaterial::SetBaseMaterial, (arg("baseMaterial"))) .def("ClearBaseMaterial", &UsdShadeMaterial::ClearBaseMaterial) .def("HasBaseMaterial", &UsdShadeMaterial::HasBaseMaterial) .def("CreateSurfaceOutput", &UsdShadeMaterial::CreateSurfaceOutput, (arg("renderContext")=UsdShadeTokens->universalRenderContext)) .def("GetSurfaceOutput", &UsdShadeMaterial::GetSurfaceOutput, (arg("renderContext")=UsdShadeTokens->universalRenderContext)) .def("ComputeSurfaceSource", &_WrapComputeSurfaceSource, (arg("renderContext")=UsdShadeTokens->universalRenderContext)) .def("CreateDisplacementOutput", &UsdShadeMaterial::CreateDisplacementOutput, (arg("renderContext")=UsdShadeTokens->universalRenderContext)) .def("GetDisplacementOutput", &UsdShadeMaterial::GetDisplacementOutput, (arg("renderContext")=UsdShadeTokens->universalRenderContext)) .def("ComputeDisplacementSource", &_WrapComputeDisplacementSource, (arg("renderContext")=UsdShadeTokens->universalRenderContext)) .def("CreateVolumeOutput", &UsdShadeMaterial::CreateVolumeOutput, (arg("renderContext")=UsdShadeTokens->universalRenderContext)) .def("GetVolumeOutput", &UsdShadeMaterial::GetVolumeOutput, (arg("renderContext")=UsdShadeTokens->universalRenderContext)) .def("ComputeVolumeSource", &_WrapComputeVolumeSource, (arg("renderContext")=UsdShadeTokens->universalRenderContext)) ; TfPyRegisterStlSequencesFromPython(); to_python_converter, TfPySequenceToPython>>(); } } // anonymous namespace