// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // // GENERATED FILE. DO NOT EDIT. #include #include "pxr/usd/usdShade/tokens.h" PXR_NAMESPACE_USING_DIRECTIVE namespace { // Helper to return a static token as a string. We wrap tokens as Python // strings and for some reason simply wrapping the token using def_readonly // bypasses to-Python conversion, leading to the error that there's no // Python type for the C++ TfToken type. So we wrap this functor instead. class _WrapStaticToken { public: _WrapStaticToken(const TfToken* token) : _token(token) { } std::string operator()() const { return _token->GetString(); } private: const TfToken* _token; }; template void _AddToken(T& cls, const char* name, const TfToken& token) { cls.add_static_property(name, boost::python::make_function( _WrapStaticToken(&token), boost::python::return_value_policy< boost::python::return_by_value>(), boost::mpl::vector1())); } } // anonymous void wrapUsdShadeTokens() { boost::python::class_ cls("Tokens", boost::python::no_init); _AddToken(cls, "allPurpose", UsdShadeTokens->allPurpose); _AddToken(cls, "bindMaterialAs", UsdShadeTokens->bindMaterialAs); _AddToken(cls, "coordSys", UsdShadeTokens->coordSys); _AddToken(cls, "displacement", UsdShadeTokens->displacement); _AddToken(cls, "fallbackStrength", UsdShadeTokens->fallbackStrength); _AddToken(cls, "full", UsdShadeTokens->full); _AddToken(cls, "id", UsdShadeTokens->id); _AddToken(cls, "infoId", UsdShadeTokens->infoId); _AddToken(cls, "infoImplementationSource", UsdShadeTokens->infoImplementationSource); _AddToken(cls, "inputs", UsdShadeTokens->inputs); _AddToken(cls, "interfaceOnly", UsdShadeTokens->interfaceOnly); _AddToken(cls, "materialBind", UsdShadeTokens->materialBind); _AddToken(cls, "materialBinding", UsdShadeTokens->materialBinding); _AddToken(cls, "materialBindingCollection", UsdShadeTokens->materialBindingCollection); _AddToken(cls, "materialVariant", UsdShadeTokens->materialVariant); _AddToken(cls, "outputs", UsdShadeTokens->outputs); _AddToken(cls, "outputsDisplacement", UsdShadeTokens->outputsDisplacement); _AddToken(cls, "outputsSurface", UsdShadeTokens->outputsSurface); _AddToken(cls, "outputsVolume", UsdShadeTokens->outputsVolume); _AddToken(cls, "preview", UsdShadeTokens->preview); _AddToken(cls, "sdrMetadata", UsdShadeTokens->sdrMetadata); _AddToken(cls, "sourceAsset", UsdShadeTokens->sourceAsset); _AddToken(cls, "sourceCode", UsdShadeTokens->sourceCode); _AddToken(cls, "strongerThanDescendants", UsdShadeTokens->strongerThanDescendants); _AddToken(cls, "subIdentifier", UsdShadeTokens->subIdentifier); _AddToken(cls, "surface", UsdShadeTokens->surface); _AddToken(cls, "universalRenderContext", UsdShadeTokens->universalRenderContext); _AddToken(cls, "universalSourceType", UsdShadeTokens->universalSourceType); _AddToken(cls, "volume", UsdShadeTokens->volume); _AddToken(cls, "weakerThanDescendants", UsdShadeTokens->weakerThanDescendants); }