// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef USDSKEL_GENERATED_ANIMATION_H #define USDSKEL_GENERATED_ANIMATION_H /// \file usdSkel/animation.h #include "pxr/pxr.h" #include "pxr/usd/usdSkel/api.h" #include "pxr/usd/usd/typed.h" #include "pxr/usd/usd/prim.h" #include "pxr/usd/usd/stage.h" #include "pxr/usd/usdSkel/tokens.h" #include "pxr/base/vt/value.h" #include "pxr/base/gf/vec3d.h" #include "pxr/base/gf/vec3f.h" #include "pxr/base/gf/matrix4d.h" #include "pxr/base/tf/token.h" #include "pxr/base/tf/type.h" PXR_NAMESPACE_OPEN_SCOPE class SdfAssetPath; // -------------------------------------------------------------------------- // // SKELANIMATION // // -------------------------------------------------------------------------- // /// \class UsdSkelAnimation /// /// Describes a skel animation, where joint animation is stored in a /// vectorized form. /// /// See the extended \ref UsdSkel_SkelAnimation "Skel Animation" /// documentation for more information. /// /// class UsdSkelAnimation : public UsdTyped { public: /// Compile time constant representing what kind of schema this class is. /// /// \sa UsdSchemaType static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped; /// Construct a UsdSkelAnimation on UsdPrim \p prim . /// Equivalent to UsdSkelAnimation::Get(prim.GetStage(), prim.GetPath()) /// for a \em valid \p prim, but will not immediately throw an error for /// an invalid \p prim explicit UsdSkelAnimation(const UsdPrim& prim=UsdPrim()) : UsdTyped(prim) { } /// Construct a UsdSkelAnimation on the prim held by \p schemaObj . /// Should be preferred over UsdSkelAnimation(schemaObj.GetPrim()), /// as it preserves SchemaBase state. explicit UsdSkelAnimation(const UsdSchemaBase& schemaObj) : UsdTyped(schemaObj) { } /// Destructor. USDSKEL_API virtual ~UsdSkelAnimation(); /// Return a vector of names of all pre-declared attributes for this schema /// class and all its ancestor classes. Does not include attributes that /// may be authored by custom/extended methods of the schemas involved. USDSKEL_API static const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true); /// Return a UsdSkelAnimation holding the prim adhering to this /// schema at \p path on \p stage. If no prim exists at \p path on /// \p stage, or if the prim at that path does not adhere to this schema, /// return an invalid schema object. This is shorthand for the following: /// /// \code /// UsdSkelAnimation(stage->GetPrimAtPath(path)); /// \endcode /// USDSKEL_API static UsdSkelAnimation Get(const UsdStagePtr &stage, const SdfPath &path); /// Attempt to ensure a \a UsdPrim adhering to this schema at \p path /// is defined (according to UsdPrim::IsDefined()) on this stage. /// /// If a prim adhering to this schema at \p path is already defined on this /// stage, return that prim. Otherwise author an \a SdfPrimSpec with /// \a specifier == \a SdfSpecifierDef and this schema's prim type name for /// the prim at \p path at the current EditTarget. Author \a SdfPrimSpec s /// with \p specifier == \a SdfSpecifierDef and empty typeName at the /// current EditTarget for any nonexistent, or existing but not \a Defined /// ancestors. /// /// The given \a path must be an absolute prim path that does not contain /// any variant selections. /// /// If it is impossible to author any of the necessary PrimSpecs, (for /// example, in case \a path cannot map to the current UsdEditTarget's /// namespace) issue an error and return an invalid \a UsdPrim. /// /// Note that this method may return a defined prim whose typeName does not /// specify this schema class, in case a stronger typeName opinion overrides /// the opinion at the current EditTarget. /// USDSKEL_API static UsdSkelAnimation Define(const UsdStagePtr &stage, const SdfPath &path); protected: /// Returns the type of schema this class belongs to. /// /// \sa UsdSchemaType USDSKEL_API UsdSchemaType _GetSchemaType() const override; private: // needs to invoke _GetStaticTfType. friend class UsdSchemaRegistry; USDSKEL_API static const TfType &_GetStaticTfType(); static bool _IsTypedSchema(); // override SchemaBase virtuals. USDSKEL_API const TfType &_GetTfType() const override; public: // --------------------------------------------------------------------- // // JOINTS // --------------------------------------------------------------------- // /// Array of tokens identifying which joints this animation's /// data applies to. The tokens for joints correspond to the tokens of /// Skeleton primitives. The order of the joints as listed here may /// vary from the order of joints on the Skeleton itself. /// /// | || /// | -- | -- | /// | Declaration | `uniform token[] joints` | /// | C++ Type | VtArray | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->TokenArray | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | USDSKEL_API UsdAttribute GetJointsAttr() const; /// See GetJointsAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDSKEL_API UsdAttribute CreateJointsAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // TRANSLATIONS // --------------------------------------------------------------------- // /// Joint-local translations of all affected joints. Array length /// should match the size of the *joints* attribute. /// /// | || /// | -- | -- | /// | Declaration | `float3[] translations` | /// | C++ Type | VtArray | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Float3Array | USDSKEL_API UsdAttribute GetTranslationsAttr() const; /// See GetTranslationsAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDSKEL_API UsdAttribute CreateTranslationsAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // ROTATIONS // --------------------------------------------------------------------- // /// Joint-local unit quaternion rotations of all affected joints, /// in 32-bit precision. Array length should match the size of the /// *joints* attribute. /// /// | || /// | -- | -- | /// | Declaration | `quatf[] rotations` | /// | C++ Type | VtArray | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->QuatfArray | USDSKEL_API UsdAttribute GetRotationsAttr() const; /// See GetRotationsAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDSKEL_API UsdAttribute CreateRotationsAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // SCALES // --------------------------------------------------------------------- // /// Joint-local scales of all affected joints, in /// 16 bit precision. Array length should match the size of the *joints* /// attribute. /// /// | || /// | -- | -- | /// | Declaration | `half3[] scales` | /// | C++ Type | VtArray | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Half3Array | USDSKEL_API UsdAttribute GetScalesAttr() const; /// See GetScalesAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDSKEL_API UsdAttribute CreateScalesAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // BLENDSHAPES // --------------------------------------------------------------------- // /// Array of tokens identifying which blend shapes this /// animation's data applies to. The tokens for blendShapes correspond to /// the tokens set in the *skel:blendShapes* binding property of the /// UsdSkelBindingAPI. /// /// | || /// | -- | -- | /// | Declaration | `uniform token[] blendShapes` | /// | C++ Type | VtArray | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->TokenArray | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | USDSKEL_API UsdAttribute GetBlendShapesAttr() const; /// See GetBlendShapesAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDSKEL_API UsdAttribute CreateBlendShapesAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // BLENDSHAPEWEIGHTS // --------------------------------------------------------------------- // /// Array of weight values for each blend shape. Each weight value /// is associated with the corresponding blend shape identified within the /// *blendShapes* token array, and therefore must have the same length as /// *blendShapes. /// /// | || /// | -- | -- | /// | Declaration | `float[] blendShapeWeights` | /// | C++ Type | VtArray | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->FloatArray | USDSKEL_API UsdAttribute GetBlendShapeWeightsAttr() const; /// See GetBlendShapeWeightsAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDSKEL_API UsdAttribute CreateBlendShapeWeightsAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // ===================================================================== // // Feel free to add custom code below this line, it will be preserved by // the code generator. // // Just remember to: // - Close the class declaration with }; // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE // - Close the include guard with #endif // ===================================================================== // // --(BEGIN CUSTOM CODE)-- /// Convenience method for querying resolved transforms at \p time. /// Note that it is more efficient to query transforms through /// UsdSkelAnimQuery or UsdSkelSkeletonQuery. USDSKEL_API bool GetTransforms(VtMatrix4dArray* xforms, UsdTimeCode time=UsdTimeCode::Default()) const; /// Convenience method for setting an array of transforms. /// The given transforms must be _orthogonal_. USDSKEL_API bool SetTransforms(const VtMatrix4dArray& xforms, UsdTimeCode time=UsdTimeCode::Default()) const; }; PXR_NAMESPACE_CLOSE_SCOPE #endif