// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef USDSKEL_GENERATED_BLENDSHAPE_H #define USDSKEL_GENERATED_BLENDSHAPE_H /// \file usdSkel/blendShape.h #include "pxr/pxr.h" #include "pxr/usd/usdSkel/api.h" #include "pxr/usd/usd/typed.h" #include "pxr/usd/usd/prim.h" #include "pxr/usd/usd/stage.h" #include "pxr/usd/usdSkel/tokens.h" #include "pxr/base/tf/span.h" #include "pxr/usd/usdSkel/inbetweenShape.h" #include "pxr/base/vt/value.h" #include "pxr/base/gf/vec3d.h" #include "pxr/base/gf/vec3f.h" #include "pxr/base/gf/matrix4d.h" #include "pxr/base/tf/token.h" #include "pxr/base/tf/type.h" PXR_NAMESPACE_OPEN_SCOPE class SdfAssetPath; // -------------------------------------------------------------------------- // // BLENDSHAPE // // -------------------------------------------------------------------------- // /// \class UsdSkelBlendShape /// /// Describes a target blend shape, possibly containing inbetween /// shapes. /// /// See the extended \ref UsdSkel_BlendShape "Blend Shape Schema /// documentation for information. /// /// class UsdSkelBlendShape : public UsdTyped { public: /// Compile time constant representing what kind of schema this class is. /// /// \sa UsdSchemaType static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped; /// Construct a UsdSkelBlendShape on UsdPrim \p prim . /// Equivalent to UsdSkelBlendShape::Get(prim.GetStage(), prim.GetPath()) /// for a \em valid \p prim, but will not immediately throw an error for /// an invalid \p prim explicit UsdSkelBlendShape(const UsdPrim& prim=UsdPrim()) : UsdTyped(prim) { } /// Construct a UsdSkelBlendShape on the prim held by \p schemaObj . /// Should be preferred over UsdSkelBlendShape(schemaObj.GetPrim()), /// as it preserves SchemaBase state. explicit UsdSkelBlendShape(const UsdSchemaBase& schemaObj) : UsdTyped(schemaObj) { } /// Destructor. USDSKEL_API virtual ~UsdSkelBlendShape(); /// Return a vector of names of all pre-declared attributes for this schema /// class and all its ancestor classes. Does not include attributes that /// may be authored by custom/extended methods of the schemas involved. USDSKEL_API static const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true); /// Return a UsdSkelBlendShape holding the prim adhering to this /// schema at \p path on \p stage. If no prim exists at \p path on /// \p stage, or if the prim at that path does not adhere to this schema, /// return an invalid schema object. This is shorthand for the following: /// /// \code /// UsdSkelBlendShape(stage->GetPrimAtPath(path)); /// \endcode /// USDSKEL_API static UsdSkelBlendShape Get(const UsdStagePtr &stage, const SdfPath &path); /// Attempt to ensure a \a UsdPrim adhering to this schema at \p path /// is defined (according to UsdPrim::IsDefined()) on this stage. /// /// If a prim adhering to this schema at \p path is already defined on this /// stage, return that prim. Otherwise author an \a SdfPrimSpec with /// \a specifier == \a SdfSpecifierDef and this schema's prim type name for /// the prim at \p path at the current EditTarget. Author \a SdfPrimSpec s /// with \p specifier == \a SdfSpecifierDef and empty typeName at the /// current EditTarget for any nonexistent, or existing but not \a Defined /// ancestors. /// /// The given \a path must be an absolute prim path that does not contain /// any variant selections. /// /// If it is impossible to author any of the necessary PrimSpecs, (for /// example, in case \a path cannot map to the current UsdEditTarget's /// namespace) issue an error and return an invalid \a UsdPrim. /// /// Note that this method may return a defined prim whose typeName does not /// specify this schema class, in case a stronger typeName opinion overrides /// the opinion at the current EditTarget. /// USDSKEL_API static UsdSkelBlendShape Define(const UsdStagePtr &stage, const SdfPath &path); protected: /// Returns the type of schema this class belongs to. /// /// \sa UsdSchemaType USDSKEL_API UsdSchemaType _GetSchemaType() const override; private: // needs to invoke _GetStaticTfType. friend class UsdSchemaRegistry; USDSKEL_API static const TfType &_GetStaticTfType(); static bool _IsTypedSchema(); // override SchemaBase virtuals. USDSKEL_API const TfType &_GetTfType() const override; public: // --------------------------------------------------------------------- // // OFFSETS // --------------------------------------------------------------------- // /// **Required property**. Position offsets which, when added to the /// base pose, provides the target shape. /// /// | || /// | -- | -- | /// | Declaration | `uniform vector3f[] offsets` | /// | C++ Type | VtArray | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Vector3fArray | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | USDSKEL_API UsdAttribute GetOffsetsAttr() const; /// See GetOffsetsAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDSKEL_API UsdAttribute CreateOffsetsAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // NORMALOFFSETS // --------------------------------------------------------------------- // /// **Required property**. Normal offsets which, when added to the /// base pose, provides the normals of the target shape. /// /// | || /// | -- | -- | /// | Declaration | `uniform vector3f[] normalOffsets` | /// | C++ Type | VtArray | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Vector3fArray | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | USDSKEL_API UsdAttribute GetNormalOffsetsAttr() const; /// See GetNormalOffsetsAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDSKEL_API UsdAttribute CreateNormalOffsetsAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // --------------------------------------------------------------------- // // POINTINDICES // --------------------------------------------------------------------- // /// **Optional property**. Indices into the original mesh that /// correspond to the values in *offsets* and of any inbetween shapes. If /// authored, the number of elements must be equal to the number of elements /// in the *offsets* array. /// /// | || /// | -- | -- | /// | Declaration | `uniform int[] pointIndices` | /// | C++ Type | VtArray | /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->IntArray | /// | \ref SdfVariability "Variability" | SdfVariabilityUniform | USDSKEL_API UsdAttribute GetPointIndicesAttr() const; /// See GetPointIndicesAttr(), and also /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create. /// If specified, author \p defaultValue as the attribute's default, /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true - /// the default for \p writeSparsely is \c false. USDSKEL_API UsdAttribute CreatePointIndicesAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const; public: // ===================================================================== // // Feel free to add custom code below this line, it will be preserved by // the code generator. // // Just remember to: // - Close the class declaration with }; // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE // - Close the include guard with #endif // ===================================================================== // // --(BEGIN CUSTOM CODE)-- /// Author scene description to create an attribute on this prim that /// will be recognized as an Inbetween (i.e. will present as a valid /// UsdSkelInbetweenShape). /// /// The name of the created attribute or may or may not be the specified /// \p attrName, due to the possible need to apply property namespacing. /// Creation may fail and return an invalid Inbetwen if \p attrName /// contains a reserved keyword. /// /// \return an invalid UsdSkelInbetweenShape if we failed to create a valid /// attribute, a valid UsdSkelInbetweenShape otherwise. It is not an error /// to create over an existing, compatible attribute. /// /// \sa UsdSkelInbetweenShape::IsInbetween() USDSKEL_API UsdSkelInbetweenShape CreateInbetween(const TfToken& name) const; /// Return the Inbetween corresponding to the attribute named \p name, /// which will be valid if an Inbetween attribute definition already exists. /// /// Name lookup will account for Inbetween namespacing, which means that /// this method will succeed in some cases where /// `UsdSkelInbetweenShape(prim->GetAttribute(name))` will not, unless /// \p name has the proper namespace prefix. /// /// \sa HasInbetween() USDSKEL_API UsdSkelInbetweenShape GetInbetween(const TfToken& name) const; /// Return true if there is a defined Inbetween named \p name on this prim. /// /// Name lookup will account for Inbetween namespacing. /// /// \sa GetInbetween() USDSKEL_API bool HasInbetween(const TfToken& name) const; /// Return valid UsdSkelInbetweenShape objects for all defined Inbetweens on /// this prim. USDSKEL_API std::vector GetInbetweens() const; /// Like GetInbetweens(), but exclude inbetwens that have no authored scene //// description. USDSKEL_API std::vector GetAuthoredInbetweens() const; /// Validates a set of point indices for a given point count. /// This ensures that all point indices are in the range [0, numPoints). /// Returns true if the indices are valid, or false otherwise. /// If invalid and \p reason is non-null, an error message describing /// the first validation error will be set. USDSKEL_API static bool ValidatePointIndices(TfSpan indices, size_t numPoints, std::string* reason=nullptr); private: std::vector _MakeInbetweens(const std::vector& props) const; }; PXR_NAMESPACE_CLOSE_SCOPE #endif