// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_USD_USD_SKEL_SKELETON_QUERY_H #define PXR_USD_USD_SKEL_SKELETON_QUERY_H /// \file usdSkel/skeletonQuery.h #include "pxr/pxr.h" #include "pxr/usd/usdSkel/api.h" #include "pxr/base/tf/declarePtrs.h" #include "pxr/base/vt/types.h" #include "pxr/usd/usd/prim.h" #include "pxr/usd/usdSkel/animMapper.h" #include "pxr/usd/usdSkel/animQuery.h" PXR_NAMESPACE_OPEN_SCOPE class UsdGeomXformCache; class UsdSkelSkeleton; class UsdSkelTopology; TF_DECLARE_REF_PTRS(UsdSkel_SkelDefinition); /// \class UsdSkelSkeletonQuery /// /// Primary interface to reading *bound* skeleton data. /// This is used to query properties such as resolved transforms and animation /// bindings, as bound through the UsdSkelBindingAPI. /// /// A UsdSkelSkeletonQuery can not be constructed directly, and instead must be /// constructed through a UsdSkelCache instance. This is done as follows: /// /// \code /// // Global cache, intended to persist. /// UsdSkelCache skelCache; /// // Populate the cache for a skel root. /// skelCache.Populate(UsdSkelRoot(skelRootPrim)); /// /// if (UsdSkelSkeletonQuery skelQuery = skelCache.GetSkelQuery(skelPrim)) { /// ... /// } /// \endcode /// class UsdSkelSkeletonQuery { public: UsdSkelSkeletonQuery() {} /// Return true if this query is valid. bool IsValid() const { return _definition; } /// Boolean conversion operator. Equivalent to IsValid(). explicit operator bool() const { return IsValid(); } /// Equality comparison. Return true if \a lhs and \a rhs represent the /// same UsdSkelSkeletonQuery, false otherwise. friend bool operator==(const UsdSkelSkeletonQuery& lhs, const UsdSkelSkeletonQuery& rhs) { return lhs._definition == rhs._definition && lhs._animQuery == rhs._animQuery; } /// Inequality comparison. Return false if \a lhs and \a rhs represent the /// same UsdSkelSkeletonQuery, true otherwise. friend bool operator!=(const UsdSkelSkeletonQuery& lhs, const UsdSkelSkeletonQuery& rhs) { return !(lhs == rhs); } /// Returns \c true if the size of the array returned by /// skeleton::GetBindTransformsAttr() matches the number of joints in the skeleton. USDSKEL_API bool HasBindPose() const; /// Returns \c true if the size of the array returned by /// skeleton::GetRestTransformsAttr() matches the number of joints in the skeleton. USDSKEL_API bool HasRestPose() const; // hash_value overload for std/boost hash. USDSKEL_API friend size_t hash_value(const UsdSkelSkeletonQuery& query); /// Returns the underlying Skeleton primitive corresponding to the /// bound skeleton instance, if any. USDSKEL_API UsdPrim GetPrim() const; /// Returns the bound skeleton instance, if any. USDSKEL_API const UsdSkelSkeleton& GetSkeleton() const; /// Returns the animation query that provides animation for the /// bound skeleton instance, if any. USDSKEL_API const UsdSkelAnimQuery& GetAnimQuery() const; /// Returns the topology of the bound skeleton instance, if any. USDSKEL_API const UsdSkelTopology& GetTopology() const; /// Returns a mapper for remapping from the bound animation, if any, /// to the Skeleton. USDSKEL_API const UsdSkelAnimMapper& GetMapper() const; /// Returns an arrray of joint paths, given as tokens, describing /// the order and parent-child relationships of joints in the skeleton. /// /// \sa UsdSkelSkeleton::GetJointOrder USDSKEL_API VtTokenArray GetJointOrder() const; /// Compute joint transforms in joint-local space, at \p time. /// This returns transforms in joint order of the skeleton. /// If \p atRest is false and an animation source is bound, local transforms /// defined by the animation are mapped into the skeleton's joint order. /// Any transforms not defined by the animation source use the transforms /// from the rest pose as a fallback value. /// If valid transforms cannot be computed for the animation source, the /// \p xforms are instead set to the rest transforms. template USDSKEL_API bool ComputeJointLocalTransforms(VtArray* xforms, UsdTimeCode time, bool atRest=false) const; /// Compute joint transforms in skeleton space, at \p time. /// This concatenates joint transforms as computed from /// ComputeJointLocalTransforms(). If \p atRest is true, any bound animation /// source is ignored, and transforms are computed from the rest pose. /// The skeleton-space transforms of the rest pose are cached internally. template USDSKEL_API bool ComputeJointSkelTransforms(VtArray* xforms, UsdTimeCode time, bool atRest=false) const; /// Compute joint transforms which, when concatenated against the rest pose, /// produce joint transforms in joint-local space. More specifically, this /// computes *restRelativeTransform* in: /// \code /// restRelativeTransform * restTransform = jointLocalTransform /// \endcode template USDSKEL_API bool ComputeJointRestRelativeTransforms(VtArray* xforms, UsdTimeCode time) const; /// Compute joint transforms in world space, at whatever time is configured /// on \p xfCache. /// This is equivalent to computing skel-space joint transforms with /// CmoputeJointSkelTransforms(), and then concatenating all transforms /// by the local-to-world transform of the Skeleton prim. /// If \p atRest is true, any bound animation source is ignored, and /// transforms are computed from the rest pose. template USDSKEL_API bool ComputeJointWorldTransforms(VtArray* xforms, UsdGeomXformCache* xfCache, bool atRest=false) const; /// Compute transforms representing the change in transformation /// of a joint from its rest pose, in skeleton space. /// /// I.e., /// \code /// inverse(bindTransform)*jointTransform /// \endcode /// /// These are the transforms usually required for skinning. template USDSKEL_API bool ComputeSkinningTransforms(VtArray* xforms, UsdTimeCode time) const; /// Returns the world space joint transforms at bind time. template USDSKEL_API bool GetJointWorldBindTransforms(VtArray* xforms) const; USDSKEL_API std::string GetDescription() const; private: USDSKEL_API UsdSkelSkeletonQuery(const UsdSkel_SkelDefinitionRefPtr& definition, const UsdSkelAnimQuery& anim=UsdSkelAnimQuery()); bool _HasMappableAnim() const; template bool _ComputeJointLocalTransforms(VtArray* xforms, UsdTimeCode time, bool atRest=false) const; template bool _ComputeJointSkelTransforms(VtArray* xforms, UsdTimeCode time, bool atRest=false) const; template bool _ComputeSkinningTransforms(VtArray* xforms, UsdTimeCode time) const; private: UsdSkel_SkelDefinitionRefPtr _definition; UsdSkelAnimQuery _animQuery; UsdSkelAnimMapper _animToSkelMapper; friend class UsdSkel_CacheImpl; }; PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_USD_USD_SKEL_SKELETON_QUERY_H