// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "pxr/usd/usdSkel/cache.h" #include "pxr/usd/usd/pyConversions.h" #include "pxr/base/tf/pyContainerConversions.h" #include "pxr/base/tf/pyResultConversions.h" #include "pxr/base/tf/pyUtils.h" #include "pxr/base/tf/wrapTypeHelpers.h" #include "pxr/usd/usd/prim.h" #include "pxr/usd/usdSkel/animation.h" #include "pxr/usd/usdSkel/root.h" #include "pxr/usd/usdSkel/skeleton.h" #include "pxr/usd/usdSkel/skeletonQuery.h" #include "pxr/usd/usdSkel/skinningQuery.h" #include #include using namespace boost::python; PXR_NAMESPACE_USING_DIRECTIVE namespace { std::vector _ComputeSkelBindings(const UsdSkelCache& self, const UsdSkelRoot& skelRoot) { std::vector bindings; self.ComputeSkelBindings(skelRoot, &bindings); return bindings; } UsdSkelBinding _ComputeSkelBinding(const UsdSkelCache& self, const UsdSkelRoot& skelRoot, const UsdSkelSkeleton& skel) { UsdSkelBinding binding; self.ComputeSkelBinding(skelRoot, skel, &binding); return binding; } } // namespace void wrapUsdSkelCache() { using This = UsdSkelCache; class_("Cache") .def("Clear", &This::Clear) .def("Populate", &This::Populate) .def("GetSkelQuery", &This::GetSkelQuery) .def("GetSkinningQuery", &This::GetSkinningQuery) .def("GetAnimQuery", (UsdSkelAnimQuery (UsdSkelCache::*)(const UsdPrim&) const) &This::GetAnimQuery, (arg("prim"))) .def("GetAnimQuery", (UsdSkelAnimQuery (UsdSkelCache::*)(const UsdSkelAnimation&) const) &This::GetAnimQuery, (arg("anim"))) .def("ComputeSkelBindings", &_ComputeSkelBindings, return_value_policy()) .def("ComputeSkelBinding", &_ComputeSkelBinding) ; }