#usda 1.0 ( "WARNING: THIS FILE IS GENERATED. DO NOT EDIT." customLayerData = { string[] appliedAPISchemas = ["NodeGraphNodeAPI", "SceneGraphPrimAPI"] dictionary multipleApplyAPISchemas = { } } ) class "NodeGraphNodeAPI" ( doc = """ This api helps storing information about nodes in node graphs. """ ) { uniform color3f ui:nodegraph:node:displayColor ( doc = """ This hint defines what tint the node should have in the node graph. """ ) uniform token ui:nodegraph:node:expansionState ( allowedTokens = ["open", "closed", "minimized"] doc = """ The current expansionState of the node in the ui. 'open' = fully expanded 'closed' = fully collapsed 'minimized' = should take the least space possible """ ) uniform asset ui:nodegraph:node:icon ( doc = """ This points to an image that should be displayed on the node. It is intended to be useful for summary visual classification of nodes, rather than a thumbnail preview of the computed result of the node in some computational system. """ ) uniform float2 ui:nodegraph:node:pos ( doc = """ Declared relative position to the parent in a node graph. X is the horizontal position. Y is the vertical position. Higher numbers correspond to lower positions (coordinates are Qt style, not cartesian). These positions are not explicitly meant in pixel space, but rather assume that the size of a node is approximately 1.0x1.0. Where size-x is the node width and size-y height of the node. Depending on graph UI implementation, the size of a node may vary in each direction. Example: If a node's width is 300 and it is position is at 1000, we store for x-position: 1000 * (1.0/300) """ ) uniform float2 ui:nodegraph:node:size ( doc = """ Optional size hint for a node in a node graph. X is the width. Y is the height. This value is optional, because node size is often determined based on the number of in- and outputs of a node. """ ) uniform int ui:nodegraph:node:stackingOrder ( doc = """ This optional value is a useful hint when an application cares about the visibility of a node and whether each node overlaps another. Nodes with lower stacking order values are meant to be drawn below higher ones. Negative values are meant as background. Positive values are meant as foreground. Undefined values should be treated as 0. There are no set limits in these values. """ ) } class "SceneGraphPrimAPI" ( doc = """ Utility schema for display properties of a prim """ ) { uniform token ui:displayGroup ( doc = """When publishing a nodegraph or a material, it can be useful to provide an optional display group, for organizational purposes and readability. This is because often the usd shading hierarchy is rather flat while we want to display it in organized groups. """ ) uniform token ui:displayName ( doc = """When publishing a nodegraph or a material, it can be useful to provide an optional display name, for readability. """ ) } class Backdrop "Backdrop" ( doc = """Provides a 'group-box' for the purpose of node graph organization. Unlike containers, backdrops do not store the Shader nodes inside of them. Backdrops are an organizational tool that allows Shader nodes to be visually grouped together in a node-graph UI, but there is no direct relationship between a Shader node and a Backdrop. The guideline for a node-graph UI is that a Shader node is considered part of a Backdrop when the Backdrop is the smallest Backdrop a Shader node's bounding-box fits inside. Backdrop objects are contained inside a NodeGraph, similar to how Shader objects are contained inside a NodeGraph. Backdrops have no shading inputs or outputs that influence the rendered results of a NodeGraph. Therefore they can be safely ignored during import. Like Shaders and NodeGraphs, Backdrops subscribe to the NodeGraphNodeAPI to specify position and size. """ ) { uniform token ui:description ( doc = """The text label that is displayed on the backdrop in the node graph. This help-description explains what the nodes in a backdrop do. """ ) }