// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "pxr/usd/usdUI/sceneGraphPrimAPI.h" #include "pxr/usd/usd/schemaRegistry.h" #include "pxr/usd/usd/typed.h" #include "pxr/usd/usd/tokens.h" #include "pxr/usd/sdf/types.h" #include "pxr/usd/sdf/assetPath.h" PXR_NAMESPACE_OPEN_SCOPE // Register the schema with the TfType system. TF_REGISTRY_FUNCTION(TfType) { TfType::Define >(); } TF_DEFINE_PRIVATE_TOKENS( _schemaTokens, (SceneGraphPrimAPI) ); /* virtual */ UsdUISceneGraphPrimAPI::~UsdUISceneGraphPrimAPI() { } /* static */ UsdUISceneGraphPrimAPI UsdUISceneGraphPrimAPI::Get(const UsdStagePtr &stage, const SdfPath &path) { if (!stage) { TF_CODING_ERROR("Invalid stage"); return UsdUISceneGraphPrimAPI(); } return UsdUISceneGraphPrimAPI(stage->GetPrimAtPath(path)); } /* virtual */ UsdSchemaType UsdUISceneGraphPrimAPI::_GetSchemaType() const { return UsdUISceneGraphPrimAPI::schemaType; } /* static */ UsdUISceneGraphPrimAPI UsdUISceneGraphPrimAPI::Apply(const UsdPrim &prim) { if (prim.ApplyAPI()) { return UsdUISceneGraphPrimAPI(prim); } return UsdUISceneGraphPrimAPI(); } /* static */ const TfType & UsdUISceneGraphPrimAPI::_GetStaticTfType() { static TfType tfType = TfType::Find(); return tfType; } /* static */ bool UsdUISceneGraphPrimAPI::_IsTypedSchema() { static bool isTyped = _GetStaticTfType().IsA(); return isTyped; } /* virtual */ const TfType & UsdUISceneGraphPrimAPI::_GetTfType() const { return _GetStaticTfType(); } UsdAttribute UsdUISceneGraphPrimAPI::GetDisplayNameAttr() const { return GetPrim().GetAttribute(UsdUITokens->uiDisplayName); } UsdAttribute UsdUISceneGraphPrimAPI::CreateDisplayNameAttr(VtValue const &defaultValue, bool writeSparsely) const { return UsdSchemaBase::_CreateAttr(UsdUITokens->uiDisplayName, SdfValueTypeNames->Token, /* custom = */ false, SdfVariabilityUniform, defaultValue, writeSparsely); } UsdAttribute UsdUISceneGraphPrimAPI::GetDisplayGroupAttr() const { return GetPrim().GetAttribute(UsdUITokens->uiDisplayGroup); } UsdAttribute UsdUISceneGraphPrimAPI::CreateDisplayGroupAttr(VtValue const &defaultValue, bool writeSparsely) const { return UsdSchemaBase::_CreateAttr(UsdUITokens->uiDisplayGroup, SdfValueTypeNames->Token, /* custom = */ false, SdfVariabilityUniform, defaultValue, writeSparsely); } namespace { static inline TfTokenVector _ConcatenateAttributeNames(const TfTokenVector& left,const TfTokenVector& right) { TfTokenVector result; result.reserve(left.size() + right.size()); result.insert(result.end(), left.begin(), left.end()); result.insert(result.end(), right.begin(), right.end()); return result; } } /*static*/ const TfTokenVector& UsdUISceneGraphPrimAPI::GetSchemaAttributeNames(bool includeInherited) { static TfTokenVector localNames = { UsdUITokens->uiDisplayName, UsdUITokens->uiDisplayGroup, }; static TfTokenVector allNames = _ConcatenateAttributeNames( UsdAPISchemaBase::GetSchemaAttributeNames(true), localNames); if (includeInherited) return allNames; else return localNames; } PXR_NAMESPACE_CLOSE_SCOPE // ===================================================================== // // Feel free to add custom code below this line. It will be preserved by // the code generator. // // Just remember to wrap code in the appropriate delimiters: // 'PXR_NAMESPACE_OPEN_SCOPE', 'PXR_NAMESPACE_CLOSE_SCOPE'. // ===================================================================== // // --(BEGIN CUSTOM CODE)--