#usda 1.0 ( "WARNING: THIS FILE IS GENERATED. DO NOT EDIT." ) class Volume "Volume" ( doc = """A renderable volume primitive. A volume is made up of any number of FieldBase primitives bound together in this volume. Each FieldBase primitive is specified as a relationship with a namespace prefix of \"field\". The relationship name is used by the renderer to associate individual fields with the named input parameters on the volume shader. Using this indirect approach to connecting fields to shader parameters (rather than using the field prim's name) allows a single field to be reused for different shader inputs, or to be used as different shader parameters when rendering different Volumes. This means that the name of the field prim is not relevant to its contribution to the volume prims which refer to it. Nor does the field prim's location in the scene graph have any relevance, and Volumes may refer to fields anywhere in the scene graph. **However**, unless Field prims need to be shared by multiple Volumes, a Volume's Field prims should be located under the Volume in namespace, for enhanced organization.""" ) { uniform bool doubleSided = 0 ( doc = """Although some renderers treat all parametric or polygonal surfaces as if they were effectively laminae with outward-facing normals on both sides, some renderers derive significant optimizations by considering these surfaces to have only a single outward side, typically determined by control-point winding order and/or orientation. By doing so they can perform \"backface culling\" to avoid drawing the many polygons of most closed surfaces that face away from the viewer. However, it is often advantageous to model thin objects such as paper and cloth as single, open surfaces that must be viewable from both sides, always. Setting a gprim's doubleSided attribute to \\c true instructs all renderers to disable optimizations such as backface culling for the gprim, and attempt (not all renderers are able to do so, but the USD reference GL renderer always will) to provide forward-facing normals on each side of the surface for lighting calculations.""" ) float3[] extent ( doc = """Extent is a three dimensional range measuring the geometric extent of the authored gprim in its own local space (i.e. its own transform not applied), without accounting for any shader-induced displacement. Whenever any geometry-affecting attribute is authored for any gprim in a layer, extent must also be authored at the same timesample; failure to do so will result in incorrect bounds-computation. \\sa \\ref UsdGeom_Boundable_Extent. An authored extent on a prim which has children is expected to include the extent of all children, as they will be pruned from BBox computation during traversal.""" ) uniform token orientation = "rightHanded" ( allowedTokens = ["rightHanded", "leftHanded"] doc = """Orientation specifies whether the gprim's surface normal should be computed using the right hand rule, or the left hand rule. Please see for a deeper explanation and generalization of orientation to composed scenes with transformation hierarchies.""" ) color3f[] primvars:displayColor ( doc = '''It is useful to have an "official" colorSet that can be used as a display or modeling color, even in the absence of any specified shader for a gprim. DisplayColor serves this role; because it is a UsdGeomPrimvar, it can also be used as a gprim override for any shader that consumes a displayColor parameter.''' ) float[] primvars:displayOpacity ( doc = """Companion to displayColor that specifies opacity, broken out as an independent attribute rather than an rgba color, both so that each can be independently overridden, and because shaders rarely consume rgba parameters.""" ) rel proxyPrim ( doc = '''The proxyPrim relationship allows us to link a prim whose purpose is "render" to its (single target) purpose="proxy" prim. This is entirely optional, but can be useful in several scenarios: - In a pipeline that does pruning (for complexity management) by deactivating prims composed from asset references, when we deactivate a purpose="render" prim, we will be able to discover and additionally deactivate its associated purpose="proxy" prim, so that preview renders reflect the pruning accurately. - DCC importers may be able to make more aggressive optimizations for interactive processing and display if they can discover the proxy for a given render prim. - With a little more work, a Hydra-based application will be able to map a picked proxy prim back to its render geometry for selection. \\note It is only valid to author the proxyPrim relationship on prims whose purpose is "render".''' ) uniform token purpose = "default" ( allowedTokens = ["default", "render", "proxy", "guide"] doc = """Purpose is a classification of geometry into categories that can each be independently included or excluded from traversals of prims on a stage, such as rendering or bounding-box computation traversals. See for more detail about how purpose is computed and used.""" ) token visibility = "inherited" ( allowedTokens = ["inherited", "invisible"] doc = '''Visibility is meant to be the simplest form of "pruning" visibility that is supported by most DCC apps. Visibility is animatable, allowing a sub-tree of geometry to be present for some segment of a shot, and absent from others; unlike the action of deactivating geometry prims, invisible geometry is still available for inspection, for positioning, for defining volumes, etc.''' ) uniform token[] xformOpOrder ( doc = """Encodes the sequence of transformation operations in the order in which they should be pushed onto a transform stack while visiting a UsdStage's prims in a graph traversal that will effect the desired positioning for this prim and its descendant prims. You should rarely, if ever, need to manipulate this attribute directly. It is managed by the AddXformOp(), SetResetXformStack(), and SetXformOpOrder(), and consulted by GetOrderedXformOps() and GetLocalTransformation().""" ) } class "FieldBase" ( doc = "Base class for field primitives." ) { float3[] extent ( doc = """Extent is a three dimensional range measuring the geometric extent of the authored gprim in its own local space (i.e. its own transform not applied), without accounting for any shader-induced displacement. Whenever any geometry-affecting attribute is authored for any gprim in a layer, extent must also be authored at the same timesample; failure to do so will result in incorrect bounds-computation. \\sa \\ref UsdGeom_Boundable_Extent. An authored extent on a prim which has children is expected to include the extent of all children, as they will be pruned from BBox computation during traversal.""" ) rel proxyPrim ( doc = '''The proxyPrim relationship allows us to link a prim whose purpose is "render" to its (single target) purpose="proxy" prim. This is entirely optional, but can be useful in several scenarios: - In a pipeline that does pruning (for complexity management) by deactivating prims composed from asset references, when we deactivate a purpose="render" prim, we will be able to discover and additionally deactivate its associated purpose="proxy" prim, so that preview renders reflect the pruning accurately. - DCC importers may be able to make more aggressive optimizations for interactive processing and display if they can discover the proxy for a given render prim. - With a little more work, a Hydra-based application will be able to map a picked proxy prim back to its render geometry for selection. \\note It is only valid to author the proxyPrim relationship on prims whose purpose is "render".''' ) uniform token purpose = "default" ( allowedTokens = ["default", "render", "proxy", "guide"] doc = """Purpose is a classification of geometry into categories that can each be independently included or excluded from traversals of prims on a stage, such as rendering or bounding-box computation traversals. See for more detail about how purpose is computed and used.""" ) token visibility = "inherited" ( allowedTokens = ["inherited", "invisible"] doc = '''Visibility is meant to be the simplest form of "pruning" visibility that is supported by most DCC apps. Visibility is animatable, allowing a sub-tree of geometry to be present for some segment of a shot, and absent from others; unlike the action of deactivating geometry prims, invisible geometry is still available for inspection, for positioning, for defining volumes, etc.''' ) uniform token[] xformOpOrder ( doc = """Encodes the sequence of transformation operations in the order in which they should be pushed onto a transform stack while visiting a UsdStage's prims in a graph traversal that will effect the desired positioning for this prim and its descendant prims. You should rarely, if ever, need to manipulate this attribute directly. It is managed by the AddXformOp(), SetResetXformStack(), and SetXformOpOrder(), and consulted by GetOrderedXformOps() and GetLocalTransformation().""" ) } class "FieldAsset" ( doc = "Base class for field primitives defined by an external file." ) { float3[] extent ( doc = """Extent is a three dimensional range measuring the geometric extent of the authored gprim in its own local space (i.e. its own transform not applied), without accounting for any shader-induced displacement. Whenever any geometry-affecting attribute is authored for any gprim in a layer, extent must also be authored at the same timesample; failure to do so will result in incorrect bounds-computation. \\sa \\ref UsdGeom_Boundable_Extent. An authored extent on a prim which has children is expected to include the extent of all children, as they will be pruned from BBox computation during traversal.""" ) asset filePath ( doc = """An asset path attribute that points to a file on disk. For each supported file format, a separate FieldAsset subclass is required. Any further information required to extract the field from the file (such as a name or index to choose a single field from a file that can store multiple fields) will be defined on the FieldAsset subclass. This attribute's value can be animated over time, as most volume asset formats represent just a single timeSample of a volume. However, it does not, at this time, support any pattern substitutions like \"$F\". """ ) rel proxyPrim ( doc = '''The proxyPrim relationship allows us to link a prim whose purpose is "render" to its (single target) purpose="proxy" prim. This is entirely optional, but can be useful in several scenarios: - In a pipeline that does pruning (for complexity management) by deactivating prims composed from asset references, when we deactivate a purpose="render" prim, we will be able to discover and additionally deactivate its associated purpose="proxy" prim, so that preview renders reflect the pruning accurately. - DCC importers may be able to make more aggressive optimizations for interactive processing and display if they can discover the proxy for a given render prim. - With a little more work, a Hydra-based application will be able to map a picked proxy prim back to its render geometry for selection. \\note It is only valid to author the proxyPrim relationship on prims whose purpose is "render".''' ) uniform token purpose = "default" ( allowedTokens = ["default", "render", "proxy", "guide"] doc = """Purpose is a classification of geometry into categories that can each be independently included or excluded from traversals of prims on a stage, such as rendering or bounding-box computation traversals. See for more detail about how purpose is computed and used.""" ) token visibility = "inherited" ( allowedTokens = ["inherited", "invisible"] doc = '''Visibility is meant to be the simplest form of "pruning" visibility that is supported by most DCC apps. Visibility is animatable, allowing a sub-tree of geometry to be present for some segment of a shot, and absent from others; unlike the action of deactivating geometry prims, invisible geometry is still available for inspection, for positioning, for defining volumes, etc.''' ) uniform token[] xformOpOrder ( doc = """Encodes the sequence of transformation operations in the order in which they should be pushed onto a transform stack while visiting a UsdStage's prims in a graph traversal that will effect the desired positioning for this prim and its descendant prims. You should rarely, if ever, need to manipulate this attribute directly. It is managed by the AddXformOp(), SetResetXformStack(), and SetXformOpOrder(), and consulted by GetOrderedXformOps() and GetLocalTransformation().""" ) } class Field3DAsset "Field3DAsset" ( doc = """Field3D field primitive. The FieldAsset filePath attribute must specify a file in the Field3D format on disk.""" ) { float3[] extent ( doc = """Extent is a three dimensional range measuring the geometric extent of the authored gprim in its own local space (i.e. its own transform not applied), without accounting for any shader-induced displacement. Whenever any geometry-affecting attribute is authored for any gprim in a layer, extent must also be authored at the same timesample; failure to do so will result in incorrect bounds-computation. \\sa \\ref UsdGeom_Boundable_Extent. An authored extent on a prim which has children is expected to include the extent of all children, as they will be pruned from BBox computation during traversal.""" ) int fieldIndex ( doc = """A Field3D file can contain multiple fields with the same name. This attribute is an index used to disambiguate between these multiple fields with the same name.""" ) token fieldName ( doc = """Name of an individual field within the file specified by the filePath attribute. Clients which consume Field3D files should treat this as the Field3D field \\p attribute.""" ) token fieldPurpose ( doc = """Optional token which can be used to indicate the purpose or grouping of an individual field. Clients which consume Field3D files should treat this as the Field3D field \\p name.""" ) asset filePath ( doc = """An asset path attribute that points to a file on disk. For each supported file format, a separate FieldAsset subclass is required. Any further information required to extract the field from the file (such as a name or index to choose a single field from a file that can store multiple fields) will be defined on the FieldAsset subclass. This attribute's value can be animated over time, as most volume asset formats represent just a single timeSample of a volume. However, it does not, at this time, support any pattern substitutions like \"$F\". """ ) rel proxyPrim ( doc = '''The proxyPrim relationship allows us to link a prim whose purpose is "render" to its (single target) purpose="proxy" prim. This is entirely optional, but can be useful in several scenarios: - In a pipeline that does pruning (for complexity management) by deactivating prims composed from asset references, when we deactivate a purpose="render" prim, we will be able to discover and additionally deactivate its associated purpose="proxy" prim, so that preview renders reflect the pruning accurately. - DCC importers may be able to make more aggressive optimizations for interactive processing and display if they can discover the proxy for a given render prim. - With a little more work, a Hydra-based application will be able to map a picked proxy prim back to its render geometry for selection. \\note It is only valid to author the proxyPrim relationship on prims whose purpose is "render".''' ) uniform token purpose = "default" ( allowedTokens = ["default", "render", "proxy", "guide"] doc = """Purpose is a classification of geometry into categories that can each be independently included or excluded from traversals of prims on a stage, such as rendering or bounding-box computation traversals. See for more detail about how purpose is computed and used.""" ) token visibility = "inherited" ( allowedTokens = ["inherited", "invisible"] doc = '''Visibility is meant to be the simplest form of "pruning" visibility that is supported by most DCC apps. Visibility is animatable, allowing a sub-tree of geometry to be present for some segment of a shot, and absent from others; unlike the action of deactivating geometry prims, invisible geometry is still available for inspection, for positioning, for defining volumes, etc.''' ) uniform token[] xformOpOrder ( doc = """Encodes the sequence of transformation operations in the order in which they should be pushed onto a transform stack while visiting a UsdStage's prims in a graph traversal that will effect the desired positioning for this prim and its descendant prims. You should rarely, if ever, need to manipulate this attribute directly. It is managed by the AddXformOp(), SetResetXformStack(), and SetXformOpOrder(), and consulted by GetOrderedXformOps() and GetLocalTransformation().""" ) } class OpenVDBAsset "OpenVDBAsset" ( doc = """OpenVDB field primitive. The FieldAsset filePath attribute must specify a file in the OpenVDB format on disk.""" ) { float3[] extent ( doc = """Extent is a three dimensional range measuring the geometric extent of the authored gprim in its own local space (i.e. its own transform not applied), without accounting for any shader-induced displacement. Whenever any geometry-affecting attribute is authored for any gprim in a layer, extent must also be authored at the same timesample; failure to do so will result in incorrect bounds-computation. \\sa \\ref UsdGeom_Boundable_Extent. An authored extent on a prim which has children is expected to include the extent of all children, as they will be pruned from BBox computation during traversal.""" ) token fieldName ( doc = """Name of an individual grid within the file specified by the filePath attribute.""" ) asset filePath ( doc = """An asset path attribute that points to a file on disk. For each supported file format, a separate FieldAsset subclass is required. Any further information required to extract the field from the file (such as a name or index to choose a single field from a file that can store multiple fields) will be defined on the FieldAsset subclass. This attribute's value can be animated over time, as most volume asset formats represent just a single timeSample of a volume. However, it does not, at this time, support any pattern substitutions like \"$F\". """ ) rel proxyPrim ( doc = '''The proxyPrim relationship allows us to link a prim whose purpose is "render" to its (single target) purpose="proxy" prim. This is entirely optional, but can be useful in several scenarios: - In a pipeline that does pruning (for complexity management) by deactivating prims composed from asset references, when we deactivate a purpose="render" prim, we will be able to discover and additionally deactivate its associated purpose="proxy" prim, so that preview renders reflect the pruning accurately. - DCC importers may be able to make more aggressive optimizations for interactive processing and display if they can discover the proxy for a given render prim. - With a little more work, a Hydra-based application will be able to map a picked proxy prim back to its render geometry for selection. \\note It is only valid to author the proxyPrim relationship on prims whose purpose is "render".''' ) uniform token purpose = "default" ( allowedTokens = ["default", "render", "proxy", "guide"] doc = """Purpose is a classification of geometry into categories that can each be independently included or excluded from traversals of prims on a stage, such as rendering or bounding-box computation traversals. See for more detail about how purpose is computed and used.""" ) token visibility = "inherited" ( allowedTokens = ["inherited", "invisible"] doc = '''Visibility is meant to be the simplest form of "pruning" visibility that is supported by most DCC apps. Visibility is animatable, allowing a sub-tree of geometry to be present for some segment of a shot, and absent from others; unlike the action of deactivating geometry prims, invisible geometry is still available for inspection, for positioning, for defining volumes, etc.''' ) uniform token[] xformOpOrder ( doc = """Encodes the sequence of transformation operations in the order in which they should be pushed onto a transform stack while visiting a UsdStage's prims in a graph traversal that will effect the desired positioning for this prim and its descendant prims. You should rarely, if ever, need to manipulate this attribute directly. It is managed by the AddXformOp(), SetResetXformStack(), and SetXformOpOrder(), and consulted by GetOrderedXformOps() and GetLocalTransformation().""" ) }