// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef USDVOL_GENERATED_VOLUME_H #define USDVOL_GENERATED_VOLUME_H /// \file usdVol/volume.h #include "pxr/pxr.h" #include "pxr/usd/usdVol/api.h" #include "pxr/usd/usdGeom/gprim.h" #include "pxr/usd/usd/prim.h" #include "pxr/usd/usd/stage.h" #include "pxr/base/vt/value.h" #include "pxr/base/gf/vec3d.h" #include "pxr/base/gf/vec3f.h" #include "pxr/base/gf/matrix4d.h" #include "pxr/base/tf/token.h" #include "pxr/base/tf/type.h" PXR_NAMESPACE_OPEN_SCOPE class SdfAssetPath; // -------------------------------------------------------------------------- // // VOLUME // // -------------------------------------------------------------------------- // /// \class UsdVolVolume /// /// A renderable volume primitive. A volume is made up of any number /// of FieldBase primitives bound together in this volume. Each /// FieldBase primitive is specified as a relationship with a /// namespace prefix of "field". /// /// The relationship name is used by the renderer to associate /// individual fields with the named input parameters on the volume /// shader. Using this indirect approach to connecting fields to /// shader parameters (rather than using the field prim's name) /// allows a single field to be reused for different shader inputs, or /// to be used as different shader parameters when rendering different /// Volumes. This means that the name of the field prim is not /// relevant to its contribution to the volume prims which refer to /// it. Nor does the field prim's location in the scene graph have /// any relevance, and Volumes may refer to fields anywhere in the /// scene graph. **However**, unless Field prims need to be shared /// by multiple Volumes, a Volume's Field prims should be located /// under the Volume in namespace, for enhanced organization. /// class UsdVolVolume : public UsdGeomGprim { public: /// Compile time constant representing what kind of schema this class is. /// /// \sa UsdSchemaType static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped; /// Construct a UsdVolVolume on UsdPrim \p prim . /// Equivalent to UsdVolVolume::Get(prim.GetStage(), prim.GetPath()) /// for a \em valid \p prim, but will not immediately throw an error for /// an invalid \p prim explicit UsdVolVolume(const UsdPrim& prim=UsdPrim()) : UsdGeomGprim(prim) { } /// Construct a UsdVolVolume on the prim held by \p schemaObj . /// Should be preferred over UsdVolVolume(schemaObj.GetPrim()), /// as it preserves SchemaBase state. explicit UsdVolVolume(const UsdSchemaBase& schemaObj) : UsdGeomGprim(schemaObj) { } /// Destructor. USDVOL_API virtual ~UsdVolVolume(); /// Return a vector of names of all pre-declared attributes for this schema /// class and all its ancestor classes. Does not include attributes that /// may be authored by custom/extended methods of the schemas involved. USDVOL_API static const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true); /// Return a UsdVolVolume holding the prim adhering to this /// schema at \p path on \p stage. If no prim exists at \p path on /// \p stage, or if the prim at that path does not adhere to this schema, /// return an invalid schema object. This is shorthand for the following: /// /// \code /// UsdVolVolume(stage->GetPrimAtPath(path)); /// \endcode /// USDVOL_API static UsdVolVolume Get(const UsdStagePtr &stage, const SdfPath &path); /// Attempt to ensure a \a UsdPrim adhering to this schema at \p path /// is defined (according to UsdPrim::IsDefined()) on this stage. /// /// If a prim adhering to this schema at \p path is already defined on this /// stage, return that prim. Otherwise author an \a SdfPrimSpec with /// \a specifier == \a SdfSpecifierDef and this schema's prim type name for /// the prim at \p path at the current EditTarget. Author \a SdfPrimSpec s /// with \p specifier == \a SdfSpecifierDef and empty typeName at the /// current EditTarget for any nonexistent, or existing but not \a Defined /// ancestors. /// /// The given \a path must be an absolute prim path that does not contain /// any variant selections. /// /// If it is impossible to author any of the necessary PrimSpecs, (for /// example, in case \a path cannot map to the current UsdEditTarget's /// namespace) issue an error and return an invalid \a UsdPrim. /// /// Note that this method may return a defined prim whose typeName does not /// specify this schema class, in case a stronger typeName opinion overrides /// the opinion at the current EditTarget. /// USDVOL_API static UsdVolVolume Define(const UsdStagePtr &stage, const SdfPath &path); protected: /// Returns the type of schema this class belongs to. /// /// \sa UsdSchemaType USDVOL_API UsdSchemaType _GetSchemaType() const override; private: // needs to invoke _GetStaticTfType. friend class UsdSchemaRegistry; USDVOL_API static const TfType &_GetStaticTfType(); static bool _IsTypedSchema(); // override SchemaBase virtuals. USDVOL_API const TfType &_GetTfType() const override; public: // ===================================================================== // // Feel free to add custom code below this line, it will be preserved by // the code generator. // // Just remember to: // - Close the class declaration with }; // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE // - Close the include guard with #endif // ===================================================================== // // --(BEGIN CUSTOM CODE)-- // --------------------------------------------------------------------- // /// \name Field Attachment and Inspection /// @{ // --------------------------------------------------------------------- // typedef std::map FieldMap; /// Return a map of field relationship names to the fields themselves, /// represented as prim paths. This map provides all the information /// that should be needed to tie fields to shader parameters and render /// this volume. /// /// The field relationship names that server as the map keys will have /// the field namespace stripped from them. USDVOL_API FieldMap GetFieldPaths() const; /// Checks if there is an existing field relationship with a given name. /// This query will return \c true even for a field relationship that /// has been blocked and therefore will not contribute to the map /// returned by GetFieldRelationships() /// /// The name lookup automatically applies the field relationship /// namespacing, if it isn't specified in the name token. USDVOL_API bool HasFieldRelationship(const TfToken &name) const; /// Checks if there is an existing field relationship with a given name, /// and if so, returns the path to the Field prim it targets, or else /// the empty path. /// /// The name lookup automatically applies the field relationship /// namespacing, if it isn't specified in the name token. USDVOL_API SdfPath GetFieldPath(const TfToken &name) const; /// Creates a relationship on this volume that targets the specified field. /// If an existing relationship exists with the same name, it is replaced /// (since only one target is allowed for each named relationship). /// /// Returns \c true if the relationship was successfully created and set - /// it is legal to call this method for a field relationship that already /// "exists", i.e. already posesses scene description, as this is the /// only method we provide for setting a field relatioonship's value, to help /// enforce that field relationships can have only a single (or no) target. /// /// \param fieldPath - can be a prim path, or the path of another /// relationship, to effect \ref usd_relationship_forwarding /// /// The name lookup automatically applies the field relationship /// namespacing, if it isn't specified in the name token. USDVOL_API bool CreateFieldRelationship(const TfToken &name, const SdfPath &fieldPath) const; /// Blocks an existing field relationship on this volume, ensuring it /// will not be enumerated by GetFieldPaths(). /// /// Returns true if the relationship existed, false if it did not. In other /// words the return value indicates whether the volume prim was changed. /// /// The name lookup automatically applies the field relationship /// namespacing, if it isn't specified in the name token. USDVOL_API bool BlockFieldRelationship(const TfToken &name) const; private: /// Return \p name prepended with the field namespace, if it isn't /// already prefixed. /// /// Does not validate name as a legal relationship identifier. static TfToken _MakeNamespaced(const TfToken& name); }; PXR_NAMESPACE_CLOSE_SCOPE #endif