/*! \page usdShaders_page_front UsdShaders : Definitions and Implementations of Usd* Shader Nodes \if ( PIXAR_MFB_BUILD ) \mainpage UsdShaders : Definitions and Implementations of Usd* Shader Nodes \publicLib \endif \section usdShaders_overview Overview This library houses the definitions and implementations for all the current (and future) "Usd*" shader nodes, eg. UsdPreviewSurface, UsdUVTexture etc. The definitions are represented by a UsdShade-based shader definition file. See \ref UsdShadeShaderDefinition. It currently only contains "glslfx" implementations for the hydra GL backend. In the (not-too-distant) future, it will contain "oso" files that provide OSL implementations of the Usd* shaders. In addition to shader definitions and implementations, this library may also provide Usd schemas for robust authoring and querying of shader properties in the future. */