// // Copyright 2019 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // // // Note: This shader needs to stay in sync with usdImaging's usdShaders as // defined by the shaderDefs.usda file. Thus, we must work precisely in this // part of the shader space to ensure that properties defined here have the // same types as their usd definition. Use of special metadata like 'role' is // necessary to make some of the types match. Please see Sdr overview // documentation for more information about different metadata tags that are // used to inform property type translation. // shader UsdPrimvarReader_float3 [[ string category="generator", string primvars="$varname", ]] ( string varname = "" [[ int connectable = 0, string help = "Name of requested primvar." ]], color fallback = color(0.0) [[ string help = "return value if primvar not found.", string role = "none" ]], output color result = 0.0 [[ string widget = "null", string role = "none" ]] ) { result = fallback; getattribute("primvar", varname, result); }