// // Copyright 2018 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_USD_IMAGING_USD_SKEL_IMAGING_UTILS_H #define PXR_USD_IMAGING_USD_SKEL_IMAGING_UTILS_H /// \file usdSkelImaging/utils.h /// /// Collection of utility methods for imaging skels. /// #include "pxr/pxr.h" #include "pxr/usdImaging/usdSkelImaging/api.h" #include "pxr/base/vt/array.h" PXR_NAMESPACE_OPEN_SCOPE class HdMeshTopology; class UsdSkelTopology; /// \defgroup UsdSkelImaging_BoneUtils Bone Utilities /// Utilities for constructing bone meshes. /// @{ /// Compute mesh topology for imaging \p skelTopology. /// The number of points that the mesh is expected to have are return in /// \p numPoints. USDSKELIMAGING_API bool UsdSkelImagingComputeBoneTopology(const UsdSkelTopology& skelTopology, HdMeshTopology* meshTopology, size_t* numPoints); /// Compute mesh points for imaging a skeleton, given the /// \p topology of the skeleton and \p skelXforms. /// The \p numPoints corresponds to the number of points computed by /// UsdSkelImagingComputeBoneTopology. USDSKELIMAGING_API bool UsdSkelImagingComputeBonePoints(const UsdSkelTopology& topology, const VtMatrix4dArray& jointSkelXforms, size_t numPoints, VtVec3fArray* points); /// \overload USDSKELIMAGING_API bool UsdSkelImagingComputeBonePoints(const UsdSkelTopology& topology, const GfMatrix4d* jointSkelXforms, GfVec3f* points, size_t numPoints); /// Compute joint indices corresponding to each point in a bone mesh. /// This can be used to animate a bone mesh using normal skinning algos. /// This does not compute joint weights (they would all be 1s). /// The \p numPoints corresponds to the number of points computed by /// UsdSkelImagingComputeBoneTopology. USDSKELIMAGING_API bool UsdSkelImagingComputeBoneJointIndices(const UsdSkelTopology& topology, VtIntArray* jointIndices, size_t numPoints); /// \overload USDSKELIMAGING_API bool UsdSkelImagingComputeBoneJointIndices(const UsdSkelTopology& topology, int* jointIndices, size_t numPoints); /// @} PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_USD_IMAGING_USD_SKEL_IMAGING_UTILS_H