MainWindow 0 0 1145 1002 MainWindow PLEASE DO NOT HAND EDIT THIS FILE, AS ITS XML FORMAT IS FRAGILE AND QT'S TOOLS ARE INCONSISTENT ACROSS PLATFORMS ON TOLERANCE TO BAD CONSTRUCTS. Instead prefer qdesigner5 to make edits to the document. If you are allergic to gui tools, then AT LEAST, after making hand edits, prior to checking them in, load this file in qdesigner5, ensure it loads without error, and then SAVE THE FILE BACK OUT, AND CHECK THAT IN, so that the next developer using qdesigner5 does not contend with unrelated diffs. Copyright 2016 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License. Qt::StrongFocus 0 0 QFrame::NoFrame QFrame::Plain 0 0 Qt::Vertical Qt::Horizontal QFrame::NoFrame QFrame::Plain 0 0 0 0 6 Qt::LeftToRight false &Navigation &Show Prim View Depth Gotham Rounded 9 50 false false Qt::CustomContextMenu QFrame::NoFrame QFrame::Plain 0 0 true QAbstractItemView::ExtendedSelection true true true 150 20 false Prim Name Type Vis AlignLeading|AlignVCenter Draw Mode 0 0 0 3200 3200 Gotham Rounded 9 75 true Qt::NoFocus Prim legend ? 12 12 0 0 16777215 3200 Gotham Rounded 9 50 false false Search for prim by name 0 0 16777215 3200 Gotham Rounded 9 50 false false Qt::NoFocus Find and select the next match (looping) Find Prim 200 0 Qt::LeftToRight QFrame::NoFrame QFrame::Plain 0 Qt::Horizontal QFrame::NoFrame QFrame::Plain 0 2 0 0 5 QFrame::NoFrame QFrame::Plain true Qt::ElideMiddle 3 Type Property Name Value 5 5 0 0 3200 3200 Gotham Rounded 9 50 false false Qt::NoFocus Property legend ? 12 12 0 0 16777215 3200 Gotham Rounded 9 50 false false Search for property by name 0 0 16777215 3200 Gotham Rounded 9 50 false false Qt::NoFocus Find Prop 24 24 QFrame::NoFrame QFrame::Plain 0 0 0 1 2 2 QFrame::NoFrame QFrame::Plain 0 0 0 0 0 Value 6 6 6 6 Meta Data QFrame::NoFrame QFrame::Plain 0 2 0 0 5 QFrame::NoFrame QFrame::Plain 0 QAbstractItemView::NoEditTriggers true QAbstractItemView::SingleSelection QAbstractItemView::SelectRows false Qt::SolidLine 2 true 220 30 false true false 30 20 false Field Name Value Layer Stack QFrame::NoFrame QFrame::Plain 0 2 0 0 5 QFrame::NoFrame QFrame::Plain QAbstractItemView::NoEditTriggers true QAbstractItemView::SingleSelection QAbstractItemView::SelectRows false Qt::SolidLine 3 true 220 30 false true false 30 20 false Layer Path Value Composition QFrame::NoFrame QFrame::Plain true 15 false false Layer Arc Type Arc Path Has Spec 0 0 9000 9000 Stage Start Frame XXX QLayout::SetFixedSize Qt::Vertical QSizePolicy::Maximum 20 7 0 0 90 9000 Playback Start Frame Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter Qt::Vertical QSizePolicy::Maximum 20 7 90 45 0 Qt::Horizontal QSlider::NoTicks 0 QLayout::SetFixedSize Qt::Vertical QSizePolicy::Maximum 10 7 0 0 90 9000 Playback End Frame Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter Qt::Vertical QSizePolicy::Maximum 20 7 0 0 9000 9000 Stage End Frame XXX 6 Qt::Horizontal 40 20 0 0 3500 16777215 Qt::NoFocus If unchecked, the view will only redraw when scrubbing is done Redraw On Frame Scrub true Qt::Horizontal QSizePolicy::Fixed 20 20 Step Size true 0 0 60 16777215 Playback Step-size 1.0 Qt::AlignCenter Qt::Horizontal 40 20 Qt::Vertical Qt::Horizontal QSizePolicy::Maximum 15 20 0 0 1115 16777215 Qt::NoFocus Play Qt::Horizontal QSizePolicy::Maximum 15 20 Qt::Horizontal QSizePolicy::Expanding 5 20 0 0 9000 16777215 Frame: 0 0 70 0 90 1000 Gotham Rounded 9 50 false false Current Frame 1.0 7 Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter 0 0 1145 25 0 0 &File &Edit Stage Interpolation &View true Heads-Up Display Pick mode Selection Highlighting Highlight Color true Lights Shading Mode Color Management Background Color true Camera true Camera Guides Camera Masking Camera Reticles Display Purposes Bounding Box Hydra Renderer Hydra Settings Hydra AOVs Complexity 0 0 Window true Open Ctrl+O Qt::ApplicationShortcut Quit Ctrl+Q Qt::ApplicationShortcut true Pause Render Ctrl+P Qt::ApplicationShortcut true Stop Render Ctrl+\ Qt::ApplicationShortcut Reset View Qt::ApplicationShortcut Toggle Framed View Toggle camera with view saved before last Frame operation J Qt::ApplicationShortcut true false Watch Window W Qt::ApplicationShortcut Frame Forward Frame Backward Adjust FO&V... Qt::ApplicationShortcut Reopen Stage Dump RIB... Level 1 Alt+1 Qt::ApplicationShortcut Level 2 Alt+2 Qt::ApplicationShortcut Level 3 Alt+3 Qt::ApplicationShortcut Level 4 Alt+4 Qt::ApplicationShortcut Level 5 Alt+5 Qt::ApplicationShortcut Expand All Alt+9 Qt::ApplicationShortcut Collapse All Alt+0 Qt::ApplicationShortcut true true Camera Light true true Dome Light Level 6 Alt+6 Qt::ApplicationShortcut Level 7 Alt+7 Qt::ApplicationShortcut Level 8 Alt+8 Qt::ApplicationShortcut true false Wireframe Ctrl+0 Qt::ApplicationShortcut true false WireframeOnSurface Ctrl+1 Qt::ApplicationShortcut true true Smooth Shaded Ctrl+2 Qt::ApplicationShortcut true Flat Shaded Ctrl+3 Qt::ApplicationShortcut true Points Ctrl+4 Qt::ApplicationShortcut true Geom Only Ctrl+6 Qt::ApplicationShortcut true true Redraw While Frame Scrubbing IncrementComplexity Ctrl+= DecrementComplexity Ctrl+- Render View Ctrl+R false true false Black true White true Grey (Light) true true Grey (Dark) true Geom Smooth Ctrl+7 true Geom Flat Ctrl+8 true false Hidden Surface Wireframe Ctrl+9 true false disabled true true sRGB true false openColorIO true true Free Camera true Save Overrides As... Save Overrides As... Save property and metadata overrides true Save Flattened As... Save Flattened As... Save a flattened version of the current stage false Interpreter Show Python interpreter console I false Debug Flags Show Debug Flags Window true true VBO Info (Quads/Tris) true true Subtree Info (Slow) true true VBO Info true true Camera/Complexity true true Performance true false GPU stats true true Show HUD Ctrl+D true false Camera Frame true Guide true Render true Display Prim Id true true Enable Scene Materials true Inactive Prims true true Show Axis-Aligned true Show Oriented true Show During Playback/Scrub true true true Show Bounding Boxes Ctrl+B true Version Info V Qt::ApplicationShortcut true Adjust Clipping Planes... IncrementComplexity Ctrl++ true true Cull Backfaces (GL) false Save Overrides To Scene false Make Visible Shift+H Make Invisible Ctrl+H Remove Session Visibility Ctrl+U Activate Deactivate true Select Enclosing Model \ Refresh Procedurals Reload All Layers Ctrl+R HD Flags HD Flags HD Flags Menu sdf Geom Id true Master Prims true Undefined Prims (Overs) true Abstract Prims (Classes) true Prims true Models true Instances true Prototypes Toggle Viewer Mode F11 true true Use Extents Hints true Never true true Only when paused Do not draw selection highlights during playback true Always Draw selection highlights even during plaback true true Yellow true White true Cyan Vis Only Alt+H Reset All Session Visibility Shift+U Load Unload Select Bound Preview Material Shift+L true Rollover Prim Info Shift+I true Auto Compute Clipping Planes <html><head/><body><p><span style=" font-weight:600; text-decoration: underline;">Auto Clipping</span></p><p><span style=" font-weight:400;">Expansive scenes may show &quot;Z-fighting&quot;, where nearby surfaces pop or shimmer. </span><span style=" font-weight:600;">Auto Compute Clipping Planes</span><span style=" font-weight:400;"> adjusts the camera's clipping planes to fix this. When enabled, the </span><span style=" font-weight:600;">Frame Selected</span><span style=" font-weight:400;"> command readjusts clip planes too.</span></p><p><span style=" font-weight:400;">Leaving and then re-entering this mode will reset the view used to optimize the clipping planes.</span></p><p><span style=" font-weight:400;">Auto clipping is not useful in all situations, such as animated scenes in which the &quot;extent&quot; of the scene changes over time, and for close-up work.</span></p></body></html> C Find Prims Ctrl+F Select Stage Root | true Camera Oracles true Proxy true Adjust Default Material... true false Camera Reticles Inside true false Camera Reticles Outside Select Color... true Low true Medium true High true Very High Select Bound Full Material Select Preview Binding Relationship Select Full Binding Relationship true Preferences true false Full Mask true false Partial Mask true true No Mask false Select Color... AttributeValueEditor QWidget
.attributeValueEditor
1
PrimLegend QWidget
.primLegend
1
PropertyLegend QWidget
.propertyLegend
1
PrimTreeWidget QTreeWidget
.primTreeWidget
FrameSlider QSlider
.frameSlider