MainWindow
0
0
1145
1002
MainWindow
PLEASE DO NOT HAND EDIT THIS FILE, AS ITS XML FORMAT IS FRAGILE AND QT'S
TOOLS ARE INCONSISTENT ACROSS PLATFORMS ON TOLERANCE TO BAD CONSTRUCTS.
Instead prefer qdesigner5 to make edits to the document. If you are
allergic to gui tools, then AT LEAST, after making hand edits, prior to
checking them in, load this file in qdesigner5, ensure it loads without
error, and then SAVE THE FILE BACK OUT, AND CHECK THAT IN, so that the
next developer using qdesigner5 does not contend with unrelated diffs.
Copyright 2016 Pixar
Licensed under the Apache License, Version 2.0 (the "Apache License")
with the following modification; you may not use this file except in
compliance with the Apache License and the following modification to it:
Section 6. Trademarks. is deleted and replaced with:
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor
and its affiliates, except as required to comply with Section 4(c) of
the License and to reproduce the content of the NOTICE file.
You may obtain a copy of the Apache License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the Apache License with the above modification is
distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the Apache License for the specific
language governing permissions and limitations under the Apache License.
-
Qt::StrongFocus
-
0
0
QFrame::NoFrame
QFrame::Plain
0
0
Qt::Vertical
Qt::Horizontal
QFrame::NoFrame
QFrame::Plain
0
0
0
0
6
-
-
Gotham Rounded
9
50
false
false
Qt::CustomContextMenu
QFrame::NoFrame
QFrame::Plain
0
0
true
QAbstractItemView::ExtendedSelection
true
true
true
150
20
false
Prim Name
Type
Vis
AlignLeading|AlignVCenter
Draw Mode
-
-
0
-
0
0
3200
3200
Gotham Rounded
9
75
true
Qt::NoFocus
Prim legend
?
12
12
-
0
0
16777215
3200
Gotham Rounded
9
50
false
false
Search for prim by name
-
0
0
16777215
3200
Gotham Rounded
9
50
false
false
Qt::NoFocus
Find and select the next match (looping)
Find Prim
200
0
Qt::LeftToRight
QFrame::NoFrame
QFrame::Plain
0
Qt::Horizontal
QFrame::NoFrame
QFrame::Plain
0
2
0
0
5
-
QFrame::NoFrame
QFrame::Plain
true
Qt::ElideMiddle
3
Type
Property Name
Value
-
-
5
5
-
0
0
3200
3200
Gotham Rounded
9
50
false
false
Qt::NoFocus
Property legend
?
12
12
-
0
0
16777215
3200
Gotham Rounded
9
50
false
false
Search for property by name
-
0
0
16777215
3200
Gotham Rounded
9
50
false
false
Qt::NoFocus
Find Prop
24
24
QFrame::NoFrame
QFrame::Plain
0
0
0
1
2
2
-
QFrame::NoFrame
QFrame::Plain
0
0
0
0
-
0
Value
6
6
6
6
-
Meta Data
-
QFrame::NoFrame
QFrame::Plain
0
2
0
0
5
-
QFrame::NoFrame
QFrame::Plain
0
QAbstractItemView::NoEditTriggers
true
QAbstractItemView::SingleSelection
QAbstractItemView::SelectRows
false
Qt::SolidLine
2
true
220
30
false
true
false
30
20
false
Field Name
Value
Layer Stack
-
QFrame::NoFrame
QFrame::Plain
0
2
0
0
5
-
QFrame::NoFrame
QFrame::Plain
QAbstractItemView::NoEditTriggers
true
QAbstractItemView::SingleSelection
QAbstractItemView::SelectRows
false
Qt::SolidLine
3
true
220
30
false
true
false
30
20
false
Layer
Path
Value
Composition
-
QFrame::NoFrame
QFrame::Plain
true
15
false
false
Layer
Arc Type
Arc Path
Has Spec
-
-
-
-
0
0
9000
9000
Stage Start Frame
XXX
-
QLayout::SetFixedSize
-
Qt::Vertical
QSizePolicy::Maximum
20
7
-
0
0
90
9000
Playback Start Frame
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
-
Qt::Vertical
QSizePolicy::Maximum
20
7
-
90
45
0
Qt::Horizontal
QSlider::NoTicks
0
-
QLayout::SetFixedSize
-
Qt::Vertical
QSizePolicy::Maximum
10
7
-
0
0
90
9000
Playback End Frame
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
-
Qt::Vertical
QSizePolicy::Maximum
20
7
-
0
0
9000
9000
Stage End Frame
XXX
-
6
-
Qt::Horizontal
40
20
-
0
0
3500
16777215
Qt::NoFocus
If unchecked, the view will only redraw when scrubbing is done
Redraw On Frame Scrub
true
-
Qt::Horizontal
QSizePolicy::Fixed
20
20
-
Step Size
-
true
0
0
60
16777215
Playback Step-size
1.0
Qt::AlignCenter
-
Qt::Horizontal
40
20
-
Qt::Vertical
-
-
-
Qt::Horizontal
QSizePolicy::Maximum
15
20
-
0
0
1115
16777215
Qt::NoFocus
Play
-
Qt::Horizontal
QSizePolicy::Maximum
15
20
-
-
Qt::Horizontal
QSizePolicy::Expanding
5
20
-
0
0
9000
16777215
Frame:
-
0
0
70
0
90
1000
Gotham Rounded
9
50
false
false
Current Frame
1.0
7
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
true
Open
Ctrl+O
Qt::ApplicationShortcut
Quit
Ctrl+Q
Qt::ApplicationShortcut
true
Pause Render
Ctrl+P
Qt::ApplicationShortcut
true
Stop Render
Ctrl+\
Qt::ApplicationShortcut
Reset View
Qt::ApplicationShortcut
Toggle Framed View
Toggle camera with view saved before last Frame operation
J
Qt::ApplicationShortcut
true
false
Watch Window
W
Qt::ApplicationShortcut
Frame Forward
Frame Backward
Adjust FO&V...
Qt::ApplicationShortcut
Reopen Stage
Dump RIB...
Level 1
Alt+1
Qt::ApplicationShortcut
Level 2
Alt+2
Qt::ApplicationShortcut
Level 3
Alt+3
Qt::ApplicationShortcut
Level 4
Alt+4
Qt::ApplicationShortcut
Level 5
Alt+5
Qt::ApplicationShortcut
Expand All
Alt+9
Qt::ApplicationShortcut
Collapse All
Alt+0
Qt::ApplicationShortcut
true
true
Camera Light
true
true
Dome Light
Level 6
Alt+6
Qt::ApplicationShortcut
Level 7
Alt+7
Qt::ApplicationShortcut
Level 8
Alt+8
Qt::ApplicationShortcut
true
false
Wireframe
Ctrl+0
Qt::ApplicationShortcut
true
false
WireframeOnSurface
Ctrl+1
Qt::ApplicationShortcut
true
true
Smooth Shaded
Ctrl+2
Qt::ApplicationShortcut
true
Flat Shaded
Ctrl+3
Qt::ApplicationShortcut
true
Points
Ctrl+4
Qt::ApplicationShortcut
true
Geom Only
Ctrl+6
Qt::ApplicationShortcut
true
true
Redraw While Frame Scrubbing
IncrementComplexity
Ctrl+=
DecrementComplexity
Ctrl+-
Render View
Ctrl+R
false
true
false
Black
true
White
true
Grey (Light)
true
true
Grey (Dark)
true
Geom Smooth
Ctrl+7
true
Geom Flat
Ctrl+8
true
false
Hidden Surface Wireframe
Ctrl+9
true
false
disabled
true
true
sRGB
true
false
openColorIO
true
true
Free Camera
true
Save Overrides As...
Save Overrides As...
Save property and metadata overrides
true
Save Flattened As...
Save Flattened As...
Save a flattened version of the current stage
false
Interpreter
Show Python interpreter console
I
false
Debug Flags
Show Debug Flags Window
true
true
VBO Info (Quads/Tris)
true
true
Subtree Info (Slow)
true
true
VBO Info
true
true
Camera/Complexity
true
true
Performance
true
false
GPU stats
true
true
Show HUD
Ctrl+D
true
false
Camera Frame
true
Guide
true
Render
true
Display Prim Id
true
true
Enable Scene Materials
true
Inactive Prims
true
true
Show Axis-Aligned
true
Show Oriented
true
Show During Playback/Scrub
true
true
true
Show Bounding Boxes
Ctrl+B
true
Version Info
V
Qt::ApplicationShortcut
true
Adjust Clipping Planes...
IncrementComplexity
Ctrl++
true
true
Cull Backfaces (GL)
false
Save Overrides To Scene
false
Make Visible
Shift+H
Make Invisible
Ctrl+H
Remove Session Visibility
Ctrl+U
Activate
Deactivate
true
Select Enclosing Model
\
Refresh Procedurals
Reload All Layers
Ctrl+R
HD Flags
HD Flags
HD Flags
Menu
sdf
Geom Id
true
Master Prims
true
Undefined Prims (Overs)
true
Abstract Prims (Classes)
true
Prims
true
Models
true
Instances
true
Prototypes
Toggle Viewer Mode
F11
true
true
Use Extents Hints
true
Never
true
true
Only when paused
Do not draw selection highlights during playback
true
Always
Draw selection highlights even during plaback
true
true
Yellow
true
White
true
Cyan
Vis Only
Alt+H
Reset All Session Visibility
Shift+U
Load
Unload
Select Bound Preview Material
Shift+L
true
Rollover Prim Info
Shift+I
true
Auto Compute Clipping Planes
<html><head/><body><p><span style=" font-weight:600; text-decoration: underline;">Auto Clipping</span></p><p><span style=" font-weight:400;">Expansive scenes may show "Z-fighting", where nearby surfaces pop or shimmer. </span><span style=" font-weight:600;">Auto Compute Clipping Planes</span><span style=" font-weight:400;"> adjusts the camera's clipping planes to fix this. When enabled, the </span><span style=" font-weight:600;">Frame Selected</span><span style=" font-weight:400;"> command readjusts clip planes too.</span></p><p><span style=" font-weight:400;">Leaving and then re-entering this mode will reset the view used to optimize the clipping planes.</span></p><p><span style=" font-weight:400;">Auto clipping is not useful in all situations, such as animated scenes in which the "extent" of the scene changes over time, and for close-up work.</span></p></body></html>
C
Find Prims
Ctrl+F
Select Stage Root
|
true
Camera Oracles
true
Proxy
true
Adjust Default Material...
true
false
Camera Reticles Inside
true
false
Camera Reticles Outside
Select Color...
true
Low
true
Medium
true
High
true
Very High
Select Bound Full Material
Select Preview Binding Relationship
Select Full Binding Relationship
true
Preferences
true
false
Full Mask
true
false
Partial Mask
true
true
No Mask
false
Select Color...
AttributeValueEditor
QWidget
1
PrimLegend
QWidget
1
PropertyLegend
QWidget
1
PrimTreeWidget
QTreeWidget
FrameSlider
QSlider