// // Copyright 2019 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef EXT_RMANPKG_23_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_LIGHT_H #define EXT_RMANPKG_23_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_LIGHT_H #include "pxr/pxr.h" #include "pxr/imaging/hd/light.h" #include "Riley.h" PXR_NAMESPACE_OPEN_SCOPE class HdSceneDelegate; struct HdPrman_Context; /// \class HdPrmanLight /// /// A representation for lights. /// class HdPrmanLight final : public HdLight { public: HdPrmanLight(SdfPath const& id, TfToken const& lightType); virtual ~HdPrmanLight(); /// Synchronizes state from the delegate to this object. void Sync(HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override; /// Returns the minimal set of dirty bits to place in the /// change tracker for use in the first sync of this prim. /// Typically this would be all dirty bits. HdDirtyBits GetInitialDirtyBitsMask() const override; /// Return true if this light is valid. bool IsValid() const; void Finalize(HdRenderParam *renderParam) override; private: void _ResetLight(HdPrman_Context *context); const TfToken _hdLightType; riley::LightShaderId _shaderId; riley::LightInstanceId _instanceId; TfToken _lightLink; SdfPathVector _lightFilterPaths; std::vector _lightFilterLinks; }; PXR_NAMESPACE_CLOSE_SCOPE #endif // EXT_RMANPKG_23_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_LIGHT_H