// // Copyright 2019 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef EXT_RMANPKG_23_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_MATERIAL_H #define EXT_RMANPKG_23_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_MATERIAL_H #include "pxr/pxr.h" #include "pxr/imaging/hd/material.h" #include "hdPrman/matfiltFilterChain.h" #include "Riley.h" PXR_NAMESPACE_OPEN_SCOPE class HdSceneDelegate; struct HdPrman_Context; /// \class HdPrmanMaterial /// /// A representation for materials (including displacement) in prman. /// class HdPrmanMaterial final : public HdMaterial { public: HdPrmanMaterial(SdfPath const& id); virtual ~HdPrmanMaterial(); /// Synchronizes state from the delegate to this object. virtual void Sync(HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override; /// Returns the minimal set of dirty bits to place in the /// change tracker for use in the first sync of this prim. /// Typically this would be all dirty bits. virtual HdDirtyBits GetInitialDirtyBitsMask() const override; /// Causes the shader to be reloaded. virtual void Reload() override; riley::MaterialId GetMaterialId() const { return _materialId; } riley::DisplacementId GetDisplacementId() const { return _displacementId; } /// Return true if this material is valid. bool IsValid() const; virtual void Finalize(HdRenderParam *renderParam) override; /// Return the static list of tokens supported. static TfTokenVector const& GetShaderSourceTypes(); /// Get material filtering chain. static MatfiltFilterChain GetFilterChain(); /// Set material filtering chain. static void SetFilterChain(MatfiltFilterChain const& chain); private: void _ResetMaterial(HdPrman_Context *context); riley::MaterialId _materialId; riley::DisplacementId _displacementId; }; PXR_NAMESPACE_CLOSE_SCOPE #endif // EXT_RMANPKG_23_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_MATERIAL_H