# The number of games to play. num_games = 10 # The maximum number of plies for each game. The game will end in a draw after completing the specified number of moves. max_ply = 256 [time_control] # The amount of time given to the black player in milliseconds. black_time = 60000 # The amount of time given to the white player in milliseconds. white_time = 60000 # The increment per move for the black player in milliseconds. black_inc = 10000 # The increment per move for the white player in milliseconds. white_inc = 10000 # Byoyomi time in milliseconds. If "byoyomi" is specified, "black_inc" and "white_inc" can't be specified. # byoyomi = 10000 [black] # The path to the USI engine executable for the black player. engine_path = "/path/to/executable" # The path to working directory when launching the USI engine for the black player. working_dir = "/path/to/dir" # Whether or not to enable pondering for the black player. ponder = false # Any key-value pairs to send to the black USI engine as "setoption" commands. [black.options] USI_Hash = 128 Threads = 1 [white] # The path to the USI engine executable for the white player. engine_path = "/path/to/executable" # The path to working directory when launching the USI engine for the white player. working_dir = "/path/to/dir" # Whether or not to enable pondering for the white player. ponder = false # Any key-value pairs to send to the white USI engine as "setoption" commands. [white.options] USI_Hash = 128 Threads = 1