# usvgr [![Crates.io](https://img.shields.io/crates/v/usvgr.svg)](https://crates.io/crates/usvgr) [![Documentation](https://docs.rs/usvgr/badge.svg)](https://docs.rs/usvgr) [![Rust 1.65+](https://img.shields.io/badge/rust-1.65+-orange.svg)](https://www.rust-lang.org) `usvgr` (micro SVG) is an [SVG] parser that tries to solve most of SVG complexity. SVG is notoriously hard to parse. `usvgr` presents a layer between an XML library and a potential SVG rendering library. It will parse an input SVG into a strongly-typed tree structure were all the elements, attributes, references and other SVG features are already resolved and presented in the simplest way possible. So a caller doesn't have to worry about most of the issues related to SVG parsing and can focus just on the rendering part. ## Features - All supported attributes are resolved. No need to worry about inheritable, implicit and default attributes - CSS will be applied - Only simple paths - Basic shapes (like `rect` and `circle`) will be converted into paths - Paths contain only absolute *MoveTo*, *LineTo*, *QuadTo*, *CurveTo* and *ClosePath* segments. ArcTo, implicit and relative segments will be converted - `use` will be resolved and replaced with the reference content - Nested `svg` will be resolved - Invalid, malformed elements will be removed - Relative length units (mm, em, etc.) will be converted into pixels/points - External images will be loaded - Internal, base64 images will be decoded - All references (like `#elem` and `url(#elem)`) will be resolved - `switch` will be resolved - Text elements, which are probably the hardest part of SVG, will be completely resolved. This includes all the attributes resolving, whitespaces preprocessing (`xml:space`), text chunks and spans resolving - Markers will be converted into regular elements. No need to place them manually - All filters are supported. Including filter functions, like `filter="contrast(50%)"` - Recursive elements will be detected and removed - `objectBoundingBox` will be replaced with `userSpaceOnUse` ## Limitations - Unsupported SVG features will be ignored - CSS support is minimal - Only [static](http://www.w3.org/TR/SVG11/feature#SVG-static) SVG features, e.g. no `a`, `view`, `cursor`, `script`, no events and no animations ## License *usvgr* is licensed under the [MPLv2.0](https://www.mozilla.org/en-US/MPL/). [SVG]: https://en.wikipedia.org/wiki/Scalable_Vector_Graphics