# Copyright 2015 The Chromium Authors # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("//build/config/c++/c++.gni") import("//build/config/cast.gni") import("//build/config/chrome_build.gni") import("//build/config/chromeos/args.gni") import("//build/config/chromeos/ui_mode.gni") import("//build/config/compiler/pgo/pgo.gni") import("//build/config/cronet/config.gni") import("//build/config/sanitizers/sanitizers.gni") import("//build/toolchain/cc_wrapper.gni") import("//build/toolchain/toolchain.gni") import("//build_overrides/build.gni") if (is_android) { import("//build/config/android/abi.gni") } if (current_cpu == "arm" || current_cpu == "arm64") { import("//build/config/arm.gni") } if (is_apple) { import("//build/config/apple/symbols.gni") } if (is_ios) { import("//build/config/ios/config.gni") } declare_args() { # Set to true to use lld, the LLVM linker. # In late bring-up on macOS (see docs/mac_lld.md). # Tentatively used on iOS. # The default linker everywhere else. use_lld = is_clang && current_os != "zos" # If true, optimize for size. # Default to favoring speed over size for platforms not listed below. optimize_for_size = !is_high_end_android && (is_android || is_castos || is_fuchsia) } declare_args() { # Default to warnings as errors for default workflow, where we catch # warnings with known toolchains. Allow overriding this e.g. for Chromium # builds on Linux that could use a different version of the compiler. # With GCC, warnings in no-Chromium code are always not treated as errors. treat_warnings_as_errors = true # How many symbols to include in the build. This affects the performance of # the build since the symbols are large and dealing with them is slow. # 2 means regular build with symbols. # 1 means minimal symbols, usually enough for backtraces only. Symbols with # internal linkage (static functions or those in anonymous namespaces) may not # appear when using this level. # 0 means no symbols. # -1 means auto-set according to debug/release and platform. symbol_level = -1 # Android-only: Strip the debug info of libraries within lib.unstripped to # reduce size. As long as symbol_level > 0, this will still allow stacks to be # symbolized. strip_debug_info = false # Compile in such a way as to enable profiling of the generated code. For # example, don't omit the frame pointer and leave in symbols. enable_profiling = false # use_debug_fission: whether to use split DWARF debug info # files. This can reduce link time significantly, but is incompatible # with some utilities such as icecc and ccache. Requires gold and # gcc >= 4.8 or clang. # http://gcc.gnu.org/wiki/DebugFission use_debug_fission = !is_android && !is_fuchsia && !is_apple && !is_win && use_lld && cc_wrapper == "" # Enables support for ThinLTO, which links 3x-10x faster than full LTO. See # also http://blog.llvm.org/2016/06/thinlto-scalable-and-incremental-lto.html # Use it by default on official-optimized android and Chrome OS builds, but # not ARC or linux-chromeos since it's been seen to not play nicely with # Chrome's clang. crbug.com/1033839 # Disabled in iOS cronet builds since build step cronet_static_complete # wants to build a .a file consumable by external clients, and they won't # have the same LLVM revisions as us, making bitcode useless to them. use_thin_lto = is_cfi || (is_clang && is_official_build && chrome_pgo_phase != 1 && (is_linux || is_win || is_mac || (is_ios && use_lld && !is_cronet_build) || (is_android && target_os != "chromeos") || (is_chromeos && is_chromeos_device))) # Whether we're using a sample profile collected on an architecture different # than the one we're compiling for. # # It's currently not possible to collect AFDO profiles on anything but # x86{,_64}. using_mismatched_sample_profile = current_cpu != "x64" && current_cpu != "x86" # Whether an error should be raised on attempts to make debug builds with # is_component_build=false. Very large debug symbols can have unwanted side # effects so this is enforced by default for chromium. forbid_non_component_debug_builds = build_with_chromium # Exclude unwind tables by default for official builds as unwinding can be # done from stack dumps produced by Crashpad at a later time "offline" in the # crash server. Since this increases binary size, we don't recommend including # them in shipping builds. # For unofficial (e.g. development) builds and non-Chrome branded (e.g. Cronet # which doesn't use Crashpad, crbug.com/479283) builds it's useful to be able # to unwind at runtime. # Include the unwind tables on Android even for official builds, as otherwise # the crash dumps generated by Android's debuggerd are largely useless, and # having this additional mechanism to understand issues is particularly helpful # to WebView. exclude_unwind_tables = is_official_build && !is_android # Where to redirect clang crash diagnoses clang_diagnostic_dir = rebase_path("//tools/clang/crashreports", root_build_dir) # Mark binaries as compatible with Shadow Stack of Control-flow Enforcement # Technology (CET). If Windows version and hardware supports the feature and # it's enabled by OS then additional validation of return address will be # performed as mitigation against Return-oriented programming (ROP). # https://chromium.googlesource.com/chromium/src/+/main/docs/design/sandbox.md#cet-shadow-stack enable_cet_shadow_stack = target_cpu == "x64" # Set to true to enable using the ML inliner in LLVM. This currently only # enables the ML inliner when targeting Android. # Currently the ML inliner is only supported on linux hosts use_ml_inliner = host_os == "linux" && is_android && !llvm_android_mainline # https://crbug.com/1468680 # Set to true to use the android unwinder V2 implementation. use_android_unwinder_v2 = true # Whether we should consider the profile we're using to be accurate. Accurate # profiles have the benefit of (potentially substantial) binary size # reductions, by instructing the compiler to optimize cold and uncovered # functions heavily for size. This often comes at the cost of performance. sample_profile_is_accurate = optimize_for_size # Use offsets rather than pointers in vtables in order to reduce the number of # relocations. This is safe to enable only when all C++ code is built with the # flag set to the same value. use_relative_vtables_abi = is_android && current_cpu == "arm64" && use_custom_libcxx && !is_component_build } # To try out this combination, delete this assert. assert( !use_relative_vtables_abi || !is_cfi, "is_cfi=true is known to conflict with use_relative_vtables_abi=true.\n" + "See https://bugs.chromium.org/p/chromium/issues/detail?id=1375035#c53") assert(!is_cfi || use_thin_lto, "CFI requires ThinLTO") assert(!enable_profiling || !is_component_build, "Cannot profile component builds (crbug.com/1199271).") if (use_thin_lto && is_debug) { print("WARNING: ThinLTO (use_thin_lto=true) doesn't work with debug" + " (is_debug=true) build.") } # Determine whether to enable or disable frame pointers, based on the platform # and build arguments. if (is_chromeos) { # ChromeOS generally prefers frame pointers, to support CWP. # However, Clang does not currently generate usable frame pointers in ARM # 32-bit builds (https://bugs.llvm.org/show_bug.cgi?id=18505) so disable them # there to avoid the unnecessary overhead. enable_frame_pointers = current_cpu != "arm" } else if (is_apple || is_linux) { enable_frame_pointers = true } else if (is_win) { # 64-bit Windows ABI doesn't support frame pointers. # NOTE: This setting is actually not used in the BUILD.gn for Windows, # but it still reflects correctly that we don't emit frame pointers on x64. if (current_cpu == "x64") { enable_frame_pointers = false } else { enable_frame_pointers = true } } else if (is_android) { enable_frame_pointers = enable_profiling || # Ensure that stacks from arm64 crash dumps are usable (crbug.com/391706). current_cpu == "arm64" || # For x86 Android, unwind tables are huge without frame pointers # (crbug.com/762629). Enabling frame pointers grows the code size slightly # but overall shrinks binaries considerably by avoiding huge unwind # tables. (current_cpu == "x86" && !exclude_unwind_tables && optimize_for_size) || using_sanitizer } else if (is_fuchsia) { # Fuchsia on arm64 could use shadow call stack for unwinding. enable_frame_pointers = current_cpu != "arm64" } else { # Explicitly ask for frame pointers, otherwise stacks may be missing for # sanitizer and profiling builds. enable_frame_pointers = using_sanitizer || enable_profiling || is_debug } # In general assume that if we have frame pointers then we can use them to # unwind the stack. However, this requires that they are enabled by default for # most translation units, that they are emitted correctly, and that the # compiler or platform provides a way to access them. can_unwind_with_frame_pointers = enable_frame_pointers if (current_cpu == "arm" && arm_use_thumb) { # We cannot currently unwind ARM Thumb frame pointers correctly. # See https://bugs.llvm.org/show_bug.cgi?id=18505 can_unwind_with_frame_pointers = false } else if (is_win) { # Windows 32-bit does provide frame pointers, but the compiler does not # provide intrinsics to access them, so we don't use them. can_unwind_with_frame_pointers = false } assert(!can_unwind_with_frame_pointers || enable_frame_pointers) # Unwinding with CFI table is only possible on static library builds and # requried only when frame pointers are not enabled. can_unwind_with_cfi_table = is_android && !is_component_build && !enable_frame_pointers && current_cpu == "arm" # Whether or not cfi table should be enabled on arm. # TODO(crbug.com/40133751): Replace can_unwind_with_cfi_table with this once # sampling profiler is enabled on android. enable_arm_cfi_table = is_android && !is_component_build && current_cpu == "arm" # Use relative paths for debug info. This is important to make the build # results independent of the checkout and build directory names, which # in turn is important for reclient compile hit rate. # Setting this to true may make it harder to debug binaries on Linux, see # https://chromium.googlesource.com/chromium/src/+/main/docs/linux/debugging.md#Source-level-debug-with-fdebug_compilation_dir # It's not clear if the crash server will correctly handle dSYMs with relative # paths, so we disable this feature for official benefit. The main benefit is # deterministic builds to reduce compile times, so this is less relevant for # official builders. strip_absolute_paths_from_debug_symbols_default = is_android || is_fuchsia || is_nacl || (is_win && use_lld) || is_linux || is_chromeos || (is_apple && !enable_dsyms) # If the platform uses stripped absolute paths by default, then we don't expose # it as a configuration option. If this is causing problems, please file a bug. if (strip_absolute_paths_from_debug_symbols_default) { strip_absolute_paths_from_debug_symbols = true } else { declare_args() { strip_absolute_paths_from_debug_symbols = false } } # When absolute_paths in debug symbols, we need to use input root # absolute path to execute remotely in RBE. clang_need_input_root_absolute_path = !strip_absolute_paths_from_debug_symbols if (clang_need_input_root_absolute_path) { compiler_logs = [ "clang_need_input_root_absolute_path=true" ] } else { compiler_logs = [ "clang_need_input_root_absolute_path=false" ] } # TODO: https://issues.chromium.org/40120210 - remove this # once we can use relative path in hmap. clang_need_input_root_absolute_path_for_objc = clang_need_input_root_absolute_path if (target_os == "ios") { # objc/objcxx uses hmap, which contains absolute path # see also b/256536089 clang_need_input_root_absolute_path_for_objc = true } compiler_logs += [ "clang_need_input_root_absolute_path_for_objc=$clang_need_input_root_absolute_path_for_objc" ] # If it wasn't manually set, set to an appropriate default. assert(symbol_level >= -1 && symbol_level <= 2, "Invalid symbol_level") if (symbol_level == -1) { if (is_android && !is_component_build && !use_debug_fission) { # Prefer faster & smaller release builds. symbol_level = 1 } else if (is_chromeos_device) { # Use lower symbol level in Simple Chrome build for faster link time. # For Simple Chrome, this should take precedence over is_official_build, # turned on by --internal. if ((target_cpu == "x64" || target_cpu == "x86") && !is_debug) { # For release x86/x64 build, specify symbol_level=0 for faster link time. # x86/x64 shows backtraces with symbol_level=0 (arm requires # symbol_level=1). symbol_level = 0 } else { symbol_level = 1 } } else if (using_sanitizer) { # Sanitizers need line table info for stack traces. They don't need type # info or variable info, so we can leave that out to speed up the build. # Sanitizers also require symbols for filename suppressions to work. symbol_level = 1 } else if ((!is_nacl && !is_linux && !is_chromeos && !is_fuchsia && current_os != "aix") || is_debug || is_official_build || is_castos || is_cast_android) { # Linux builds slower by having symbols as part of the target binary, # whereas Mac and Windows have them separate, so in Release Linux, default # them off, but keep them on for Official builds and Chromecast builds. symbol_level = 2 } else { symbol_level = 0 } } # Split dwarf works only for symbol_level == 2. use_debug_fission = use_debug_fission && symbol_level == 2 # Non-component debug builds with symbol_level = 2 are an undesirable (very slow # build times, almost two-minute link times) combination. This is only checked # when current_toolchain == default_toolchain because the is_component_build # flag is set to false in various components of the build (like nacl) and we # don't want to assert on those. # iOS does not support component builds so add an exception for this platform. # Windows supports huge PDBs so this combination is allowed for those who don't # mind long build times. if (forbid_non_component_debug_builds) { assert( symbol_level != 2 || current_toolchain != default_toolchain || is_component_build || is_fuchsia || is_apple || use_debug_fission || is_android || is_chromeos || host_os == "win", "Can't do non-component builds at symbol_level=2 without use_debug_fission=true") } # TODO(crbug.com/40230692) For Windows, to assemble lzma_sdk's assembly files, # ml64.exe needs to be utilized as llvm-ml cannot yet assemble it. Once llvm-ml # is able to assemble lzma_sdk assembly files, remove this. # LzmaDecOpt.asm only works on x64 and not x86. # https://sourceforge.net/p/sevenzip/discussion/45797/thread/768932e9dd/?limit=25#0d6c disable_llvm_ml = host_os == "win" && target_cpu == "x64" && !is_msan