# Copyright 2013 The Chromium Authors # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("//build/config/apple/symbols.gni") import("//build/config/c++/c++.gni") import("//build/config/mac/mac_sdk.gni") import("//build/config/sysroot.gni") import("//build/toolchain/rbe.gni") import("//build/toolchain/siso.gni") # This is included by reference in the //build/config/compiler config that # is applied to all targets. It is here to separate out the logic. config("compiler") { # These flags are shared between the C compiler and linker. common_mac_flags = [] # CPU architecture. if (current_cpu == "x64") { clang_arch = "x86_64" } else if (current_cpu == "x86") { clang_arch = "i386" } else if (current_cpu == "arm64") { clang_arch = current_cpu } else { assert(false, "unknown current_cpu $current_cpu") } common_mac_flags += [ "--target=$clang_arch-apple-macos" ] # This is here so that all files get recompiled after an Xcode update. # (defines are passed via the command line, and build system rebuild things # when their commandline changes). Nothing should ever read this define. defines = [ "CR_XCODE_VERSION=$xcode_version" ] asmflags = common_mac_flags cflags = common_mac_flags ldflags = common_mac_flags if (save_unstripped_output) { ldflags += [ "-Wcrl,unstripped," + rebase_path(root_out_dir) ] } if (export_libcxxabi_from_executables) { ldflags += [ "-Wl,-undefined,dynamic_lookup" ] } } # This is included by reference in the //build/config/compiler:runtime_library # config that is applied to all targets. It is here to separate out the logic # that is Mac-only. Please see that target for advice on what should go in # :runtime_library vs. :compiler. config("runtime_library") { common_flags = [ "-isysroot", rebase_path(sysroot, root_build_dir), "-mmacos-version-min=$mac_deployment_target", ] asmflags = common_flags cflags = common_flags ldflags = common_flags } # On Mac, this is used for everything except static libraries. config("mac_dynamic_flags") { ldflags = [ "-Wl,-ObjC" ] # Always load Objective-C categories and classes. if (is_component_build) { ldflags += [ # Path for loading shared libraries for unbundled binaries. "-Wl,-rpath,@loader_path/.", # Path for loading shared libraries for bundled binaries. Get back from # Binary.app/Contents/MacOS. "-Wl,-rpath,@loader_path/../../..", ] # Path for loading shared libraries for unbundled binaries for # the host toolchain (see https://crbug.com/1315433). Only used # for when building for iOS. if (target_os == "ios" && current_toolchain == host_toolchain) { ldflags += [ "-Wl,-rpath,@loader_path/" + rebase_path( get_label_info(":mac_dynamic_flags", "root_out_dir"), root_build_dir) ] } } } # When building with RBE, all inputs must be relative to the build directory. # If using the system Xcode, which typically resides outside the build root, a # symlink to the SDK is created in the build directory, and the path to that # link is stored in $mac_sdk_path. If an action references a file in the SDK as # an input, GN will complain that no target generates the file because it is # below the $root_build_dir. The below action lists as outputs the files in the # SDK that are referenced as inputs to actions, so that GN thinks a target has # generated them. The list is centralized here, as multiple targets need to # reference the same files, and an output can only be generated once. # # The symbolic link for $mac_sdk_path is set up by # //build/config/apple/sdk_info.py in //build/config/mac/mac_sdk.gni. if (mac_use_xcode_symlinks && current_toolchain == default_toolchain) { action("sdk_inputs") { script = "//build/noop.py" outputs = [ "$mac_sdk_path/usr/include/mach/exc.defs", "$mac_sdk_path/usr/include/mach/mach_exc.defs", "$mac_sdk_path/usr/include/mach/notify.defs", ] } } else { group("sdk_inputs") { if (current_toolchain != default_toolchain) { public_deps = [ ":sdk_inputs($default_toolchain)" ] } } }