// Copyright 2024 The Abseil Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef ABSL_DEBUGGING_INTERNAL_UTF8_FOR_CODE_POINT_H_ #define ABSL_DEBUGGING_INTERNAL_UTF8_FOR_CODE_POINT_H_ #include #include "absl/base/config.h" namespace absl { ABSL_NAMESPACE_BEGIN namespace debugging_internal { struct Utf8ForCodePoint { // Converts a Unicode code point to the corresponding UTF-8 byte sequence. // Async-signal-safe to support use in symbolizing stack traces from a signal // handler. explicit Utf8ForCodePoint(uint64_t code_point); // Returns true if the constructor's code_point argument was valid. bool ok() const { return length != 0; } // If code_point was in range, then 1 <= length <= 4, and the UTF-8 encoding // is found in bytes[0 .. (length - 1)]. If code_point was invalid, then // length == 0. In either case, the contents of bytes[length .. 3] are // unspecified. char bytes[4] = {}; uint32_t length = 0; }; } // namespace debugging_internal ABSL_NAMESPACE_END } // namespace absl #endif // ABSL_DEBUGGING_INTERNAL_UTF8_FOR_CODE_POINT_H_