// Copyright 2020 The Abseil Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "absl/hash/internal/low_level_hash.h" #include #include #include "absl/base/internal/unaligned_access.h" #include "absl/base/prefetch.h" #include "absl/numeric/int128.h" namespace absl { ABSL_NAMESPACE_BEGIN namespace hash_internal { static uint64_t Mix(uint64_t v0, uint64_t v1) { absl::uint128 p = v0; p *= v1; return absl::Uint128Low64(p) ^ absl::Uint128High64(p); } uint64_t LowLevelHashLenGt16(const void* data, size_t len, uint64_t seed, const uint64_t salt[5]) { const uint8_t* ptr = static_cast(data); uint64_t starting_length = static_cast(len); const uint8_t* last_16_ptr = ptr + starting_length - 16; uint64_t current_state = seed ^ salt[0]; if (len > 64) { // If we have more than 64 bytes, we're going to handle chunks of 64 // bytes at a time. We're going to build up four separate hash states // which we will then hash together. This avoids short dependency chains. uint64_t duplicated_state0 = current_state; uint64_t duplicated_state1 = current_state; uint64_t duplicated_state2 = current_state; do { // Always prefetch the next cacheline. PrefetchToLocalCache(ptr + ABSL_CACHELINE_SIZE); uint64_t a = absl::base_internal::UnalignedLoad64(ptr); uint64_t b = absl::base_internal::UnalignedLoad64(ptr + 8); uint64_t c = absl::base_internal::UnalignedLoad64(ptr + 16); uint64_t d = absl::base_internal::UnalignedLoad64(ptr + 24); uint64_t e = absl::base_internal::UnalignedLoad64(ptr + 32); uint64_t f = absl::base_internal::UnalignedLoad64(ptr + 40); uint64_t g = absl::base_internal::UnalignedLoad64(ptr + 48); uint64_t h = absl::base_internal::UnalignedLoad64(ptr + 56); current_state = Mix(a ^ salt[1], b ^ current_state); duplicated_state0 = Mix(c ^ salt[2], d ^ duplicated_state0); duplicated_state1 = Mix(e ^ salt[3], f ^ duplicated_state1); duplicated_state2 = Mix(g ^ salt[4], h ^ duplicated_state2); ptr += 64; len -= 64; } while (len > 64); current_state = (current_state ^ duplicated_state0) ^ (duplicated_state1 + duplicated_state2); } // We now have a data `ptr` with at most 64 bytes and the current state // of the hashing state machine stored in current_state. if (len > 32) { uint64_t a = absl::base_internal::UnalignedLoad64(ptr); uint64_t b = absl::base_internal::UnalignedLoad64(ptr + 8); uint64_t c = absl::base_internal::UnalignedLoad64(ptr + 16); uint64_t d = absl::base_internal::UnalignedLoad64(ptr + 24); uint64_t cs0 = Mix(a ^ salt[1], b ^ current_state); uint64_t cs1 = Mix(c ^ salt[2], d ^ current_state); current_state = cs0 ^ cs1; ptr += 32; len -= 32; } // We now have a data `ptr` with at most 32 bytes and the current state // of the hashing state machine stored in current_state. if (len > 16) { uint64_t a = absl::base_internal::UnalignedLoad64(ptr); uint64_t b = absl::base_internal::UnalignedLoad64(ptr + 8); current_state = Mix(a ^ salt[1], b ^ current_state); } // We now have a data `ptr` with at least 1 and at most 16 bytes. But we can // safely read from `ptr + len - 16`. uint64_t a = absl::base_internal::UnalignedLoad64(last_16_ptr); uint64_t b = absl::base_internal::UnalignedLoad64(last_16_ptr + 8); return Mix(a ^ salt[1] ^ starting_length, b ^ current_state); } uint64_t LowLevelHash(const void* data, size_t len, uint64_t seed, const uint64_t salt[5]) { if (len > 16) return LowLevelHashLenGt16(data, len, seed, salt); // Prefetch the cacheline that data resides in. PrefetchToLocalCache(data); const uint8_t* ptr = static_cast(data); uint64_t starting_length = static_cast(len); uint64_t current_state = seed ^ salt[0]; if (len == 0) return current_state; uint64_t a = 0; uint64_t b = 0; // We now have a data `ptr` with at least 1 and at most 16 bytes. if (len > 8) { // When we have at least 9 and at most 16 bytes, set A to the first 64 // bits of the input and B to the last 64 bits of the input. Yes, they // will overlap in the middle if we are working with less than the full 16 // bytes. a = absl::base_internal::UnalignedLoad64(ptr); b = absl::base_internal::UnalignedLoad64(ptr + len - 8); } else if (len > 3) { // If we have at least 4 and at most 8 bytes, set A to the first 32 // bits and B to the last 32 bits. a = absl::base_internal::UnalignedLoad32(ptr); b = absl::base_internal::UnalignedLoad32(ptr + len - 4); } else { // If we have at least 1 and at most 3 bytes, read 2 bytes into A and the // other byte into B, with some adjustments. a = static_cast((ptr[0] << 8) | ptr[len - 1]); b = static_cast(ptr[len >> 1]); } return Mix(a ^ salt[1] ^ starting_length, b ^ current_state); } } // namespace hash_internal ABSL_NAMESPACE_END } // namespace absl