#![allow(clippy::type_complexity)] use valence::interact_block::InteractBlockEvent; use valence::prelude::*; const SPAWN_Y: i32 = 64; const CHEST_POS: [i32; 3] = [0, SPAWN_Y + 1, 3]; pub fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems( Update, ( init_clients, toggle_gamemode_on_sneak, open_chest, despawn_disconnected_clients, ), ) .run(); } fn setup( mut commands: Commands, server: Res, dimensions: Res, biomes: Res, ) { let mut layer = LayerBundle::new(ident!("overworld"), &dimensions, &biomes, &server); for z in -5..5 { for x in -5..5 { layer.chunk.insert_chunk([x, z], UnloadedChunk::new()); } } for z in -25..25 { for x in -25..25 { layer .chunk .set_block([x, SPAWN_Y, z], BlockState::GRASS_BLOCK); } } layer.chunk.set_block(CHEST_POS, BlockState::CHEST); commands.spawn(layer); let inventory = Inventory::with_title( InventoryKind::Generic9x3, "Extra".italic() + " Chesty".not_italic().bold().color(Color::RED) + " Chest".not_italic(), ); commands.spawn(inventory); } fn init_clients( mut clients: Query< ( &mut EntityLayerId, &mut VisibleChunkLayer, &mut VisibleEntityLayers, &mut Position, &mut GameMode, ), Added, >, layers: Query, With)>, ) { for ( mut layer_id, mut visible_chunk_layer, mut visible_entity_layers, mut pos, mut game_mode, ) in &mut clients { let layer = layers.single(); layer_id.0 = layer; visible_chunk_layer.0 = layer; visible_entity_layers.0.insert(layer); pos.set([0.0, SPAWN_Y as f64 + 1.0, 0.0]); *game_mode = GameMode::Creative; } } fn toggle_gamemode_on_sneak( mut clients: Query<&mut GameMode>, mut events: EventReader, ) { for event in events.iter() { let Ok(mut mode) = clients.get_mut(event.client) else { continue; }; if event.state == SneakState::Start { *mode = match *mode { GameMode::Survival => GameMode::Creative, GameMode::Creative => GameMode::Survival, _ => GameMode::Creative, }; } } } fn open_chest( mut commands: Commands, inventories: Query, Without)>, mut events: EventReader, ) { for event in events.iter() { if event.position != CHEST_POS.into() { continue; } let open_inventory = OpenInventory::new(inventories.single()); commands.entity(event.client).insert(open_inventory); } }