# VBSP Rust parser for valve bsp files. Currently only supports the tf2 version of bsp files, but adding other sourcemod variants should be fairly straight forward. # Example usage ```rust fn main() -> Result<(), vbsp::BspError> { let data = std::fs::read("maps/cp_steel.bsp")?; let bsp = vbsp::Bsp::read(&data)?; println!("{:?}", bsp); Ok(()) } ``` See [vbsp-to-gltf](https://github.com/icewind1991/vbsp-to-gltf) or [vbspviewer](https://github.com/icewind1991/vbspview) for some more examples of how to use the bsp data. ## TODO - [ ] smooth normals for displacements - [ ] smooth normals for faces ## Credits This project is adapted from the [quake bsp parser] and wouldn't be possible without information from the [source engine wiki]. [quake bsp parser]: https://github.com/Vurich/bsp [source engine wiki]: https://developer.valvesoftware.com/wiki/Source_BSP_File_Format