[package] name = "ve_shader" version = "0.1.2" authors = ["Michael Lohr ", "Shemnei"] description = "This utility compiles a custom GLSL shader format to the SPIR-V format using shader-c." edition = "2018" readme = "README.md" repository = "https://github.com/michidk/ve-shader" license = "MIT" keywords = ["gamedev", "graphics", "shader"] categories = ["command-line-utilities", "compilers"] [dependencies] structopt = "0.3.21" shaderc = "0.6.1" regex = "1.4.3" glob = "0.3.0" thiserror = "1.0.23" log = "0.4.14" env_logger = "0.8.2"