/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Corpus Generation tool. */ #ifndef NG_CORPUS_GENERATOR_H_ #define NG_CORPUS_GENERATOR_H_ #include "ng_corpus_properties.h" #include #include #include namespace ue2 { class ExpressionInfo; class NGHolder; } // namespace ue2 struct CorpusGenerationFailure { explicit CorpusGenerationFailure(const std::string s) : message(std::move(s)) {} std::string message; }; /** \brief Abstract interface to corpus generator tool. */ class CorpusGenerator { public: virtual ~CorpusGenerator(); /** \brief Build some corpora. * * Generate a set of corpora, placed in the \a data vector, for the current * NFAGraph according to the parameters provided by the CorpusProperties * object. Returns the number of corpora generated. */ virtual void generateCorpus(std::vector &data) = 0; }; /** \brief Build a concrete impl conforming to the \ref CorpusGenerator * interface. */ std::unique_ptr makeCorpusGenerator(const ue2::NGHolder &g, const ue2::ExpressionInfo &expr, CorpusProperties &props); #endif