/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief State for corpus generator. */ #include "config.h" #include "ng_corpus_properties.h" #include "ue2common.h" #include // default constructor CorpusProperties::CorpusProperties() : matchness(100), unmatchness(0), randomness(0), prefixRange(0, 0), suffixRange(0, 0), cycleMin(1), cycleMax(1), corpusLimit(DEFAULT_CORPUS_GENERATOR_LIMIT), editDistance(0), alphabetSize(~0), rngSeed(0) { // empty } bool CorpusProperties::setPercentages(unsigned int match, unsigned int unmatch, unsigned int random) { if (match + unmatch + random != 100) { // Do not update probabilities return false; } matchness = match; unmatchness = unmatch; randomness = random; return true; } void CorpusProperties::seed(unsigned val) { rngSeed = val; randomGen.seed(val); } unsigned CorpusProperties::getSeed() const { return rngSeed; } unsigned CorpusProperties::rand(unsigned n, unsigned m) { boost::random::uniform_int_distribution<> dist(n, m); return dist(randomGen); } // not const because it stores state for the random number generator CorpusProperties::RollResult CorpusProperties::throwDice() { if (matchness == 100) { return ROLLED_MATCH; } if (unmatchness == 100) { return ROLLED_UNMATCH; } if (randomness == 100) { return ROLLED_RANDOM; } // This assumes a uniform distribution. Perhaps factor some 'depth' param // and whether this 'depth' should increase or decrease the likelihood of // unmatch or random rolls. unsigned int outcome = rand(0, 99); if (outcome < matchness) { return ROLLED_MATCH; } if (outcome < matchness + unmatchness) { return ROLLED_UNMATCH; } return ROLLED_RANDOM; }