use vecxd::VecXD; fn main() { let mut a = VecXD::new([1.0, 2.0]); let b = VecXD::new([1.0, 2.0]); a *= 1.2; a += b; a -= b * 0.2; let c = a * b; println!("{:?}, {:?}, {:?}", a, b, c); }