[![Travis CI Build Status](https://travis-ci.com/yoanlcq/vek.svg?branch=master)](https://travis-ci.org/yoanlcq/vek) [![Appveyor Build status](https://ci.appveyor.com/api/projects/status/ir0d4pkpkfwv643q/branch/master?svg=true)](https://ci.appveyor.com/project/yoanlcq/vek/branch/master) [![Documentation](https://docs.rs/vek/badge.svg)](https://docs.rs/vek) [![Version](https://img.shields.io/crates/v/vek.svg)](https://crates.io/crates/vek) ![MIT/Apache-2.0](https://img.shields.io/badge/License-MIT%2FApache--2.0-blue.svg) [![Downloads](https://img.shields.io/crates/d/vek.svg)](https://crates.io/crates/vek) # vek Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience. See [the wiki](https://github.com/yoanlcq/vek/wiki) for an overview, FAQ, guides, and other info. # Release notes and breaking changes Please see [the relevant wiki page](https://github.com/yoanlcq/vek/wiki/Release-notes). # Compiling on `no_std` Specify the `vek` dependency in `Cargo.toml` like so : ```toml [dependencies] vek = { version = "0.10.0", default-features = false, features = ["libm"] } ``` # Contributing If you plan to work a pull request, please file an issue first so that we can agree on the best way to go and minimize the amount of wasted time. :) # CONTRIBUTORS (See also `authors` in `Cargo.toml`!) - Joshua Barretto (GitHub: [@zesterer](https://github.com/zesterer)) - Sunjay Varma (GitHub : [@sunjay](https://github.com/sunjay)) - Timo Kösters (GitHub : [@timokoesters](https://github.com/timokoesters)) - Imbris (GitHub: [@imberflur](https://github.com/imberflur)) - Lukas Wirth (GitHub: [@veykril](https://github.com/veykril)) - Martin Taibr (GitHub: [@martin-t](https://github.com/martin-t)) - Patiga (GitHub: [@Patiga](https://github.com/Patiga))