# Vello SVG **An integration to parse and render SVG with [Vello](https://vello.dev).** [![Linebender Zulip](https://img.shields.io/badge/Linebender-%23gpu-blue?logo=Zulip)](https://xi.zulipchat.com/#narrow/stream/197075-gpu) [![dependency status](https://deps.rs/repo/github/linebender/vello_svg/status.svg)](https://deps.rs/repo/github/linebender/vello_svg) [![MIT/Apache 2.0](https://img.shields.io/badge/license-MIT%2FApache-blue.svg)](#license) [![vello version](https://img.shields.io/badge/vello-v0.3.0-purple.svg)](https://crates.io/crates/vello)\ [![Crates.io](https://img.shields.io/crates/v/vello_svg.svg)](https://crates.io/crates/vello_svg) [![Docs](https://docs.rs/vello_svg/badge.svg)](https://docs.rs/vello_svg) [![Build status](https://github.com/linebender/vello_svg/workflows/CI/badge.svg)](https://github.com/linebender/vello_svg/actions)
> [!WARNING] > The goal of this crate is to provide decent coverage of the (large) SVG spec, up to what vello will support, for use in interactive graphics. If you are looking for a correct SVG renderer, see [resvg](https://github.com/RazrFalcon/resvg). See [vello](https://github.com/linebender/vello) for more information about limitations. ## Examples ### Cross platform (Winit) ```shell cargo run -p with_winit ``` You can also load an entire folder or individual files. ```shell cargo run -p with_winit -- examples/assets ``` ### Web platform Because Vello relies heavily on compute shaders, we rely on the emerging WebGPU standard to run on the web. Until browser support becomes widespread, it will probably be necessary to use development browser versions (e.g. Chrome Canary) and explicitly enable WebGPU. This uses [`cargo-run-wasm`](https://github.com/rukai/cargo-run-wasm) to build the example for web, and host a local server for it ```shell # Make sure the Rust toolchain supports the wasm32 target rustup target add wasm32-unknown-unknown # The binary name must also be explicitly provided as it differs from the package name cargo run_wasm -p with_winit --bin with_winit_bin ``` There is also a web demo [available here](https://linebender.github.io/vello_svg) on supporting web browsers. > [!WARNING] > The web is not currently a primary target for Vello, and WebGPU implementations are incomplete, so you might run into issues running this example. ## Minimum supported Rust Version (MSRV) This version of Vello SVG has been verified to compile with **Rust 1.75** and later. Future versions of Vello SVG might increase the Rust version requirement. It will not be treated as a breaking change and as such can even happen with small patch releases.
Click here if compiling fails. As time has passed, some of Velato's dependencies could have released versions with a higher Rust requirement. If you encounter a compilation issue due to a dependency and don't want to upgrade your Rust toolchain, then you could downgrade the dependency. ```sh # Use the problematic dependency's name and version cargo update -p package_name --precise 0.1.1 ```
## Community Discussion of Velato development happens in the [Linebender Zulip](https://xi.zulipchat.com/), specifically the [#gpu stream](https://xi.zulipchat.com/#narrow/stream/197075-gpu). All public content can be read without logging in. Contributions are welcome by pull request. The [Rust code of conduct](https://www.rust-lang.org/policies/code-of-conduct) applies. ## License Licensed under either of - Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or ) - MIT license ([LICENSE-MIT](LICENSE-MIT) or ) at your option The files in subdirectories of the [`examples/assets`](/examples/assets) directory are licensed solely under their respective licenses, available in the `LICENSE` file in their directories. ## Contribution Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.