# Performant and Cross Platform Game Engine written in Rust This is the backend to most of my applications, a cross performant (web supported) game engine with an ECS. It uses wgpu for the rendering and hecs for the ECS, with more features on the way! ## Features - [x] GPU Rendering - [x] Model Loading - [ ] Textures - [ ] Instances - [ ] UI - [ ] Custom Camera - [ ] Lighting - [ ] Normal Maps - [ ] Mesh Construction