#include #include #include #include const unsigned int vec0[4] = { 0x12345678, 0x11223344, 0x55667788, 0x87654321 }; const unsigned int vec1[4] = { 0xABCDEF01, 0xAABBCCDD, 0xEEFF0011, 0x10FEDCBA }; const unsigned int vecZ[4] = { 0, 0, 0, 0 }; void do_fxsave ( void* p ) { asm __volatile__("fxsave (%0)" : : "r" (p) : "memory" ); } void do_fxrstor ( void* p ) { asm __volatile__("fxrstor (%0)" : : "r" (p) : "memory" ); } void do_zeroise ( void ) { asm __volatile__("finit"); asm __volatile__( "fldz\n\t" "fldz\n\t" "fldz\n\t" "fldz\n\t" "fldz\n\t" "fldz\n\t" "fldz\n\t" "fldz\n\t" "finit\n"); asm __volatile__("movups vecZ, %xmm0"); asm __volatile__("movups vecZ, %xmm1"); asm __volatile__("movups vecZ, %xmm2"); asm __volatile__("movups vecZ, %xmm3"); asm __volatile__("movups vecZ, %xmm4"); asm __volatile__("movups vecZ, %xmm5"); asm __volatile__("movups vecZ, %xmm6"); asm __volatile__("movups vecZ, %xmm7"); asm __volatile__( "pushl $0\n\t" "ldmxcsr 0(%esp)\n\t" "addl $4,%esp\n"); } /* set up the FP and SSE state, and then dump it. */ void do_setup_then_fxsave ( void* p ) { asm __volatile__("finit"); asm __volatile__("fldpi"); asm __volatile__("fld1"); asm __volatile__("fldln2"); asm __volatile__("fldlg2"); asm __volatile__("fld %st(3)"); asm __volatile__("fld %st(3)"); asm __volatile__("movups vec0, %xmm0"); asm __volatile__("movups vec1, %xmm1"); asm __volatile__("xorps %xmm2, %xmm2"); asm __volatile__("movaps %xmm2, %xmm3"); asm __volatile__("movaps %xmm2, %xmm4"); asm __volatile__("movaps %xmm2, %xmm5"); asm __volatile__("movaps %xmm2, %xmm6"); asm __volatile__("movaps %xmm1, %xmm7"); asm __volatile__("xorps %xmm0, %xmm7"); do_fxsave (p); } int isFPLsbs ( int i ) { int q; q = 32; if (i == q || i == q+1) return 1; q = 48; if (i == q || i == q+1) return 1; q = 64; if (i == q || i == q+1) return 1; q = 80; if (i == q || i == q+1) return 1; q = 96; if (i == q || i == q+1) return 1; q = 112; if (i == q || i == q+1) return 1; q = 128; if (i == q || i == q+1) return 1; q = 144; if (i == q || i == q+1) return 1; return 0; } void show ( unsigned char* buf, int xx ) { int i; for (i = 0; i < 512; i++) { if ((i % 16) == 0) printf("%3d ", i); if (xx && isFPLsbs(i)) printf("xx "); else printf("%02x ", buf[i]); if (i > 0 && ((i % 16) == 15)) printf("\n"); } } int main ( int argc, char** argv ) { unsigned char* buf1 = memalign(16,512); unsigned char* buf2 = memalign(16,512); unsigned char* buf3 = memalign(16,512); int xx = argc > 1; printf("Re-run with any arg to suppress least-significant\n" " 16 bits of FP numbers\n"); memset(buf1, 0x55, 512); memset(buf2, 0x55, 512); memset(buf3, 0x55, 512); /* Load up x87/xmm state and dump it. */ do_setup_then_fxsave(buf1); printf("\nBEFORE\n"); show(buf1, xx); /* Zeroise x87/xmm state and dump it, to show that the regs have been cleared out. */ do_zeroise(); do_fxsave(buf2); printf("\nZEROED\n"); show(buf2, xx); /* Reload x87/xmm state from buf1 and dump it in buf3. */ do_fxrstor(buf1); do_fxsave(buf3); printf("\nRESTORED\n"); show(buf3, xx); free(buf1); free(buf2); free(buf3); return 0; }